DayZ Standalone Patch 0.33.114782
Branch: Experimental
ETA to Stable: 5-7 February 2014
Version: 0.33.114782
Known Issues:
[li]Spawns: Loot is not spawning in military tents[/li]
[li]Spawns: Some structures in Svetlo currently do not spawn loot[/li]
[li]Server: Servers under load can delay actions from the client[/li]
[li]Only 4 dynamic light sources will be rendered at one time currently[/li]
New:
[li]Actions: chambering SKS round from pile, loading 10 rounds from pile[/li]
[li]Actions: You can uncuff other players with the hacksaw[/li]
[li]Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"[/li]
[li]Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly[/li]
[li]Actions: Restrained players cannot use inventory or action menu[/li]
[li]Animations: Player now can take and hide rifle in crouched run[/li]
[li]Animations: SKS reload animations[/li]
[li]Crafting: FNX45 pistol can be chambered with single round[/li]
[li]Crafting: Opening cans with combat knife added[/li]
[li]Crafting: Opening cans with machete added[/li]
[li]Crafting: Painting Motorbike Helmets to Black and Green[/li]
[li]Effects: Magnum revolver ejecting shells when reloading[/li]
[li]Effects: Magnum revolver sounds - gunshots, reloading[/li]
[li]Effects: Mosin ejecting shells when cycling[/li]
[li]Effects: New Mosin sounds - gunshots, cycling, reloading[/li]
[li]Gear: Improvised courier backpack added[/li]
[li]Gear: Machete added[/li]
[li]Gestures: Clapping Gesture added, default F5 key[/li]
[li]Gestures: Pointing Gesture added, default F6 key[/li]
[li]Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly.[/li]
[li]Server: Player spawns now cached by engine directly, increasing performance[/li]
[li]Spawns: Added Bubble goose jackets into the loot spawns[/li]
[li]Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns[/li]
[li]Systems: Hunger and Thirst slightly modified.[/li]
[li]Systems: Notifications added to UI for hydration and high energy[/li]
[li]Zombies: Different types of Military zombies now have tougher attack values and improved durability[/li]
[li]Zombies: Engine dynamic obstacle checking (zombie, another player)[/li]
[li]Zombies: Svetlojarsk zombie spawns added[/li]
Fixed:
[li]Action: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands[/li]
[li]Actions: Keys won't disappear after uncuffing[/li]
[li]Actions: loading ammo works for sprayed Mosin variants[/li]
[li]Actions: Read/Writing notes with paper and pen now works again[/li]
[li]Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood[/li]
[li]Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation[/li]
[li]Animations: Weapon reloading for magazine was not working properly when no magazine fitted[/li]
[li]Animations: Rifle Aimed Walk Updated, diagonal animations fixed[/li]
[li]Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now[/li]
[li]Config: Berries have more nutrition now[/li]
[li]Crafting : You can no longer saw off sawed off shotgun[/li]
[li]Crafting: Can spraypaint M4 to green or black[/li]
[li]Crafting: Damage is now transferred when items are painted[/li]
[li]Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)[/li]
[li]Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun[/li]
[li]Effects: Dazed effect plays again when a player is hit/damaged/shot[/li]
[li]Effects: Some effects were not active locally when a player was restrained[/li]
[li]Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa[/li]
[li]Fixed: Popping up texture error for beret models[/li]
[li]Gear: Spraycans won't deplete after relogging[/li]
[li]Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands[/li]
[li]Gear: Headlamp beam raised slightly[/li]
[li]Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)[/li]
[li]Gear: Various item descriptions and notifications fixed for grammar, typos, more detail[/li]
[li]Gear: ZSh-3 Pilot helmet fixed and updated[/li]
[li]Gestures: Taunt defaults correctly to F4 key[/li]
[li]Graphics: "god rays" could cause overloaded post-processing and graphical corruption[/li]
[li]Graphics: fix of removing shining object from hand (switch off)[/li]
[li]Graphics: Roads have per pixel lights[/li]
[li]Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters[/li]
[li]Loot: Splint position in hand was wrong now corrected[/li]
[li]Spawns: Drastically lowered chance of backpacks spawning on the construction site[/li]
[li]Spawns: Loot spawn tweaks in some civilian structures[/li]
[li]Weapons: Mosin recoil increased[/li]
[li]Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)[/li]
[li]Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread[/li]
[li]Zombies: Better filter/check of attack hits directly in engine[/li]
[li]Zombies: Military zombies made tougher[/li]
Hotfixed:
[li]Engine: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity[/li]
[img width=700 height=305]https://pbs.twimg.com/media/BfK6FyECcAAJ71A.jpg:large[/img]
Quelle: forums.dayzgame.com