Beiträge von fabiofail

    Hi leute ich habe heute nen dayz overpoch privet server aufgesetzt den ich auf meinen pc hoste es funkzionirt uach alles nur mein freund findet den server nicht in der lsite und direkt mit dayz commander connecten get auch nicht mit hamaschi haben wirs auch probirt das selbe und an der fierwall meises pcs ligs nicht den ich habe schon probirt wen sie aus ist
    (sorry ich habe legastenie)

    /*
    INITILIZATION
    */
    //startLoadingScreen ["","RscDisplayLoadCustom"];
    //cutText ["","BLACK OUT"];
    //enableSaving [false, false];


    //REALLY IMPORTANT VALUES
    dayZ_instance = 1; // The instance
    //dayZ_serverName = "UK1337"; // server name (country code + server number)
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;


    //disable greeting menu
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio false;


    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
    progressLoadingScreen 1.0;


    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";


    /* BIS_Effects_* fixes from Dwarden */
    BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
    BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
    BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";


    BIS_Effects_globalEvent = {
    BIS_effects_gepv = _this;
    publicVariable "BIS_effects_gepv";
    _this call BIS_Effects_startEvent;
    };


    BIS_Effects_startEvent = {
    switch (_this select 0) do {
    case "AirDestruction": {
    [_this select 1] spawn BIS_Effects_AirDestruction;
    };
    case "AirDestructionStage2": {
    [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
    };
    case "Burn": {
    [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
    };
    };
    };


    "BIS_effects_gepv" addPublicVariableEventHandler {
    (_this select 1) call BIS_Effects_startEvent;
    };


    if ((!isServer) && (isNull player) ) then
    {
    waitUntil {!isNull player};
    waitUntil {time > 3};
    };


    if ((!isServer) && (player != player)) then
    {
    waitUntil {player == player};
    waitUntil {time > 3};
    };


    if (isServer) then {
    _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    "PVDZ_sec_atp" addPublicVariableEventHandler { diag_log format["%1", _this select 1];};
    };


    if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");


    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
    [] execVM "\z\addons\dayz_code\system\antihack.sqf";
    };


    // Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
    if (!isNil "dayZ_serverName") then {
    [] spawn {
    waitUntil {(!isNull Player) and (alive Player) and (player == player)};
    waituntil {!(isNull (findDisplay 46))};
    5 cutRsc ["wm_disp","PLAIN"];
    ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
    };
    };


    #include "\z\addons\dayz_code\system\REsec.sqf"

    JO lösung gefunden
    ge in MPMissions und dan in instance_11_Chernarus danach gest du in die init.sqf
    dan such
    das


    startLoadingScreen ["","RscDisplayLoadCustom"];
    cutText ["","BLACK OUT"];
    enableSaving [false, false];


    und endere es in


    startLoadingScreen ["","RscDisplayLoadCustom"];
    //cutText ["","BLACK OUT"];
    enableSaving [false, false];