Ups, hab den Post unter mir am iPhone zu spät gesehen. Sorry
Beiträge von Maxy
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Actions: Vomiting have associated sound effects
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Animations: New Ruger 10/22 reload animations
Animations: Player now can sit with gun/weapon
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Graphics: Adding lights to currently rendered scene changed
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: New villages surrounding Svetlo
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Fixed:
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Disconnected players avatars did not take shock or blood damage
Zombies: Zombies aims mostly for chest area now when attacking -
Heyoo
Eine Frage, wenn ich DayZ auf experimentell stell, hab ich dann nen neuen Char?
Und wenn ichs wieder auf normal stell, dann is mein Hardcore und Regular Char wieder da?Danke
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Was fürn exthread nehm ich dann bei 6 kernen?
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ich hab gehört, dass man nur krank wird, wenn man stehen bleibt im regen.
da, wenn man läuft, ja sich aufwärmt...
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ich weiß nur, dass man sich ein Feuer anzünden kann, mit Wood, Matchboxes um sich aufzuwärmen
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Ne das stimmt scho
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Wer sagt dass es der gleiche war?
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Das is ned nur möglich, das ist immer so.
Reg und hardcore sind getrennte chars -
passt vllt dazu
Dean Hall @rocket2guns 27 Min.
YES! Finally got weather sync'ing at engine level properly! Rain is going to start becoming a serious issues, affecting gameplay! #DayZDaily
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ok da bin ich sehr weit weg tut mir leid
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genauso wie mim nähzeug halt
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in welcher stadt bist denn?
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C - Programme -Steam - Steamapps - ACCOUNTNAME - DayZ
iwie so in der richtung
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das meinte ich ja
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kanns bei dayz net wirklich sagen, aber früher bei Counterstrike hab ich immer
Steam / steamapps / cs1.6 ordner kopiert
müsste ja bei dayz net viel anders sein, aber wirklich wissen tu ichs net
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geht eig von allein weg, darfst nur nicht sprinten sonst übergibst dich
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dann müsst eig healing kommen
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warn die beiden hellgrün oder dunkelgrün?
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haste auf stereo ingame umgestellt oder in windows optionen?