DayZ Epoch ist eine Modifikaton des Spiels Arma 2: Operation Arrowhead und basiert auf der Mod DayZ 1.7.7.1. Besonderheit des Mods ist die Möglichkeit, Gear mit Metall zu handeln (NPC Trading Zones), abschließbare Fahrzeuge, das modulare Basebuilding sowie der Safe und die Lockbox, welche mit Nummerncodes euer Gear vor fremden Spielern schützen.
Das offizielle Epoch Forum und Epoch Wiki sind gute Anlaufstellen für Neueinsteiger. Fragen und Antworten zum Mod könnt ihr aber auch bei uns in der "Spieler Q & A" nachlesen oder selber stellen.
Die Entwicklung des Mods kann man anhand der Changelogs nachverfolgen. Sobald ein Patch herauskommt, wird der Changelog hier aufgeführt:
1.0.0.2 Developer Build
• [FIXED] Can now refuel and siphon while swimming again. Must stay atsame position for 6 seconds.
• [FIXED] Refuel sound now only plays when an actual refuel/siphon takesplace.
• [FIXED] Check fuel levels again just before refuel or siphon actions.
• [FIXED] Player Zombies can now no longer pickup "Take %" objects.
• [FIXED] Dogs now correctly consume any available raw meat.
• [FIXED] Machete now spawns correctly, it was missing WeaponHolder_ItemMachete config.
• [UPDATED] Updated batttleye scripts.
• [CHANGED] Gutting zombies and animals now double checks for"meatHarvested" after animation and before action.
• [CHANGED] Survivor2_DZ was not in the list of AllPlayers.
• [CHANGED] Lowered alert radius when gutting zombies to 50m instead of100m.
• [CHANGED] Moved all clothes to cfgloots to reduce spawn chances as weadd more. (clothes, militaryclothes, specialclothes)
• [CHANGED] HMMWV URAL and UAZ road debris now has its own military loot tables that include sandbags.
• [CHANGED] New vehicle spawns now have a new damage system using a random percent between min and max variables. Defaults: (DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100;)
• [CHANGED] Animal count was too low was 5 now 8. Can be overridden with dayz_maxAnimals set inside mission init.sqf.
• [ADDED] Taming dogs now has a 50% chance to fail and consume meat, Chance to tame without failure increases with number of days alive (dayz_skilllevel).
• [ADDED] Added spawnMarkerCount variable override to use more spawn marker locations. (default=4)
• [ADDED] Added medic animation requirement for gutting zombies and animals so you can now walk away to cancel gutting process.
• [ADDED] Added old bandit skin back in as Skin_Bandit2_DZ as a drop on Residential.
• [ADDED] New vehicle spawns now have a chance to spawn 0-3 loot randomly from all cfgloots.
• [ADDED] Added new desert themed domed camping tent (ItemTentDomed) that holds 75 mags, 12 weapons, and 7 backpacks - thanks to vRNemesis for model and texture.
• [ADDED] Added server side ability to enabled taming dogs and can be enabled by setting dayz_tameDogs = true; within mission init.sqf. (default: false)
• [ADDED] Added parachute spawning players as a server side option enable server side with the variable dayz_paraSpawn = true; within mission init.sqf. (default: false)
• [ADDED] Randomly spawning (like helicopter crashes) Mass Grave with 8-16 zombies and 2x more loot.
• [REMOVED] Commented out remaining unused call to stream_locationCheck.
• [INFO] Changes can be made to all zombie spawn variables via the mission init.sqf (defaults: dayz_maxLocalZombies = 40; dayz_maxGlobalZombies =30; dayz_maxZeds = 500;)
• [INFO] DZEdebug = true; (default: false) will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps.