dayz privethive 1.7.7.1 vehicle problem

  • Hi leute ich habe ein problem auf meinen server unzwar die vehicle sind in der object_data eingetragen es sind aber keine gespawnt auf der map wie kan ich das lösen

  • /*
    INITILIZATION
    */
    //startLoadingScreen ["","RscDisplayLoadCustom"];
    //cutText ["","BLACK OUT"];
    //enableSaving [false, false];


    //REALLY IMPORTANT VALUES
    dayZ_instance = 1; // The instance
    //dayZ_serverName = "UK1337"; // server name (country code + server number)
    dayzHiveRequest = [];
    initialized = false;
    dayz_previousID = 0;


    //disable greeting menu
    player setVariable ["BIS_noCoreConversations", true];
    //disable radio messages to be heard and shown in the left lower corner of the screen
    enableRadio false;


    //Load in compiled functions
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
    progressLoadingScreen 0.1;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
    progressLoadingScreen 0.2;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
    progressLoadingScreen 0.4;
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
    progressLoadingScreen 1.0;


    "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";


    /* BIS_Effects_* fixes from Dwarden */
    BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
    BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
    BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";


    BIS_Effects_globalEvent = {
    BIS_effects_gepv = _this;
    publicVariable "BIS_effects_gepv";
    _this call BIS_Effects_startEvent;
    };


    BIS_Effects_startEvent = {
    switch (_this select 0) do {
    case "AirDestruction": {
    [_this select 1] spawn BIS_Effects_AirDestruction;
    };
    case "AirDestructionStage2": {
    [_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
    };
    case "Burn": {
    [_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
    };
    };
    };


    "BIS_effects_gepv" addPublicVariableEventHandler {
    (_this select 1) call BIS_Effects_startEvent;
    };


    if ((!isServer) && (isNull player) ) then
    {
    waitUntil {!isNull player};
    waitUntil {time > 3};
    };


    if ((!isServer) && (player != player)) then
    {
    waitUntil {player == player};
    waitUntil {time > 3};
    };


    if (isServer) then {
    _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
    "PVDZ_sec_atp" addPublicVariableEventHandler { diag_log format["%1", _this select 1];};
    };


    if (!isDedicated) then {
    //Conduct map operations
    0 fadeSound 0;
    waitUntil {!isNil "dayz_loadScreenMsg"};
    dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");


    //Run the player monitor
    _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
    [] execVM "\z\addons\dayz_code\system\antihack.sqf";
    };


    // Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
    if (!isNil "dayZ_serverName") then {
    [] spawn {
    waitUntil {(!isNull Player) and (alive Player) and (player == player)};
    waituntil {!(isNull (findDisplay 46))};
    5 cutRsc ["wm_disp","PLAIN"];
    ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
    };
    };


    #include "\z\addons\dayz_code\system\REsec.sqf"

  • klingt so als ob du Pwnz0rs Privte Hive Daten dafür verwendest, oder?


    Das ist die Zeile die Momentan interessant ist:

    Code
    dayZ_instance = 1;


    Du benutzt also die Instance 1, also muss in deiner Datenbank bei der Spalte instance auch eine 1 bei allen Fahrzeugen stehen die du zu sehen haben willst.


    Mal so eine Frage Offtopic: wieso denn 1.7.7.1 und keine neuere Version?