DayZ 0.63 Update
Dear Survivors,
today, we are releasing the DayZ 0.63 Update to the Experimental branch! With this update, you’ll be able to experience some of the key engine changes brought to DayZ. Developing this new technology backbone for the game took the better part of the past 4 years in Early Access, and we’re very happy that we can finally let everyone play what we call “the new DayZ”.
Despite this truly being a massive update compared to the legacy versions of DayZ (0.62 and older), please keep in mind that this is still an Experimental update. It’s definitely NOT the DayZ BETA, and until we can reach that BETA (= 0.63 Stable update), DayZ remains a game that’s largely in development, and lacks the final feature-set and polish.
But let’s get into what awaits you with 0.63 Experimental:
What does 0.63 Experimental bring to you?
IMPROVED INFECTED BEHAVIOR
Infected became a real threat in fist fights, since they can stagger the player. Better try to avoid them using stealth tactics, as the hordes will overwhelm you in close combat.
USER ACTIONS AND INTERACTIONS
Interacting with the world around you is much smoother with overhauled user actions. Just place the item in your hand and start crafting. Don’t forget to wash the deer blood off your hands, it could irritate other survivors!
NEW PLAYER CONTROLLER
Our renewed player controller is packed with a huge load of new animations, making the game much more fluent and responsive for even stronger immersion on your journeys in Chernarus.
MELEE AND DAMAGE SYSTEM
You can now choose between heavy and light attacks, you can block attacks or evade them completely with a quick side-step. Think about your next move, the dancing in circles has ended.
NEW PARTICLE SYSTEM
You have never seen the elements this authentic in Chernarus. Your flares and fires shine brightly through the night, slivers are flying through the air when objects are shot and excessive use will make your weapon steam from the heated barrel.
Stamina System
The new stamina system limits your speed based on the weight of the items you carry.
Organ Damage
You shouldn't only cover your head! Other vital organs are vital too, you know.
Radio Redesign
Good communication skills can help you in the apocalypse in all sorts of ways, put them to use with our new radios!
Server Performance
Our aim is to set an end to server crashes and kicks. With ongoing iterations servers will see more improvements to come.
Client Side Optimization (FPS)
On the client-side we aim to eliminate crashes and improve your overall framerate without immersion-breaking frame drops.
Network/Desync
In the center of all of it lies our networking architecture to provide seamless communication between client and server.
Map Changes
- Northwest Airfield
- Tourist Trails
- Streams and Rivers
- Western Border
- Chernogorsk
Quelle: https://dayz.com/experimental