[img width=650 height=119]http://i.imagebanana.com/img/sge53nw8/ThreadClosed2.png[/img]
Beiträge von alLeX
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#Auf Nach OBEN#
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[img width=650 height=119]http://i.imagebanana.com/img/sge53nw8/ThreadClosed2.png[/img]
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Wie viele schon gemerkt haben ist das Event langweilig geworden, es loggen sich kaum noch welche ein und es dauert zu lange.
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Zitat aus der Shoutbox:
Thorlol: Das Event war von Anfang an zum scheitern verurteilt, es dauert einfach zu lange.
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Ich gebe ihm Recht, der Zeitraum war einfach zulange. Trotzdem wird es einen Gewinner geben! Der Gewinner wird derjenige sein der am meisten Spielstunden oder am meisten Spielerkills hat.Ich die Tabelle sortiert als erstes nach den Spielstunden, danach nach den Spielerkils
In beiden Fällen war der erste [GoTc] Gomez.Herzlichen Glückwunsch :).
//Nachtrag: Ich finde diese Lösung äuserst Fair da er am meisten von allen da gewesen ist. Man bemerke das es zwischen ihm und dem zweiten Platz. ganze 4 Stunden Unterschied gibt!
Idee von: SunOFaBeach
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[img width=650 height=119]http://i.imagebanana.com/img/sge53nw8/ThreadClosed2.png[/img]
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Steht schon oben GTX 520
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Ich komm vorbei auf jeden!
Wann gehts los ?
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new //#+2 ;PoC
//1 addAction !"\"addAction\"," !"_action1 = _unit addAction [localize \"str_actions_medical_01" !"s_player_grabflare = player addAction [format[localize \"str_actions_medical_15\",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" !"null = _holder addAction [format[(localize \"STR_DAYZ_CODE_1\"),_name], \"\z\addons\dayz_code\actions\object_pickup.sqf\"," !"NORRN_dropAction = player addAction [\"Drop body\", \"\z\addons\dayz_code\medical\drop_body.sqf\",_dragee, 0, false, true];" !"s_player_dropflare = player addAction [format[localize \"str_actions_medical_16\",_text],"
//1 addEventHandler !"\"addEventHandler" !"displayAddEventHandler" !"ctrlAddEventHandler" !"raddEventhandler = 'addEventhandler'" !"raddEventhandlercode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addEventhandler.sqf')" !"id = _unit addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];" !"id = _unit addeventhandler [\"Killed\",{[_this,\"zombieKills\"] call local_eventKill}];" !"eh1 = _unit addeventhandler [\"HandleDamage\",{if (local (_this select 0)) then {_this call fnc_usec_damageVehicle}}];" !"eh2 = _unit addeventhandler [\"Killed\",{if (local (_this select 0)) then {_this call object_vehicleKilled}}];" !"eh3 = _unit addEventHandler [\"GetOut\", {[(_this select 0),"position"] call server_updateObject;}];" !"eh1 = _unit addeventhandler [\"HandleDamage\",{_this call fnc_usec_damageHandler;0} ];" !"eh2 = _unit addEventHandler [\"Fired\", {_this call player_fired;}];" !"eh3 = _unit addEventHandler [\"Killed\", {_id = [] spawn player_death;}];" !"_id = player addEventHandler [\"Respawn\", {_id = [] spawn player_death;}];" !"dayz_originalPlayer = _oldUnit;\n_oldUnit addEventHandler [\"HandleDamage\",{false}];\n_oldUnit disableAI \"ANIM\";" !"_timeN = time;\n\n_id = _agent addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];" !"eh_player_killed = player addeventhandler [\"FiredNear\",{_this call player_weaponFiredNear;} ];"//5 addGroupIcon !"\"addGroupIcon\","
//1 addPublicVariableEventHandler !"\"addPublicVariableEventHandler\"," !"DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select"
//1 addRating !"\"addRating\","
//1 addResources !"\"addResources\","
//1 addSwitchableUnit !"\"addSwitchableUnit\"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"
//5 addWaypoint !"\"addWaypoint\","
//1 allowDamage !"\"allowDamage\"," !"player allowDamage true;" !"_object allowDamage false;" !"_veh allowDamage true;" !"player allowDamage false;\n_lastAte = _survival select 1;\n_lastDrank = _survival select 2; !"_unit setCaptive 3;\n_unit switchMove \"AmovPpneMstpSnonWnonDnon_healed\";\n_unit allowDamage false;\nsleep 0.01;!"_object setPos _position;\n_object setDir _dir;\n _object allowDamage false;"!"_character allowDamage true;" !"if (!_isSync) then {\n_veh allowDamage true;\n_veh setDamage 1;\nplayer setDamage 1;\n};" !"if (!_isSync) then {\n_vehicle allowDamage true;\n_vehicle setDamage 1;\n_character setVelocity [0,0,100];\n};" !"_old = player;\nplayer allowDamage false;" !"player allowDamage false;\n_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];" !"player allowdamage false;\ndiag_log (\"PUBLISH: Attempt \" + _class);\n_worldspace = [_dir,_location];"
//1 allowDammage !"\"allowDammage\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this"
//1 attachTo !"\"attachTo\"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],\"destructionEffect2\"];" !"_dragee attachto [_unit,[0.1, 1.01, 0]];" !"_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"_flare attachTo [player,[0,0,0],\"granat2\"];" !"_smoke attachto [_vehicle,[0,0,0],\"destructionEffect1\"];" !"_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];"
//1 createDialog !"\"createDialog\"," !"createDialog \"RscDisplayGenderSelect\";"
//1 createMarker !"\"createMarker\"," !"createMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' false) then {"
//1 createMarkerLocal !"\"createMarkerLocal\"," !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')"
//1 createMenu !"\"createMenu\"," !"if (isnil 'BIS_fnc_createmenu' false) then {"
//1 createSimpleTask !"\"createSimpleTask\"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')"
//1 createUnit !"\"createUnit\"," !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [" !"_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,\"NONE\"]"
//5 createMine !"\"createMine\","
//5 createTarget !"\"createTarget\","
//5 createVehicle !"\"createVehicle\"," !"createVehicleLocal" !"createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"if (_height < 100) then {\n_bolt = createVehicle [\"BoltSteelF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt setPosATL _endPos;" !"_tent = createVehicle [\"TentStorage\", _location, [], 0, \"CAN_COLLIDE\"];\n_tent setdir _dir;" !"if ((random _int)>2.2) then\n{\n_b=\"SmallSecondary\" createvehicle (getpos _v);\n};" !"exitwith {};\n_b=\"SmallSecondary\" createvehicle (_v modelToWorld _effect2pos);\n} foreach (_list);" !"_bag = createVehicle [format[\"WeaponHolder_%1\",_item],getPosATL player,[], 0, \"CAN_COLLIDE\"];\n_bag setdir (getDir player);" !"_bag = createVehicle [\"WeaponHolder_ItemTent\",_pos,[], 0, \"CAN_COLLIDE\"];\n_bag setdir _dir;\nplayer reveal _bag;" !"_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];\n_object setDir _dir;\nplayer reveal _object;" !"_item = createVehicle [_iItem, _iPos, [], _radius, \"CAN_COLLIDE\"];" !"_item = createVehicle [\"WeaponHolder\", position player, [], 0.0, \"CAN_COLLIDE\"];" !"_holder = \"WeaponHolder\" createVehicle _pos;" !"_bolt = createVehicle [\"WoodenArrowF\", _endPos, [], 0, \"CAN_COLLIDE\"];" !"_weapon = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];" !"_weapon = _classname createVehicle _location;\n_weapon setDir _dir;\n_weapon setpos _location;\nplayer reveal _weapon;" !"dayz_hasFire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];"
//5 createVehicleLocal !"\"createVehicleLocal\"," !"_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal _position;" !"_fl = \"#particlesource\" createVehicleLocal getpos _v;" !"_lightArea = \"#lightpoint\" createVehicleLocal (getPosATL _flare);" !"_lightSpark = \"#lightpoint\" createVehicleLocal (getPosATL _flare);" !"_source = \"#particlesource\" createVehicleLocal getpos (_this select 0);" !"_source = \"#particlesource\" createVehicleLocal _pos;\n_source setParticleParams" !"_smoke = \"#particlesource\" createVehicleLocal _pos;\n_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];" !"_Crater= \"CraterLong\" createvehiclelocal [_pos select 0, _pos select 1, 0];\n_Crater setdir (_dir + (180 * _i));" !"_source = \"#particlesource\" createVehicleLocal getPosATL _unit;"
//1 disableUserInput !"\"disableUserInput\"," !"disableUserInput false;"
//1 enableSimulation !"\"enableSimulation\"," !"renablesimulation = 'enablesimulation'" !"renablesimulationcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'enablesimulation.sqf')" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;" !">> \"dayz_anim\" >> \"isUpdated\");\nplayer enableSimulation true;"
//1 ctrlSetEventHandler !"\"ctrlSetEventHandler\"," !"_menu ctrlSetText format[_type,_name];\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];"
//1 ctrlAddEventHandler !"\"ctrlAddEventHandler\","
//1 displayAddEventHandler !"\"displayAddEventHandler\"," !"dayz_lastCheckBit = 0;\n\n(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call dayz_spaceInterrupt\"];"
//1 displaySetEventHandler !"\"displaySetEventHandler\","
//1 editorSetEventHandler !"\"editorSetEventHandler\","
//1 inGameUISetEventHandler !"\"inGameUISetEventHandler\","
//1 onPlayerConnected !"\"onPlayerConnected\"," !"textLogFormat [\"MPF_Client JIPonPlayerConnectedSendJIPrequest" !"ca\Modules\MP\data\scripts\JIPonPlayerConnectedSendJIPrequest.sqf"
//1 onPlayerDisconnected !"\"OnPlayerDisconnected\","
//1 publicVariable !"\"publicVariable\"," !"publicVariableClient" !"publicVariableServer" !"addPublicVariableEventHandler" !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable _playerObjName;" !"publicVariable \"BIS_MPF_logic\";" !"publicVariable \"usecEpi\";" !"publicVariable \"remExFP\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzHitV\";" !"publicVariable \"dayzUpdateVehicle\";" !"usecBandage = [_unit,player];\npublicVariable \"usecBandage\";" !"usecBandage = [player,player];\npublicVariable \"usecBandage\";\nplayer setdamage 0;" !"usecBleed = [_unit,_wound,_hit];\npublicVariable \"usecBleed\";" !"usecBleed = [player,_x,0];\npublicVariable \"usecBleed\";\n} forEach (_medical select 8);" !"usecBleed = [_playerObj,_x,0];\npublicVariable \"usecBleed\";\n} forEach (_medical select 8);" !"dayzRoadFlare = [_projectile,0];\npublicVariable \"dayzRoadFlare\";\n_id = _this spawn player_throwObject;" !"dayzHideBody = _item;\npublicVariable \"dayzHideBody\";\nhideBody _item;\" hideBody _item;" !"usecTransfuse = [_unit,player];\npublicVariable \"usecTransfuse\";" !"player removeMagazine \"ItemMorphine\";\n\nusecMorphine = [_unit,player];\npublicVariable \"usecMorphine\";" !"usecMorphine = [player,player];\npublicVariable \"usecMorphine\";\nplayer setVariable [\"USEC_inPain\", false, true];" !"dayzSetFix = [_vehicle,_selection,0];\npublicVariable \"dayzSetFix\";" !"dayzSetFuel spawn local_sefFuel;\npublicVariable \"dayzSetFuel\";" !"usecPainK = [_unit,player];\npublicVariable \"usecPainK\";" !"dayzGutBody = _array;\npublicVariable \"dayzGutBody\";" !"dayzDeath = [dayz_characterID,0,_body,_playerID,dayz_playerName];\npublicVariable \"dayzDeath\";" !"publicVariable \"dayzPublishObj\";\nif (isServer) then {\ndayzPublishObj call server_publishObj;\n};"
//1 publicVariableClient !"\"publicVariableClient\"," !"_clientID publicVariableClient \"dayzPlayerLogin\";"
//1 publicVariableServer !"\"publicVariableServer\"," !"publicVariableServer \"dayzPlayerSave\";" !"publicVariableServer \"dayzDiscoRem\";" !"publicVariableServer \"dayzLogin\";" !"publicVariableServer \"dayzLoginRecord\";" !"publicVariableServer \"dayzCharDisco\";\nif (isServer) then {\n\ndayzCharDisco call server_characterSync;" !="publicVariableServer \"dayz_logDamage\";"
//1 removeAllEventHandlers !"\"removeAllEventHandlers\","
//1 sendTask !"\"sendTask\","
//1 serverCommand !"\"serverCommand\"," !"serverCommandAvailable"
//1 serverCommandAvailable !"\"serverCommandAvailable\","
//1 setCurrentTask !"\"setCurrentTask\"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays"
//5 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf \"Animal\") then {\n_ent setDamage 1;" !"player setDamage 1;\n0.1 fadeSound 0;"!"(vehicle _x) setDamage 1;\n_x setDamage 1;\n};" !"if (!_isSync) then {\n_veh allowDamage true;\n_veh setDamage 1;\nplayer setDamage 1;\n};" !"if (!_isSync) then {\n_vehicle allowDamage true;\n_vehicle setDamage 1;\n_character setVelocity [0,0,100];\n};" !"_object setdir _dir;\n_object setDamage _damage;" !"if (!(_group in _groups)) then {_groups set [count _groups,_group];};\n_x setDamage 1;\n};
//5 setDammage !"\"setDammage\","
//5 setDate !"\"setDate\"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')" !"dayzSetDate" !="[\"dayzSetDate\", { setDate (_this select 1); } ] call registerBroadcastRpc;" !"if(isDedicated) then {\nsetDate _date;\ndayzSetDate = _date;\npublicVariable \"dayzSetDate\";\n};
//5 setFog !"\"setFog\"," !"0 setOvercast _currentOvercast;\n0 setFog _currentFog;" !"if (_currentWeatherChange == \"FOG\") then {\n_timeUntilCompletion setFog _targetWeatherValue;\n};" !"0 setFog _initialFog;\n\nif (_initialOvercast == -1) then {"
//5 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\"" !"dayzSetFuel_code" !"dayzSetFuel = _val;"
//5 setHit !"\"setHit\"," !"object_setHitServer = compile preprocessFileLineNumbers \"\z" !"object_setHit = compile preprocessFileLineNumbers \"\z" !"player setHit[\"legs\",1];" !"player setHit[\"hands\",1];" !"_unit setHit[\"legs\",0];" !"_unit setHit[\"hands\",0];" !"_unit setHit[_selection,_damage];" !"_total = [_unit,_hit,_damage] call object_setHitServer;" !"_ent setHit [\"legs\",1];\n_ent setVariable [\"hit_legs\",2,true];" !"z\addons\dayz_code\compile\object_setHit.sqf" !"[player,\"legs\", (_fractures select 0)] call object_setHit;" !"[player,\"hands\", (_fractures select 1)] call object_setHit;" !"z\addons\dayz_code\compile\object_setHitServer.sqf" !"_unit setHit[_selection,(_dam + _damage)];" //!"call object_setHit"
//1 setMarkerPos !"\"setMarkerPos\"," !"setMarkerPosLocal"
//5 setMarkerPosLocal !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')"
//5 setOverCast !"\"setOverCast\"," !"0 setOvercast _currentOvercast;\n0 setFog _currentFog;" !"if (_currentWeatherChange == \"OVERCAST\") then {\n_timeUntilCompletion setOvercast _targetWeatherValue;" !"0 setOvercast _initialOvercast;\n\nif (_initialOvercast >= 0.75) then {"
//1 setVariable !"\"setVariable\"," !"_x setVariable[\"lastAttack\",time];" !"player setVariable[\"USEC_lowBlood\"," !"player setVariable [\"temperature\",dayz_temperatur," !"_x setVariable [\"zombied\",objNull,true];" !"_x setVariable [\"cleared\",true,true];" !"_x setVariable [\"looted\",_dateNow,true];" !"_agent setVariable [_name, _value];" !"player setVariable[\"medForceUpdate\"," !"player setVariable [\"bodyName\",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable [\"state\",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" !"_agent setvariable [\"state\",_state];" !"_item setVariable [\"created\",(DateToNumber date),true];" !"_unit setVariable [\"myDest\",_pos];" !"player setVariable [\"messing\",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable[\"headShots\",(_headShots + 1),true];" !"_hitter setVariable["\firedHit\",[_zed,_selection],true];" !"_hitter setVariable["\firedDamage\",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable [\"targets\"," !"_group setVariable [\"targets\"," !"_unit setVariable [\"hit_legs\",0];" !"_unit setVariable [\"hit_hands\",0];" !"_unit setVariable [_strH,_damage,true];" !"player setVariable [\"BIS_Conversations\", true];" !" _ent setHit [\"legs\",1];\n_ent setVariable [\"hit_legs\",2,true];"
//1 setVehicleInit !"\"setVehicleInit\"," !"_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !"_v setVehicleInit format [\"[this, %1, %2]spawn BIS_Effects_AirDestructionStage2\",_int, _t];\nprocessInitCommands;" !"if (local _v) then\n{\n_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];"
//1 setWind !"\"setWint\"," !"setWind [_currentWindX, _currentWindZ, true];"
//5 addAmmo !"\"addAmmo\","
//5 addMPEventHandler !"\"addMPEventHandler\"," !="_this spawn fnc_plyrHit;"
//5 clearPlayerInit !"\"clearPlayerInit\","
//1 clearVehicleInit !"\"clearVehicleInit\"," !"if (isserver) then {deletevehicle _snd;};\nclearVehicleInit _v;" !"clearVehicleInit _v;\ndeletevehicle _fl;deletevehicle _sm;" !"clearvehicleinit _v;\n_crw= crew _v;" !"clearvehicleinit _v;\ndeleteVehicle _v;"
//5 commandFSM !"\"commandFSM\","
//5 disableTIEquipment !"\"disableTIEquipment\","
//5 SetCamUseTi !"\"SetCamUseTi\","
//5 doFSM !"\"doFSM\","
//5 EjectPlayer !"\"EjectPlayer\","
//5 enableCamShake !"\"enableCamShake\","
//5 enableTeamSwitch !"\"enableTeamSwitch\","
//5 fireAtTarget !"\"fireAtTarget\","
//5 onCommandModeChanged !"\"onCommandModeChanged\","
//5 onMapSingleClick !"\"onMapSingleClick\","
//5 onTeamSwitch !"\"onTeamSwitch\","
//5 openDSInterface !"\"openDSinterface\"," !"if (_lbselected == \"DSInterface\") then {openDSInterface;};"
//1 processInitCommands !"\"processInitCommands\"," !"processInitCommands; \n};\nif (_v iskindof \"tank\"" !"Effects_AirDestructionStage2\",_int, _t];\nprocessInitCommands" !"_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];\nprocessInitCommands;"
//5 setAmmoCargo !"\"setAmmoCargo\","
//1 setFSMVariable !"\"setFSMvariable\"," !"_handle setFSMVariable [\"_thirst\",0];" !"_handle setFSMVariable [\"_hunger\",0];" !"_handle setFSMVariable [\"_command\",\"none\"];" !"_handle setFSMVariable [\"_maxSpeed\",_maxSpeed];" !"_handle setFSMVariable [\"_forceChange\",true];" !"_handle setFSMVariable [\"_command\",\"stay];" !"_handle setFSMVariable [\"_command\",\"track\"];" !"_handle setFSMVariable [\"_target\",_target];" !"_handle setFSMVariable [\"_watchDog\",_watchDog];" !"_handle setFSMVariable [\"_actionWarn\",_actionWarn];" !"_handle setFSMVariable [\"_thirst\",_thirst];" !"_handle setFSMVariable [\"_hunger\",_hunger];"
//5 SetFuelCargo !"\"setFuelCargo\","
//1 setGroupIconsVisible !"\"setGroupIconsVisible\","
//5 setObjectProxy !"\"setObjectProxy\","
//1 setpos !"\"setPos\"," !"setPosATL" !"setPosASL" !"setPosASL2" !"ctrlSetPosition" !"sliderSetPosition" !"progressSetPosition" !"camSetPos" !"preloadCamera _setPos" !"BIS_fnc_sceneSetPosFormation" !"_agent = createAgent [_type, _Pos, [], 0, \"FORM\"];\n_agent setpos _Pos;" !"private [\"_test\", \"_test2\"];\n_test = (_this select 0) setPos (position (_this select 0)); if (isnil \"_test\") then {_test = false};" !"[_flare, -90, -10] call object_setpitchbank;\n_flare setPos (getPos _flare);" !"_object = _type createVehicleLocal _position;\n_object setPos _position;\n_object setDir _dir;\n_object allowDamage false;" !"_tent setdir _dir;\n_tent setpos _location;\nplayer reveal _tent;" !"_logic = _this select 0;\n_logic setpos [1000,10,0];\n\n\nwaituntil {!isnil \"BIS_MPF_InitDone\"}; !"_Crater setpos [_pos select 0, _pos select 1, 0];\n_Crater setPos [_pos select 0, _pos select 1, ((0 - _i)/13)];" !"_Crater= \"CraterLong\" createvehiclelocal [_pos select 0, _pos select 1, 0];\n_Crater setdir (_dir + (180 * _i));" -
Ja Hallo,
ich bekomme immer als Kick Script Restriction #2 und ich hab schon mal nen tipp erhalten das man einfach 2 zeilen weiter gehen sollte funktioniert aber nicht.Hat da wer nen Tipp ?
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Feste Gamma Einstellungen für Server ? - Absolut Unnötig!
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Magst du kleine Kinder ?
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83 -1 +2 = 84
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ja hab mich verschrieben 066/105
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Dümmster Tod gestern aufm Bex Server: Ich lande und meine Base fliegt in die Luft :DD.
Was eig. geschah: Angeblich bin ich gengen den Turm geflogen :D.
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Der Tante Emma Laden hat nun hier seine Base: 066/105
Waffen verkauf & Fahrzeug + Heli reparatur. Kommt wir tauschen alles
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Ihr seid drin kommt in den Ts3 Event Channel und PW ist 1703
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Währe dieser Skin möglich: TK_Aziz_EP1 ?
Wenn ja hätt ich ihn gern
Danke
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Platzhalter 2
Für weitere Infos:
Das Gebiet wird sich jede Woche verkleinern. Bilder und Infos werden noch gepostet. Die
Grenzen werdet ihr auf der Karte sehen können.![hr]
Gebiete1.Woche: Einfach alles dazu braucht man glaube ich kein Bild
2.Woche:
[img width=650 height=365]http://www7.pic-upload.de/16.03.13/qv438h34vayg.jpg[/img]
Zum Vergrößern: Rechtsklick ---> Bild in neuem Tab öffnen3.Woche:
[img width=517 height=500]http://i.imagebanana.com/img/46pmgjs7/fortloc2.jpg[/img]Zum Vergrößern: Rechtsklick ---> Bild in neuem Tab öffnen
Aufgrund von Beschwerden ist dieses Bild nun 3000 Pixel x 2900 Pixel groß.
4.Woche
Steht noch nicht fest.[hr]
Am Ende einer Woche hat man sich ins innere der Zone der nächsten Zone zu begeben ansonsten stirbt man & ist somit disqualifiziert.
[hr]
IP:217.198.139.39:2302
PW: 1703 -
Platzhalter 1.
Für die Squads & Einzelspieler.
Einzelspieler1: DISQUALIFIZIERT
Relent
Einzelspieler2: DISQUALIFIZIERT
abuzze
Einzelspieler3: DISQUALIFIZIERT
FloKuchen
Einzelspieler4: TOD
NoPro
Einzelspieler5: DISQUALIFIZIERT
PeterLustig
Einzelspieler6: DISQUALIFIZIERT
xToRoNx
Einzelspieler7: TOD
GER-EmpireState
Einzelspieler8: DISQUALIFIZIERT
Marc
Einzelspieler9: TODxlTwinilx aka. Flo
[hr]
Squad1:
[GoTc]Diego TOD
[GoTc]GomezSquad2: TOD
[CoH]Mr.Fister_GER
[CoH]KampfKifferSquad3: DISQUALIFIZIERT
[Bravo]Rene
[Bravo]MiichiiBirdSquad4: DISQUALIFIZIERT
[Delta]TreeSlayer
[Delta]BeelooSquad5:
ShocKz [Honey-Badger Admin]
M3trO [Honey-Badger Admin] DISQUALIFIZIERTSquad6: TOD & DISQUALIFIZIERT
[DDL] Legend
[DDL] Dreckiger DanSquad7:
[Charlie]Landstreicher
[Charlie]Lombax TODSquad8: TOD &DISQUALIFIZIERT
[3PiC] PwnFlakeZ
[3PiC] KlausiSquad9: DISQUALIFIZIERT
[SWED]D3str0y3r
[SWED]treysh0tSquad10: TOD
[FRLP]Spressord
[FRLP]Rionel RessiSquad11: DISQUALIFIZIERT
[Dr.Z]Teamwork
[Dr.Z]HardworkSquad12:TOD & DISQUALIFIZIERT
[FC]TheSgtSteak
[FC]SkaronatorSquad13: TOD
[GGJ]Bambusleitung
[GGJ]STONED ??[BEEF]??Squad14:
[SO]Oguz DISQUALIFIZIERT
[SO]Superman
Squad15:TOD & DISQUALIFIZIERT[FTD] Mali
[FTD] SilentHunterSquad16: DISQUALIFIZIERT
[Dp3c] HossTotal
[Dp3c] MaxtremeSquad17: DISQUALIFIZIERT auf Wunsch
[GP]Utakino
[GP]LuftSquad18: TOD
[POOPS]Xhycv
[POOPS]CrazyVaasSquad19: TOD & DISQUALIFIZIERT
[Mahale]Firtzlaf83
[Mahale]positiv20Squad20: TOD
[LA]Lucky
[LA]AchillesSquad21: DISQUALIFIZIERT
[Foxtrot]Andi312
[Foxtrot]classicfighte[hr]
[move]Anmeldungen bis jetzt: 51 Spieler (21 Squads und 9 Einzelspieler)[/move]
[hr]Noch am Leben oder nicht Disqualifiziert:
[GoTc] Gomez
[Charlie] Landstreicher
[SO] Superman
Letzte Spieltage sind am: Mittwoch den 03.04, am Freitag den 05.04 und am Samstag den 06.04
Wer am Ende des Tages 06.04 noch lebt kommt in die Endrunde Ihr müsst mit den Waffen spielen die ihr habt.