Neuer Map Designer stellt sich der Community...As Promised, the SenChi Interview

  • As promised, here is the SenChi interview! We really appreciate him taking the time out of his busy work schedule to give us a peak into the world as a map designer on DayZ. Please give him a shout out on twitter https://twitter.com/_SenChi__



    Q: For starters, can you tell the community a bit about yourself and how you came to be on the DayZ Team? You began on "Iron Front: Liberation 1944" correct?


    A: Hi :) Yes, that's right. As someone may know, am originally from a small country town in Central Russia, where I got artistic education, and along the way experimented with level design as mod-maker. Before beginning work on DayZ Standalone, me together with fellows from Awar Studio, which one we founded, and with help of X1 software, worked on the project "Iron Front: Liberation 1944" - which is from ordinary modification for ArmA-2 one day became a commercial project. They nice people and I still keep in contact with them. "Iron Front" gave me the opportunity to do a favorite job. After that I joined to DayZ team, where I working at the moment. This is a unique experience for me.


    Q: When not designing for Chernarus+ what do you enjoy doing in your spare time?


    A: Actually my leisure hardly differs from the average citizen leisure i belive :) I playing games, spend time on nature for inspiration, communicate with friends. And of course i'm dancing Kalinka-Malinka wearing valenki. Just kidding :)


    Q: What kind of sweet jams do you enjoy listening to while designing the environment? :D


    A: He-he may seem wierd, but while working I prefer to listen audiobooks. Although recently it becomes harder and harder to found something interesting .


    Q: The new/re-worked towns have been simply amazing, how long would you say it takes to develop these amazing places for survivors to get lost in? Do you have a favorite town thus far? (I have to admit, I'm very partial to Zelenogorsk, just beautiful)


    A: Thank you :) You know, I have one trait, I very rarely like the result of my own work, maybe it's perfectionism, but I find it very difficult to stop myself. Every time I look at own work I start thinking about how to change everything to make it better :) In average, a city with textures takes 2-2.5 weeks. The village takes 1.5-2 weeks.


    Q: We all know that the North is currently being developed, care to share with us how that's going? Anything in particular you're excited about that you're willing to share?


    A: Work on the north territories runs in normal mode, soon another designer will join us, and i think the job will go faster. I look forward when I can start working on the largest cities of the north (let's name will be a secret :)) but I can say that will be quite rich industrial area.
    Now on to question from the community.


    Q: Any plans to add a sense of abandoned despair to the environment? Such as: traffic jams, abandoned camps in the woods, indications of intense struggling when the "outbreak" occurred, evacuation zones? I'm willing to bet that this is a combo question between yourself and the artists who would have to create objects for your placement, but it was something that came up a lot on the subreddit.


    A: At the moment we have a lot of plans on how to diversify and improve the environment in the game. Already prepared a huge list of objects that 3D artists will perform throughout the year. Certainly game world will gradually be filled with nice stuff that will help enrich the atmosphere.


    Q: Can we expect more islands scattered about the map?


    A: Depends on how many swimming means we will have in the future :) Personally, I would prefer more lands instead of the sea.


    Q: Are there any other buildings coming that'll be sprinkled throughout the map (like police stations and hospitals)?


    A: Of course! It was only the first step. In the future, we can expect extending the functionality of the old cities, and more interesting buildings.


    Q: Any plans to give the map more of a dynamic feel in the future? Such as probability %'s on the damaged vehicles or random "events" such as a downed heli (like the mod).


    A: Who knows :)
    Some simple yes/no questions.


    Q: Is Cherno/Elektro "finished" from a map design perspective?


    A: Let's say ... If I will have time I am pleased remade them :) Just at the moment we are trying to focus on the creating of new cities.


    Q: Will the actual size of the map ever increase?


    A: Unfortunately we are limited by the physical size of map that was set at the Chernarus for Arma 2 (15.360km x 15.360 km) long time ago, perhaps in the future we will find a way to extend the border, but right now talking about it too early.


    Q: Have you guys thought of locations for your next bad ass terrain?


    A: :P


    Q: Will one of the new northern cities be close to Cherno/Elektro size?


    A: Yep, i can ensure you, if all goes according to plan, the northern zone will have at least two cities with Cherno / Elektro size.


    Q: The corn fields you and Ivan spoke of on twitter, will those become a reality one day?


    A: Probably in future :)



    Quelle: http://www.reddit.com/r/dayz/c…sed_the_senchi_interview/