dayz_antihack = 0;
dayz_REsec = 0;
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//REALLY IMPORTANT VALUES
dayZ_instance = 11; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio true;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
DZE_selfTransfuse = true; //Neu Selftransfusion de/ aktivieren
DZE_selfTransfuse_Values = [12000, 15, 150];
DZE_requireplot = 1; //Neu 0 = Aus 1 = An Plotpole
MaxVehicleLimit = 200; // Default = 50
MaxDynamicDebris = 0; // Default = 100
MaxMineVeins = 0; // Max Ore Veins
dayz_MapArea = 11000; // Default = 10000
dayz_maxLocalZombies = 15; // Default = 30
dayz_zedsAttackVehicles = false;
//-----------------------------Startgear start-----------------------------
DefaultMagazines = ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemMorphine","FoodSteakCooked","ItemWaterBottle","NVGoggles"];
DefaultWeapons = ["M9SD","ItemMap","ItemGps","ItemToolbox","ItemRadio"];
DefaultBackpack = "DZ_ALICE_Pack_EP1";
DefaultBackpackWeapon = "";
//-----------------------------Startgear Ende-----------------------------
dayz_paraSpawn = false;
dayz_minpos = -1;
dayz_maxpos = 16000;
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
dayz_maxAnimals = 0; // Default: 8
dayz_tameDogs = false;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
DZE_BuildOnRoads = false; // Default: False
DZE_BuildingLimit = 500;
DZE_snapExtraRange = 7;
DZE_StaticConstructionCount = 3;
DZE_GodModeBase = true;
//EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = false;
//Load in compiled functions
call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
DZE_maintainClasses = DZE_maintainClasses + ["ItemSandbag","Hedgehog_DZ", "Sandbag1_DZ"]; // Sandsäcke nicht mehr abbaubar *test
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
//Compile vehicle configs
// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};
endLoadingScreen;
if (!isDedicated) then {
// service_point
execVM "scripts\service_point\service_point.sqf";
[] execVM "scripts\infobox.sqf";
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "playerspawn.sqf";}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_nul = [] execVM "playerspawn.sqf";
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//----Tommy Custom Monitor----
[] execVM "scripts\debug\custom_monitor.sqf";
};
//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
//-------------------------------------------------------Scripts----------------------------------------------------
//----Welcome Message Mauri----
//[] execVM "scripts\infobox.sqf";
//----Safe Zone Traders-----
[] execVM 'SafeZone.sqf';
//----Tow&Lift----
[] execVM "R3F_ARTY_AND_LOG\init.sqf";
//----Kill_meassge----
execVM "scripts\kill_msg.sqf";
//----Radio Script-----
execVM "RC\init.sqf";
endLoadingScreen;