Beiträge von alLeX

Der Patch 1.29 wurde von BI auf 2026 verschoben.
Die neue Season bei GDZ startet trotzdem am 01.12.. Alle unser Server werden gewiped! (Infos)

    Wie viele schon gemerkt haben ist das Event langweilig geworden, es loggen sich kaum noch welche ein und es dauert zu lange.
    ---------------
    Zitat aus der Shoutbox:
    Thorlol: Das Event war von Anfang an zum scheitern verurteilt, es dauert einfach zu lange.
    ---------------
    Ich gebe ihm Recht, der Zeitraum war einfach zulange. Trotzdem wird es einen Gewinner geben! Der Gewinner wird derjenige sein der am meisten Spielstunden oder am meisten Spielerkills hat.

    http://stats.GermanDayZ.de/

    Ich die Tabelle sortiert als erstes nach den Spielstunden, danach nach den Spielerkils
    In beiden Fällen war der erste [GoTc] Gomez.

    Herzlichen Glückwunsch :).

    //Nachtrag: Ich finde diese Lösung äuserst Fair da er am meisten von allen da gewesen ist. Man bemerke das es zwischen ihm und dem zweiten Platz. ganze 4 Stunden Unterschied gibt!

    Idee von: SunOFaBeach

    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Spoiler anzeigen

    new //#+2 ;PoC
    //1 addAction !"\"addAction\"," !"_action1 = _unit addAction [localize \"str_actions_medical_01" !"s_player_grabflare = player addAction [format[localize \"str_actions_medical_15\",_te" !"raddAction = 'addAction'" !"raddActioncode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addAction.sqf')" !"null = _holder addAction [format[(localize \"STR_DAYZ_CODE_1\"),_name], \"\z\addons\dayz_code\actions\object_pickup.sqf\"," !"NORRN_dropAction = player addAction [\"Drop body\", \"\z\addons\dayz_code\medical\drop_body.sqf\",_dragee, 0, false, true];" !"s_player_dropflare = player addAction [format[localize \"str_actions_medical_16\",_text],"
    //1 addEventHandler !"\"addEventHandler" !"displayAddEventHandler" !"ctrlAddEventHandler" !"raddEventhandler = 'addEventhandler'" !"raddEventhandlercode = compile PreprocessFile (BIS_PathMPscriptCommands + 'addEventhandler.sqf')" !"id = _unit addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];" !"id = _unit addeventhandler [\"Killed\",{[_this,\"zombieKills\"] call local_eventKill}];" !"eh1 = _unit addeventhandler [\"HandleDamage\",{if (local (_this select 0)) then {_this call fnc_usec_damageVehicle}}];" !"eh2 = _unit addeventhandler [\"Killed\",{if (local (_this select 0)) then {_this call object_vehicleKilled}}];" !"eh3 = _unit addEventHandler [\"GetOut\", {[(_this select 0),"position"] call server_updateObject;}];" !"eh1 = _unit addeventhandler [\"HandleDamage\",{_this call fnc_usec_damageHandler;0} ];" !"eh2 = _unit addEventHandler [\"Fired\", {_this call player_fired;}];" !"eh3 = _unit addEventHandler [\"Killed\", {_id = [] spawn player_death;}];" !"_id = player addEventHandler [\"Respawn\", {_id = [] spawn player_death;}];" !"dayz_originalPlayer = _oldUnit;\n_oldUnit addEventHandler [\"HandleDamage\",{false}];\n_oldUnit disableAI \"ANIM\";" !"_timeN = time;\n\n_id = _agent addeventhandler [\"HandleDamage\",{_this call local_zombieDamage}];" !"eh_player_killed = player addeventhandler [\"FiredNear\",{_this call player_weaponFiredNear;} ];"

    //5 addGroupIcon !"\"addGroupIcon\","
    //1 addPublicVariableEventHandler !"\"addPublicVariableEventHandler\"," !"DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"remExField" addPublicVariableEventHandler {_this call BIS_MPF_remoteExecution" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select" !"\"drn_DynamicWeather_DebugTextEventArgs\" addPublicVariableEventHandler {" !"\"dayzSetFuel\" addPublicVariableEventHandler {(_this select"
    //1 addRating !"\"addRating\","
    //1 addResources !"\"addResources\","
    //1 addSwitchableUnit !"\"addSwitchableUnit\"," !"addSwitchableUnit _newUnit;" !"addSwitchableUnit dayz_originalPlayer;"
    //5 addWaypoint !"\"addWaypoint\","
    //1 allowDamage !"\"allowDamage\"," !"player allowDamage true;" !"_object allowDamage false;" !"_veh allowDamage true;" !"player allowDamage false;\n_lastAte = _survival select 1;\n_lastDrank = _survival select 2; !"_unit setCaptive 3;\n_unit switchMove \"AmovPpneMstpSnonWnonDnon_healed\";\n_unit allowDamage false;\nsleep 0.01;!"_object setPos _position;\n_object setDir _dir;\n _object allowDamage false;"!"_character allowDamage true;" !"if (!_isSync) then {\n_veh allowDamage true;\n_veh setDamage 1;\nplayer setDamage 1;\n};" !"if (!_isSync) then {\n_vehicle allowDamage true;\n_vehicle setDamage 1;\n_character setVelocity [0,0,100];\n};" !"_old = player;\nplayer allowDamage false;" !"player allowDamage false;\n_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];" !"player allowdamage false;\ndiag_log (\"PUBLISH: Attempt \" + _class);\n_worldspace = [_dir,_location];"
    //1 allowDammage !"\"allowDammage\"," !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this"
    //1 attachTo !"\"attachTo\"," !"_point attachTo [_unit,_modelPos,_wound];" !"_fl attachto [_v,[0,0,0],\"destructionEffect2\"];" !"_dragee attachto [_unit,[0.1, 1.01, 0]];" !"_bolt attachTo [_hitObject,_val,_hitMemoryPt];" !"_flare attachTo [player,[0,0,0],\"granat2\"];" !"_smoke attachto [_vehicle,[0,0,0],\"destructionEffect1\"];" !"_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];"
    //1 createDialog !"\"createDialog\"," !"createDialog \"RscDisplayGenderSelect\";"
    //1 createMarker !"\"createMarker\"," !"createMarkerLocal" !"if (isnil 'BIS_GITA_fnc_createMarkers' || false) then {"
    //1 createMarkerLocal !"\"createMarkerLocal\"," !"rcreateMarkerLocal = 'createMarkerLocal'" !"rcreateMarkerLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createMarkerLocal.sqf')"
    //1 createMenu !"\"createMenu\"," !"if (isnil 'BIS_fnc_createmenu' || false) then {"
    //1 createSimpleTask !"\"createSimpleTask\"," !"rcreateSimpleTask = 'createSimpleTask'" !"rcreateSimpleTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'createSimpleTask.sqf')"
    //1 createUnit !"\"createUnit\"," !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit [" !"_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,\"NONE\"]"
    //5 createMine !"\"createMine\","
    //5 createTarget !"\"createTarget\","
    //5 createVehicle !"\"createVehicle\"," !"createVehicleLocal" !"createVehicle [\"WeaponHolder\", _iPos, [], _radius, \"CAN_COLLIDE\"" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"" !"if (_height < 100) then {\n_bolt = createVehicle [\"BoltSteelF\", _endPos, [], 0, \"CAN_COLLIDE\"];\n_bolt setPosATL _endPos;" !"_tent = createVehicle [\"TentStorage\", _location, [], 0, \"CAN_COLLIDE\"];\n_tent setdir _dir;" !"if ((random _int)>2.2) then\n{\n_b=\"SmallSecondary\" createvehicle (getpos _v);\n};" !"exitwith {};\n_b=\"SmallSecondary\" createvehicle (_v modelToWorld _effect2pos);\n} foreach (_list);" !"_bag = createVehicle [format[\"WeaponHolder_%1\",_item],getPosATL player,[], 0, \"CAN_COLLIDE\"];\n_bag setdir (getDir player);" !"_bag = createVehicle [\"WeaponHolder_ItemTent\",_pos,[], 0, \"CAN_COLLIDE\"];\n_bag setdir _dir;\nplayer reveal _bag;" !"_object = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];\n_object setDir _dir;\nplayer reveal _object;" !"_item = createVehicle [_iItem, _iPos, [], _radius, \"CAN_COLLIDE\"];" !"_item = createVehicle [\"WeaponHolder\", position player, [], 0.0, \"CAN_COLLIDE\"];" !"_holder = \"WeaponHolder\" createVehicle _pos;" !"_bolt = createVehicle [\"WoodenArrowF\", _endPos, [], 0, \"CAN_COLLIDE\"];" !"_weapon = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];" !"_fire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];" !"_weapon = _classname createVehicle _location;\n_weapon setDir _dir;\n_weapon setpos _location;\nplayer reveal _weapon;" !"dayz_hasFire = createVehicle [_classname, _location, [], 0, \"CAN_COLLIDE\"];"
    //5 createVehicleLocal !"\"createVehicleLocal\"," !"_point = \"Logic\" createVehicleLocal getPosATL _unit;" !"_object = _type createVehicleLocal _position;" !"_fl = \"#particlesource\" createVehicleLocal getpos _v;" !"_lightArea = \"#lightpoint\" createVehicleLocal (getPosATL _flare);" !"_lightSpark = \"#lightpoint\" createVehicleLocal (getPosATL _flare);" !"_source = \"#particlesource\" createVehicleLocal getpos (_this select 0);" !"_source = \"#particlesource\" createVehicleLocal _pos;\n_source setParticleParams" !"_smoke = \"#particlesource\" createVehicleLocal _pos;\n_smoke attachto [_v,[0,0,0],\"destructionEffect1\"];" !"_Crater= \"CraterLong\" createvehiclelocal [_pos select 0, _pos select 1, 0];\n_Crater setdir (_dir + (180 * _i));" !"_source = \"#particlesource\" createVehicleLocal getPosATL _unit;"
    //1 disableUserInput !"\"disableUserInput\"," !"disableUserInput false;"
    //1 enableSimulation !"\"enableSimulation\"," !"renablesimulation = 'enablesimulation'" !"renablesimulationcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'enablesimulation.sqf')" !"this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this" !"dayz_originalPlayer enableSimulation true;" !">> \"dayz_anim\" >> \"isUpdated\");\nplayer enableSimulation true;"
    //1 ctrlSetEventHandler !"\"ctrlSetEventHandler\"," !"_menu ctrlSetText format[_type,_name];\n_menu ctrlSetEventHandler [\"ButtonClick\",_compile];"
    //1 ctrlAddEventHandler !"\"ctrlAddEventHandler\","
    //1 displayAddEventHandler !"\"displayAddEventHandler\"," !"dayz_lastCheckBit = 0;\n\n(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call dayz_spaceInterrupt\"];"
    //1 displaySetEventHandler !"\"displaySetEventHandler\","
    //1 editorSetEventHandler !"\"editorSetEventHandler\","
    //1 inGameUISetEventHandler !"\"inGameUISetEventHandler\","
    //1 onPlayerConnected !"\"onPlayerConnected\"," !"textLogFormat [\"MPF_Client JIPonPlayerConnectedSendJIPrequest" !"ca\Modules\MP\data\scripts\JIPonPlayerConnectedSendJIPrequest.sqf"
    //1 onPlayerDisconnected !"\"OnPlayerDisconnected\","
    //1 publicVariable !"\"publicVariable\"," !"publicVariableClient" !"publicVariableServer" !"addPublicVariableEventHandler" !"publicVariable \"dayzDiscoRem\";" !"publicVariable \"dayzPlayerSave\";" !"publicVariable _playerObjName;" !"publicVariable \"BIS_MPF_logic\";" !"publicVariable \"usecEpi\";" !"publicVariable \"remExFP\";" !"publicVariable \"dayzLogin\";" !"publicVariable \"dayzLogin2\";" !"publicVariable \"dayzHitV\";" !"publicVariable \"dayzUpdateVehicle\";" !"usecBandage = [_unit,player];\npublicVariable \"usecBandage\";" !"usecBandage = [player,player];\npublicVariable \"usecBandage\";\nplayer setdamage 0;" !"usecBleed = [_unit,_wound,_hit];\npublicVariable \"usecBleed\";" !"usecBleed = [player,_x,0];\npublicVariable \"usecBleed\";\n} forEach (_medical select 8);" !"usecBleed = [_playerObj,_x,0];\npublicVariable \"usecBleed\";\n} forEach (_medical select 8);" !"dayzRoadFlare = [_projectile,0];\npublicVariable \"dayzRoadFlare\";\n_id = _this spawn player_throwObject;" !"dayzHideBody = _item;\npublicVariable \"dayzHideBody\";\nhideBody _item;\" hideBody _item;" !"usecTransfuse = [_unit,player];\npublicVariable \"usecTransfuse\";" !"player removeMagazine \"ItemMorphine\";\n\nusecMorphine = [_unit,player];\npublicVariable \"usecMorphine\";" !"usecMorphine = [player,player];\npublicVariable \"usecMorphine\";\nplayer setVariable [\"USEC_inPain\", false, true];" !"dayzSetFix = [_vehicle,_selection,0];\npublicVariable \"dayzSetFix\";" !"dayzSetFuel spawn local_sefFuel;\npublicVariable \"dayzSetFuel\";" !"usecPainK = [_unit,player];\npublicVariable \"usecPainK\";" !"dayzGutBody = _array;\npublicVariable \"dayzGutBody\";" !"dayzDeath = [dayz_characterID,0,_body,_playerID,dayz_playerName];\npublicVariable \"dayzDeath\";" !"publicVariable \"dayzPublishObj\";\nif (isServer) then {\ndayzPublishObj call server_publishObj;\n};"
    //1 publicVariableClient !"\"publicVariableClient\"," !"_clientID publicVariableClient \"dayzPlayerLogin\";"
    //1 publicVariableServer !"\"publicVariableServer\"," !"publicVariableServer \"dayzPlayerSave\";" !"publicVariableServer \"dayzDiscoRem\";" !"publicVariableServer \"dayzLogin\";" !"publicVariableServer \"dayzLoginRecord\";" !"publicVariableServer \"dayzCharDisco\";\nif (isServer) then {\n\ndayzCharDisco call server_characterSync;" !="publicVariableServer \"dayz_logDamage\";"
    //1 removeAllEventHandlers !"\"removeAllEventHandlers\","
    //1 sendTask !"\"sendTask\","
    //1 serverCommand !"\"serverCommand\"," !"serverCommandAvailable"
    //1 serverCommandAvailable !"\"serverCommandAvailable\","
    //1 setCurrentTask !"\"setCurrentTask\"," !"rsetCurrentTask = 'setCurrentTask'" !"rsetCurrentTaskcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTask.sqf')" !"rsetCurrentTaskArrays = 'setCurrentTaskArrays'" !"rsetCurrentTaskArrayscode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setCurrentTaskArrays"
    //5 setDamage !"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf \"Animal\") then {\n_ent setDamage 1;" !"player setDamage 1;\n0.1 fadeSound 0;"!"(vehicle _x) setDamage 1;\n_x setDamage 1;\n};" !"if (!_isSync) then {\n_veh allowDamage true;\n_veh setDamage 1;\nplayer setDamage 1;\n};" !"if (!_isSync) then {\n_vehicle allowDamage true;\n_vehicle setDamage 1;\n_character setVelocity [0,0,100];\n};" !"_object setdir _dir;\n_object setDamage _damage;" !"if (!(_group in _groups)) then {_groups set [count _groups,_group];};\n_x setDamage 1;\n};
    //5 setDammage !"\"setDammage\","
    //5 setDate !"\"setDate\"," !"rsetDate = 'setDate'" !"rsetDatecode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setDate.sqf')" !"dayzSetDate" !="[\"dayzSetDate\", { setDate (_this select 1); } ] call registerBroadcastRpc;" !"if(isDedicated) then {\nsetDate _date;\ndayzSetDate = _date;\npublicVariable \"dayzSetDate\";\n};
    //5 setFog !"\"setFog\"," !"0 setOvercast _currentOvercast;\n0 setFog _currentFog;" !"if (_currentWeatherChange == \"FOG\") then {\n_timeUntilCompletion setFog _targetWeatherValue;\n};" !"0 setFog _initialFog;\n\nif (_initialOvercast == -1) then {"
    //5 setFuel !"\"setFuel\"," !"z\addons\dayz_code\compile\local_setFuel.sqf" !"\"dayzSetFuel\"" !"dayzSetFuel_code" !"dayzSetFuel = _val;"
    //5 setHit !"\"setHit\"," !"object_setHitServer = compile preprocessFileLineNumbers \"\z" !"object_setHit = compile preprocessFileLineNumbers \"\z" !"player setHit[\"legs\",1];" !"player setHit[\"hands\",1];" !"_unit setHit[\"legs\",0];" !"_unit setHit[\"hands\",0];" !"_unit setHit[_selection,_damage];" !"_total = [_unit,_hit,_damage] call object_setHitServer;" !"_ent setHit [\"legs\",1];\n_ent setVariable [\"hit_legs\",2,true];" !"z\addons\dayz_code\compile\object_setHit.sqf" !"[player,\"legs\", (_fractures select 0)] call object_setHit;" !"[player,\"hands\", (_fractures select 1)] call object_setHit;" !"z\addons\dayz_code\compile\object_setHitServer.sqf" !"_unit setHit[_selection,(_dam + _damage)];" //!"call object_setHit"
    //1 setMarkerPos !"\"setMarkerPos\"," !"setMarkerPosLocal"
    //5 setMarkerPosLocal !"\"setMarkerPosLocal\"," !"rsetMarkerPosLocal = 'setMarkerPosLocal'" !"rsetMarkerPosLocalcode = compile PreprocessFile (BIS_PathMPscriptCommands + 'setMarkerPosLocal.sqf')"
    //5 setOverCast !"\"setOverCast\"," !"0 setOvercast _currentOvercast;\n0 setFog _currentFog;" !"if (_currentWeatherChange == \"OVERCAST\") then {\n_timeUntilCompletion setOvercast _targetWeatherValue;" !"0 setOvercast _initialOvercast;\n\nif (_initialOvercast >= 0.75) then {"
    //1 setVariable !"\"setVariable\"," !"_x setVariable[\"lastAttack\",time];" !"player setVariable[\"USEC_lowBlood\"," !"player setVariable [\"temperature\",dayz_temperatur," !"_x setVariable [\"zombied\",objNull,true];" !"_x setVariable [\"cleared\",true,true];" !"_x setVariable [\"looted\",_dateNow,true];" !"_agent setVariable [_name, _value];" !"player setVariable[\"medForceUpdate\"," !"player setVariable [\"bodyName\",dayz_playerName,true];" !"uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];" !"_agent setvariable [\"state\",_state];" !"uinamespace setvariable ['BIS_InfoText',_this select 0]" !"_agent setvariable [\"state\",_state];" !"_item setVariable [\"created\",(DateToNumber date),true];" !"_unit setVariable [\"myDest\",_pos];" !"player setVariable [\"messing\",[dayz_hunger,dayz_thirst],true];" !"_hitter setVariable[\"headShots\",(_headShots + 1),true];" !"_hitter setVariable["\firedHit\",[_zed,_selection],true];" !"_hitter setVariable["\firedDamage\",_damage,true];" !"_killer setVariable[_type,(_kills + 1),true];" !"_zombie setVariable [\"targets\"," !"_group setVariable [\"targets\"," !"_unit setVariable [\"hit_legs\",0];" !"_unit setVariable [\"hit_hands\",0];" !"_unit setVariable [_strH,_damage,true];" !"player setVariable [\"BIS_Conversations\", true];" !" _ent setHit [\"legs\",1];\n_ent setVariable [\"hit_legs\",2,true];"
    //1 setVehicleInit !"\"setVehicleInit\"," !"_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !"_v setVehicleInit format [\"[this, %1, %2]spawn BIS_Effects_AirDestructionStage2\",_int, _t];\nprocessInitCommands;" !"if (local _v) then\n{\n_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];"
    //1 setWind !"\"setWint\"," !"setWind [_currentWindX, _currentWindZ, true];"
    //5 addAmmo !"\"addAmmo\","
    //5 addMPEventHandler !"\"addMPEventHandler\"," !="_this spawn fnc_plyrHit;"
    //5 clearPlayerInit !"\"clearPlayerInit\","
    //1 clearVehicleInit !"\"clearVehicleInit\"," !"if (isserver) then {deletevehicle _snd;};\nclearVehicleInit _v;" !"clearVehicleInit _v;\ndeletevehicle _fl;deletevehicle _sm;" !"clearvehicleinit _v;\n_crw= crew _v;" !"clearvehicleinit _v;\ndeleteVehicle _v;"
    //5 commandFSM !"\"commandFSM\","
    //5 disableTIEquipment !"\"disableTIEquipment\","
    //5 SetCamUseTi !"\"SetCamUseTi\","
    //5 doFSM !"\"doFSM\","
    //5 EjectPlayer !"\"EjectPlayer\","
    //5 enableCamShake !"\"enableCamShake\","
    //5 enableTeamSwitch !"\"enableTeamSwitch\","
    //5 fireAtTarget !"\"fireAtTarget\","
    //5 onCommandModeChanged !"\"onCommandModeChanged\","
    //5 onMapSingleClick !"\"onMapSingleClick\","
    //5 onTeamSwitch !"\"onTeamSwitch\","
    //5 openDSInterface !"\"openDSinterface\"," !"if (_lbselected == \"DSInterface\") then {openDSInterface;};"
    //1 processInitCommands !"\"processInitCommands\"," !"processInitCommands; \n};\nif (_v iskindof \"tank\"" !"Effects_AirDestructionStage2\",_int, _t];\nprocessInitCommands" !"_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];\nprocessInitCommands;"
    //5 setAmmoCargo !"\"setAmmoCargo\","
    //1 setFSMVariable !"\"setFSMvariable\"," !"_handle setFSMVariable [\"_thirst\",0];" !"_handle setFSMVariable [\"_hunger\",0];" !"_handle setFSMVariable [\"_command\",\"none\"];" !"_handle setFSMVariable [\"_maxSpeed\",_maxSpeed];" !"_handle setFSMVariable [\"_forceChange\",true];" !"_handle setFSMVariable [\"_command\",\"stay];" !"_handle setFSMVariable [\"_command\",\"track\"];" !"_handle setFSMVariable [\"_target\",_target];" !"_handle setFSMVariable [\"_watchDog\",_watchDog];" !"_handle setFSMVariable [\"_actionWarn\",_actionWarn];" !"_handle setFSMVariable [\"_thirst\",_thirst];" !"_handle setFSMVariable [\"_hunger\",_hunger];"
    //5 SetFuelCargo !"\"setFuelCargo\","
    //1 setGroupIconsVisible !"\"setGroupIconsVisible\","
    //5 setObjectProxy !"\"setObjectProxy\","
    //1 setpos !"\"setPos\"," !"setPosATL" !"setPosASL" !"setPosASL2" !"ctrlSetPosition" !"sliderSetPosition" !"progressSetPosition" !"camSetPos" !"preloadCamera _setPos" !"BIS_fnc_sceneSetPosFormation" !"_agent = createAgent [_type, _Pos, [], 0, \"FORM\"];\n_agent setpos _Pos;" !"private [\"_test\", \"_test2\"];\n_test = (_this select 0) setPos (position (_this select 0)); if (isnil \"_test\") then {_test = false};" !"[_flare, -90, -10] call object_setpitchbank;\n_flare setPos (getPos _flare);" !"_object = _type createVehicleLocal _position;\n_object setPos _position;\n_object setDir _dir;\n_object allowDamage false;" !"_tent setdir _dir;\n_tent setpos _location;\nplayer reveal _tent;" !"_logic = _this select 0;\n_logic setpos [1000,10,0];\n\n\nwaituntil {!isnil \"BIS_MPF_InitDone\"}; !"_Crater setpos [_pos select 0, _pos select 1, 0];\n_Crater setPos [_pos select 0, _pos select 1, ((0 - _i)/13)];" !"_Crater= \"CraterLong\" createvehiclelocal [_pos select 0, _pos select 1, 0];\n_Crater setdir (_dir + (180 * _i));"

    Platzhalter 2

    Für weitere Infos:


    Das Gebiet wird sich jede Woche verkleinern. Bilder und Infos werden noch gepostet. Die
    Grenzen werdet ihr auf der Karte sehen können.!

    [hr]
    Gebiete

    1.Woche: Einfach alles :D dazu braucht man glaube ich kein Bild

    2.Woche:
    [img width=650 height=365]http://www7.pic-upload.de/16.03.13/qv438h34vayg.jpg[/img]
    Zum Vergrößern: Rechtsklick ---> Bild in neuem Tab öffnen

    3.Woche:
    [img width=517 height=500]http://i.imagebanana.com/img/46pmgjs7/fortloc2.jpg[/img]

    Zum Vergrößern: Rechtsklick ---> Bild in neuem Tab öffnen

    Aufgrund von Beschwerden ist dieses Bild nun 3000 Pixel x 2900 Pixel groß.

    4.Woche
    Steht noch nicht fest.

    [hr]

    Am Ende einer Woche hat man sich ins innere der Zone der nächsten Zone zu begeben ansonsten stirbt man & ist somit disqualifiziert.

    [hr]

    IP:217.198.139.39:2302
    PW: 1703

    Platzhalter 1.

    Für die Squads & Einzelspieler.

    Einzelspieler1: DISQUALIFIZIERT

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    Relent

    Einzelspieler2: DISQUALIFIZIERT

    Spoiler anzeigen

    abuzze

    Einzelspieler3: DISQUALIFIZIERT

    Spoiler anzeigen

    FloKuchen

    Einzelspieler4: TOD

    Spoiler anzeigen

    NoPro

    Einzelspieler5: DISQUALIFIZIERT

    Spoiler anzeigen

    PeterLustig

    Einzelspieler6: DISQUALIFIZIERT

    Spoiler anzeigen

    xToRoNx

    Einzelspieler7: TOD

    Spoiler anzeigen

    GER-EmpireState

    Einzelspieler8: DISQUALIFIZIERT

    Spoiler anzeigen

    Marc



    Einzelspieler9: TOD

    Spoiler anzeigen

    xlTwinilx aka. Flo


    [hr]


    Squad1:

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    [GoTc]Diego TOD
    [GoTc]Gomez

    Squad2: TOD

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    [CoH]Mr.Fister_GER
    [CoH]KampfKiffer

    Squad3: DISQUALIFIZIERT

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    [Bravo]Rene
    [Bravo]MiichiiBird

    Squad4: DISQUALIFIZIERT

    Spoiler anzeigen

    [Delta]TreeSlayer
    [Delta]Beeloo

    Squad5:

    Spoiler anzeigen

    ShocKz [Honey-Badger Admin]
    M3trO [Honey-Badger Admin] DISQUALIFIZIERT

    Squad6: TOD & DISQUALIFIZIERT

    Spoiler anzeigen

    [DDL] Legend
    [DDL] Dreckiger Dan

    Squad7:

    Spoiler anzeigen

    [Charlie]Landstreicher
    [Charlie]Lombax TOD

    Squad8: TOD &DISQUALIFIZIERT

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    [3PiC] PwnFlakeZ
    [3PiC] Klausi

    Squad9: DISQUALIFIZIERT

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    [SWED]D3str0y3r
    [SWED]treysh0t

    Squad10: TOD

    Spoiler anzeigen

    [FRLP]Spressord
    [FRLP]Rionel Ressi

    Squad11: DISQUALIFIZIERT

    Spoiler anzeigen

    [Dr.Z]Teamwork
    [Dr.Z]Hardwork

    Squad12:TOD & DISQUALIFIZIERT

    Spoiler anzeigen

    [FC]TheSgtSteak
    [FC]Skaronator

    Squad13: TOD

    Spoiler anzeigen

    [GGJ]Bambusleitung
    [GGJ]STONED ??[BEEF]??

    Squad14:

    Spoiler anzeigen

    [SO]Oguz DISQUALIFIZIERT
    [SO]Superman



    Squad15:TOD & DISQUALIFIZIERT

    Spoiler anzeigen

    [FTD] Mali
    [FTD] SilentHunter

    Squad16: DISQUALIFIZIERT

    Spoiler anzeigen

    [Dp3c] HossTotal
    [Dp3c] Maxtreme

    Squad17: DISQUALIFIZIERT auf Wunsch

    Spoiler anzeigen

    [GP]Utakino
    [GP]Luft

    Squad18: TOD

    Spoiler anzeigen

    [POOPS]Xhycv
    [POOPS]CrazyVaas

    Squad19: TOD & DISQUALIFIZIERT

    Spoiler anzeigen

    [Mahale]Firtzlaf83
    [Mahale]positiv20

    Squad20: TOD

    Spoiler anzeigen

    [LA]Lucky
    [LA]Achilles

    Squad21: DISQUALIFIZIERT

    Spoiler anzeigen

    [Foxtrot]Andi312
    [Foxtrot]classicfighte

    [hr]
    [move]Anmeldungen bis jetzt: 51 Spieler (21 Squads und 9 Einzelspieler)[/move]
    [hr]

    Noch am Leben oder nicht Disqualifiziert:

    [GoTc] Gomez

    [Charlie] Landstreicher

    [SO] Superman

    Letzte Spieltage sind am: Mittwoch den 03.04, am Freitag den 05.04 und am Samstag den 06.04

    Wer am Ende des Tages 06.04 noch lebt kommt in die Endrunde :) Ihr müsst mit den Waffen spielen die ihr habt.