Re: DayZ Epoch Changelogs

  • Updated CHANGE LOG 1.0.4:


    ADDED:


      [li]BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator[/li]
      [li]Added back BAF_AS50_scoped_DZ configs. @vbawol[/li]


    FIXED:


      [li]Fix medical actions in vehicles. @icomrade[/li]
      [li]Wrong KSVK class spawning on mass graves. @Skaronator via MGT[/li]
      [li]Armor value for RBWheel on SUV was lower than it should have been. @SGanthony[/li]


    CHANGED:


      [li]Extended Trader logging and fix for sold itemnames @ctc.Sebi[/li]
      [li]Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was rasied to 50. @vbawol[/li]

  • Updated CHANGE LOG 1.0.4:


    NEW:


      [li]Napf Island with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\[/li]
      [li]Sauerland Map v1.7.00.1 with permission from falconsan now included by default. http://www.s6computer.de/[/li]
      [li]Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator[/li]
      [li]Updated Hive Dll to latest from rajkosto and added custom child 396,397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol[/li]
      [li]Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator[/li]


    FIXED:


      [li]Wrong german translation "Holzkiste geöffnet.". Fank @vbawol[/li]
      [li]You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator[/li]
      [li]BattlEye kicks for some players on death. @Skaronator[/li]


    ADDED:


      [li]40% chance to payout a single gem on removal of mine ruins. @vbawol[/li]
      [li]New enterable building added for Chernarus and other maps. @Sequisha[/li]
      [li]Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony[/li]
      [li]Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true will look for loot configs via missionConfigFile. @vbawol[/li]
      [li]Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant [/li]
      [li]Server admins can disable Player Zombies with DZE_PlayerZed = false; (Default DZE_PlayerZed = true;) @Skaronator[/li]


    CHANGED:


      [li]Loot Improvments (Based on the Feedback of the Skaronator.com Server) @Skaronator[/li]


    SERVER INFO:


      [li]Updated Hive dll requires DatabaseMySql.dll in arma 2 oa root and visual studio 2013 redistributable x86 installed: http://www.microsoft.com/en-us…oad/details.aspx?id=40784[/li]
      [li]Removed dayz_vb.bikey and dayz.bikey keys and added new versioned dayz_epoch104.bikey key. Thanks to @Tansien for the suggestion. @vbawol[/li]
      [li]Also moved external bikeys to sub folder, for best security use only the bikeys for the map your running.[/li]
      [li]pook_H13_amphib, GNT_C185F and GNT_C185E causes Server FPS issues and should not be used. https://github.com/vbawol/DayZ-Epoch/issues/969[/li]