ZitatBrian Hicks @Hicks_206 31 Min.
0.45.124426 will be pushed to stable tomorrow morning, assuming nothing catches fire tonight. Later that day, we intend to update exp.
Beiträge von Maxy
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gib ihm doch mal ein saline pack
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oh die arme clementine
musste aber doch schmunzeln
wieder perfekt gezeichnet
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Da haben wir die Bestätigung. Update 0.45 läuft auf dem Experimental Server und wird am Mittwoch für alle kommen!
[img width=587 height=90]https://scontent-a-vie.xx.fbcd…_998035008211752872_n.png[/img]
Edit by Urs
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vorallem das 3. mit dem bart find ich ne richtig geile idee
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Zitat
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kein stress, ist ne admin meldung bzw ne spaßnachricht :).
wobeis durchaus sein könnte
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fein, danke euch
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was muss ich bei nem 6 kerne prozi dann für exthreads eingeben?
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Wieso sollte man da spawnen?
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Bitte was? Was hatten jetz ein KZ damit zu tun? Bzw warum wären da die Bambies?
Vergleichst du jetz wirklich den Start im Spiel als Bambi mit Holocaust Opfern in der NS Zeit? ...
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http://steamcommunity.com/game…etail/1695917688584627726
ANKÜNDIGUNGEN
Sharks, rafts, roofs and bug fixes - v0.02
Dishmink - Geschrieben am June 16, 2014 @ 2:32am
Hey Everyone,Here’s our first big update! This week we’ve worked on a mixture of new features, bug fixes and optimization.
Please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.
Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)
New features and gameplay tweaks:
Sharks
Simple raft now buildable via book (No Sail yet!)
Walls can now snap to form floors and roofs (experimental, can defy gravity)
New suprise item added to yacht
When being knocked out for first time you will now wake up in a random cave
Lowered fall damage amount
Birds can be killed with fire
Stamina recharge now takes longer
You can now block attacks with the red plane axe by holding down right mouse button
Timmy taken scene a little more dramatic, better lighting, sparks
Lowered intensity and range of fire light
Lowered health on turtle
Improved fish movement
Increased range of lighter
Enemies will drag downed friends out of danger again
Females will sometimes freak out at dying family membersPerformance:
Improved load times
Reduced stutter
Overall performance increases
Big memory optimizations, should help crashing on some pc’s
Improved cave wall memory usage
Dropped sticks and rocks are now pooled and shouldn’t increase memory over time
Optimized hud rendering (10% faster on cpu)World:
Improved lake water swim zones
Ocean swim zones now correctly rise and fall with tide
Underwater visuals improved
Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain
Fixed super deep ponds that could kill players by falling into them
Small old boat collision added
Plane exterior collision added
Improved balance on some grass textures (less bright)
Lowered top heavy pine tree to be easier to cut
Lots of small material/texture tweaks
Sunset/sunrise made brighter
Beach cave entrances made bigger and easier to enter
Improved world collision in some areas
Improved low resolution mountain textures
Improved terrain rendering and missing specular
improved cave lighting and details (caves 4,5)Bugs:
Fixed countdown timer not taking different time zones into account
Fixed some spelling mistakes in tutorials and in survival book
Fixed shelter on fire spawning infinite logs
Fixed bug where day count was 1 more than it should be
Fixed issue where sticks,rocks and logs needed could go to -1
Fixed not switching back to default weapon after holding lizard, rabbit or fish
Fixed player not colliding with things tagged ‘Prop’
Fixed light leaking into parts of some caves
Fixed bug where you couldn’t cook multiple times on same campfire
Fixed spear being able to cut down trees
Fixed ponds flickering at certain distances
Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)
Fixed log holder not saving logs on load/save
Fixed twinberries not having eat icon and having wrong leaf texture
Fixed bloody tables in cave not being cut out of nav mesh
Fixed lizard and rabbit skin triggers not being connected to ragdoll body
Removed extra set of teeth and eyes appearing behind Timmy
Chopping dead bodies no longer results in player flying into the air
Animals no longer spawn multiple copies if on fire
Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)
Fixed some bushes missing vertex colors when cut
Fixed birds landing in sky, improved bird a.i. and performance -
Du kannst doch ned ernsthaft die folter in dem spiel mit folterungen im echten leben vergleichen?!
Was kann man denn bei dayz gross machn?
Handschellen, sack über kopf, force feed und ins bein schiessen.
Wenn man jetz z.b. Arme absägen könnt oder ka was, dann fänd ichs auch krass.. Dann hätte sicher aber auch die USK was dagegen...
Edit: ich hab nicht alle beiträge hier gelesen
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da ich als Eishockeyspieler Fußball für den langweiligsten Sport der Welt halte, werd ich kein Spiel schaun
Könnt jedesmal kotzen, wenn sie sich hinwerfen und den sterbenden Schwan spielen.. Pussies !
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ups hab ich mich wohl verlesen
in 1 tag und 14 Stunden, laut Ingame Uhr
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bin gespannt was im Patch heut kommt
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Zitat
Dean Hall @rocket2guns · 3 Min.
Rubber banding issue confirmed fixed in internal. Now planning deployment to exp to confirm then onto stable #dayz
ZitatDean Hall @rocket2guns · 58 Sek.
Going to be exciting to finally get 0.45 onto stable
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freuen würd ich mich auch, auch für mich ist PC spielen ein Hobby :)!
aber wie viele rumhaten, wenn kein Update kommt (mein gar net unbedingt hier, sondern in Twitter, Facebook) ist schon krass
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manchmal frag ich mich, ob für manche hier DayZ der Mittelpunkt des Lebens ist.
Wie als gäbs sonst nix zu tun