DayZ Origins 1.7.8.5

  • [img width=600 height=344]http://s1.directupload.net/images/user/140224/hymlva8b.png[/img]


    Origins Mod 1.7.8.5 Change Log


    New Features:


      [li]Added multiple quests/missions which can be received using the PDA and completed in order to receive a reward. (More missions to be added in next patch too)[/li]
      [li]Added ability to carry and switch between two primary weapons.[/li]
      [li]Added PDA Elektronika loot to receive quests.[/li]
      [li]Added medkit box which adds 6 extra slots to inventory.[/li]
      [li]Added police vest which reduces the damage received by 35%.[/li]
      [li]Added military vest which reduces the damage received by 45%.[/li]
      [li]Added Special Forces vest which reduces the damage received by 55%.[/li]
      [li]Added kevlar plates for use in vests.[/li]
      [li]Added steel plates for use in vests.[/li]
      [li]Added ceramic plates for use in vests.[/li]
      [li]Uni-Copter reinforcement added.[/li]
      [li]Approximately 30 new enterable buildings in military bases added.[/li]
      [li]Added US HMMVW.[/li]
      [li]Added new Czech Mi-171Sh helicopter.[/li]
      [li]Added RHIB with M2 machinegun.[/li]
      [li]Ability to kill zombies by running them over by car. [/li]


    Bug Fixes:


      [li]Female bandit skin issues with different colour left arm issue resolved.[/li]
      [li]Stretching/weird line issues with female ghillie suits resolved. (To be monitored until next patch).[/li]
      [li]Ability to walk through gym wall in schools issue resolved.[/li]
      [li]Shoes visible from bottom when walking in elector nests issue resolved.[/li]
      [li]Ability to walk through gym wall in schools on Sector B issue resolved.[/li]
      [li]Invisible walls in Sven, Sector B etc… hotel on ground issue resolved.[/li]
      [li]Various stretching and weird lines appearing on zombies issue resolved. (To be monitored until next patch).[/li]
      [li]Issue with Level 3 houses, wall/door between house and garage disappearing issue resolved.[/li]
      [li]Obstructive convoy wrecks in Kryvozhopol moved to the side for easier passing through.[/li]
      [li]Issues with vehicles not being able to exit the stronghold resolved. (To be monitored until next patch).[/li]
      [li]Falling out through windows in Level 2 electro nest issue resolved.[/li]
      [li]Out of place train track segment in forest near Biysk (061, 082) removed.[/li]
      [li]Items disappearing from house/fortress inventory issue resolved.[/li]
      [li]Not able to run around boxes in stronghold issue resolved.[/li]
      [li]Breaking legs when exiting from excavator operator position.[/li]
      [li]Zombies not being able to walk in to some buildings issues resolved.[/li]
      [li]Sabina laboratory bots falling through walls/floor issue resolved.[/li]
      [li]Sabina laboratory bots spinning on one spot issue resolved.[/li]
      [li]Sabina laboratory not able to shoot trough certain doors issue resolved.[/li]
      [li]Watch tower blinking black issue resolved.[/li]
      [li]Falling through on 2nd floor of red factory issue resolved.[/li]
      [li]Yellow house in Postojna sunk in ground issue resolved.[/li]
      [li]Ability to walk through walls in Martin Church issue resolved.[/li]
      [li]Flying tires in Grushnoe port removed.[/li]
      [li]Shading issues with large Sabina and Martin church resolved.[/li]
      [li]Flying container in Molotovsk port issue resolved.[/li]
      [li]Sunken car and fences around houses opened in Martin.[/li]
      [li]More holes made in Byelov church fence.[/li]
      [li]More holes made in Byelov fire station fence.[/li]
      [li]Floating school in Martin issue resolved.[/li]
      [li]Shed in Kameni lowered a little bit.[/li]
      [li]Misplaced road reflectors near trees around Helfenburk castle removed.[/li]
      [li]Traffic sign lodged in fence in Ekaterinburg fixed.[/li]
      [li]Duplicate trees in Kameni removed.[/li]
      [li]Tents in Dalnogorsk sunk in ground issue resolved.[/li]
      [li]Missing pillars on Vladimir bridge issue resolved.[/li]
      [li]Zombies walking in trough floor of big shop in Sabina, Sevastopol, Sector B etc… issue resolved.[/li]
      [li]Zombies walking through floor of big ‘Zakupak’ shopping centre in Sabina, Krasnoznamen’sk, Branibor issue resolved.[/li]
      [li]Ability to walk through side of ‘Zakupak’ shopping centre in Krasnoznamen’sk issue resolved.[/li]
      [li]Missing texture issue on top of Novistrana bridge towers issue resolved.[/li]
      [li]Shadow issue with tower in Vladimir resolved.[/li]
      [li]Falling through floor behind curtains in Sabina parliament issue resolved.[/li]
      [li]Flying bush near Bijsk issue resolved.[/li]
      [li]Misplaced chair behind Vladimir pub issue resolved.[/li]
      [li]Zombies walking through the floor of many buildings issue resolved.[/li]
      [li]3rd person camera passing through ceiling on second floor of Vladimir tower issue resolved.[/li]
      [li]Male Police officer stronghold skin stretching fingers issues in far LODs issue resolved.[/li]
      [li]Extra holes made in Shtangrad Church fence.[/li]
      [li]Flying furniture in police stations issue resolved.[/li]
      [li]Ability to roll in to walls of Southern Branibor and Vladimir hospital issue resolved.[/li]
      [li]More holes in fences made in Komarovo.[/li]
      [li]Water tunnels under Sabina lab misalignment issues resolved.[/li]
      [li]More holes in East Sabina fences.[/li]
      [li]Sunken house near Sevastopol resolved.[/li]
      [li]Ability to glitch in to walls of Sevastopol hospital issue resolved.[/li]
      [li]Bots shooting trough Sector B walls issue resolved.[/li]
      [li]Sector B towers roadway problem/breaking legs/cannot enter etc... resolved.[/li]
      [li]Female bandit skin strange texture on blue skirt issue resolved. [/li]


    Improvements:


      [li]Sea and waves sound volume lowered by 70% (will be monitored and adjusted further in future patches).[/li]
      [li]Zombies and loot appearing INSTANTLY when entering a tow/city.[/li]
      [li]Server performance improved.[/li]
      [li]Loot of Sabina lab doctors refreshed.[/li]
      [li]Number of wrecks on highway between Bilgrad Na Moru, Krasnoznamen’sk, Mitrovice and Branibor reduced.[/li]
      [li]Unicopter inventory increased to 100 items, 10 weapons and 3 backpacks.[/li]
      [li]Sound added when consuming pain killers.[/li]
      [li]Sound added when using morphine.[/li]
      [li]Sound added when using Epinephrine.[/li]
      [li]Sound added when using blood bag.[/li]
      [li]US/UN base on Novistrana expanded, new tents with loot added.[/li]
      [li]Praga copter speed increased to 160km/h.[/li]
      [li]Zombies can now enter fortress ground floor.[/li]
      [li]Uni-Copter speed increased to 160 knots.[/li]
      [li]Ability to climb on to roof of square blocks of flats in Sabina, Branibor etc...[/li]
      [li]Green houses in Kameni replaced with red enterable houses.[/li]
      [li]Fire geometry re-made in ‘Zakupak’ nearSabina train station.[/li]
      [li]Walking surface sounds added to various buildings, wood, tiles etc...[/li]
      [li]Zombies can now walk through yellow houses in Byelov. [/li]


    Backpack inventory size increases:


      [li]Czech Backpack size increased to24 slots, 6 weapons slots.[/li]
      [li]ALICE Pack size increased to 24 slots, 6 weapons slots.[/li]
      [li]Elephant Bag (Blue) size increased to 20 slots, 4 weapons slots.[/li]
      [li]Elephant Bag (Black) size increased to 20 slots, 4 weapons slots.[/li]
      [li]Bear Bag size increased to 20 slots, 4 weapons slots.[/li]
      [li]Girls Bag (Dora) size increased to 16 slots, 3 weapons slots.[/li]
      [li]School Bag (Owl) size increased to 16 slots, 3 weapons slots.[/li]
      [li]Assault Pack (ACU) size increased to 16 slots, 3 weapons slots.[/li]
      [li]Patrol Pack (coyote) size increased to 16 slots, 3 weapons slots.[/li]
      [li]Bad boy bag size increased to 16 slots, 3 weapons slots. [/li]


    Avtomat Kalahnikov family damage increased by 10% to make it equal to M16, M4 etc… This includes the following weapons:


      [li]AK 74[/li]
      [li]AK 74 GL[/li]
      [li]AK 74 GL Kobra[/li]
      [li]AKS 74[/li]
      [li]AKS 74 Kobra[/li]
      [li]AKS 74 PSO[/li]
      [li]AKS 74 U[/li]
      [li]AKS 74 UN Kobra[/li]
      [li]AK 107 Kobra[/li]
      [li]AK 107 GL Kobra[/li]
      [li]AK 107 GL PSO[/li]
      [li]AKS 74 PSO[/li]
      [li]AKS 74 NSPU [/li]


    [img width=700 height=477]http://s14.directupload.net/images/user/140224/gsx8p5mx.jpg[/img]


    [img width=700 height=477]http://s14.directupload.net/images/user/140224/dhwhwfzm.jpg[/img]


    Quelle: gamersplatoon.com

  • Habe so das gefühl Dayz Origins will so richtig in Richtung Standalone Gehen.


    Muss das echt mal wieder Zocken brauche aber neues Arma 2 weil Arma X nur probleme macht mit Dayz Origins