CHANGE LOG 1.0.2.4
• [UPDATED] Panthera trader cities reworked by Axle.
• [UPDATED] Player zombie attack move now uses the "Vault" key, bound to "V" by default.
• [UPDATED] New version of Axeman's light system http://dayzepoch.com/wiki/index.php?title=Lighting_System
• [UPDATED] Abort time reworked and now uses the abort button to show count down. Thanks to Skaronator for the help.
• [UPDATED] Updated battleye scripts.txt. Server admins should always add your own custom restrictions tailored to your code environment.
• [UPDATED] Version checks on 4 main pbo files, this is to make sure everyone is fully updated. Thanks to Skaronator.
• [ADDED] Fapovo and Podagorsk support added with traders.
• [ADDED] dayz_paraSpawn = true now uses 1000m halo jumps for each login and fresh spawns.
• [ADDED] Auto continue when mission loads for first time thanks to Skaronator.
• [ADDED] Backpack opening sounds from 1.8 thanks to Zabn.
• [ADDED] New sounds for mineral vein destruction and document examining.
• [ADDED] "Unknown Document" can now be found around the world and on enemies. 'Examine' this document to reveal what it really is.
• [ADDED] Can now adjust z height of base building items in 1 meter increments with ALT + PGUP/PGDN (User13/User14) and 100th of a meter increments with CTRL + PGUP/PGDN (User7/User8).
• [ADDED] Backpack opening sounds from DayZ CE 1.8 thanks to Zabn.
• [ADDED] Downgrading locked door to unlocked door is now possible if you know the combination and if you are the owner or a friend of a plot pole.
• [ADDED] Can now pack lumber and plywood into packs thanks to idblackdragoon.
• [ADDED] Can now pack Scrap Metal, Tank Traps, Wire Kits as well as Coke and Pepsi into supply crates.
• [ADDED] Performance increases for Chernarus with gdtmod_plants2 1.00 by HeinBloed http://www.gdt-server.net/
• [ADDED] Performance increases for Chernarus with gdtmod_grass 1.00 by HeinBloed http://www.gdt-server.net/
• [ADDED] Added lootable ammo 100Rnd_127x99_M2,48Rnd_40mm_MK19,50Rnd_127x107_DSHKM, 29Rnd_30mm_AGS30, 2000Rnd_762x51_M134 to Helicrash and Military Special loot tables.
• [ADDED] Randomly occurring supply drops now use a destructible ammo crate, break it open and remove the wreck to get armed vehicle ammunition.
• [ADDED] Up to 3 destructible ammo crates now spawn randomly around roads at server start. Break it open and remove the wreck to get armed vehicle ammunition.
• [ADDED] New loot and zombie spawn positions. You can now find items on many more shelves and tables. Thanks to Zabn for the help with small loot table and code.
• [ADDED] Craft Iron ore into scrap metal. 4 ore + 1 water bottle and a fire = 1 scrap metal. thanks to Axeman!
• [ADDED] Iron, Silver, and Gold ore mining from mining nodes found on hills around the map. You actually must break the rocks then remove the rubble. Silver and Gold ore can be smelted to 1oz bars with a fire and full water bottle. Control the max number that spawn at server start with MaxMineVeins variable.
• [ADDED] If you logout near another player your backpack contents will be wiped. It it very important you do not logout next to another player. Change with DZE_BackpackGuard Default: true;
• [ADDED] New intro screens from 1.7.7 thanks to Skaronator.
• [ADDED] New opt-in 3d color coded name tag system that allows you to choose to show your name or not. Your name is displayed color coded based on your humanity. Red text equals -5000 humanity and blue +5000 everyone else is displayed with white text. Thanks go to ToeJam and Gimmic for the ideas. The distance of this tag defaults to 25 meters and can be changed with DZE_HumanityTargetDistance.
• [ADDED] Podagorsk trader cities by Axle. Also added BI keys for Podagorsk from play with six http://play.withsix.com/mods/108-fdf_podagorsk.
• [ADDED] Asset for hotwire kit.
• [ADDED] Hotwire kits found rarely on policeman zombies and even more rarely in vehicles. Have a 75% chance to work and are consumed on use and only unlock the car for one time use. A server restart will re-lock the vehicle and the owners key will still work.
• [ADDED] Vehicle cargo is now locked when the vehicle is (Thanks to Zabn) and cargo check is unavailable.
• [ADDED] All additional assets & artwork by Paul/Sequisha.
• [FIXED] Improved collision model with modular objects.
• [FIXED] Fuel pumps now require to be built within 30m of a fuel tank.
• [FIXED] Lowered stairs at Chernarus trader city klen to prevent broken legs.
• [FIXED] You can now eat and drink in vehicles. Thanks to Skaronator.
• [FIXED] Can now see cargo capacity of storage devices like wood shack.
• [FIXED] Bicycles can no longer be locked and do not give you a key when purchased.
• [FIXED] Disallow player zombies from choosing to display their name.
• [FIXED] Prevent player zombies from getting infected.
• [FIXED] Triple animation bug when waking up from being unconscious. Thanks to Tansien - DayZero
• [FIXED] Player zombies now have same skins as the zombies.
• [FIXED] Fixed issues with crossbow arrows not spawning after shooting them.
• [FIXED] Zombies now attack anyone before only your own zombies would attack you causing them to stand around other players.
• [FIXED] Issues with picking up more items than you should with melee weapon attached. "Vectoradd" function zero divisor fix thanks to Zabn.
• [FIXED] Suppress gas mask errors from overwatch players thanks to Skaronator.
• [CHANGED] Can now only maintain wall if damaged at least 10%. SERVER OWNERS NOTE: Use setDamageOnAge mysql event to set the damage based on age or else no one will be able to maintain. https://raw.github.com/vbawol/…ommended_mysql_events.sql
• [CHANGED] Disallow changing clothes if another player is within 12 meters.
• [CHANGED] Increased chances to catch a fish by double.
• [CHANGED] Safes now holds 50 weapons instead of 20.
• [CHANGED] Renamed many public variables and updated battleye.
• [CHANGED] Chernarus 11 airplane dealer is now NEUTRAL. All Panthera traders changed to NEUTRAL.
• [CHANGED] Prices on cooked fish increased to encourage fishing.
• [CHANGED] Empty Supply crates removed as a crafting requirement.
• [CHANGED] Removing wood and cinder wall wrecks will now give a random number of items in return and will spawn on the ground.
• [CHANGED] Full moon nights date changed from 2012,6,6 to 2013,8,3.
• [CHANGED] New you are dead screen by Paul Tomany.
• [CHANGED] Disabled action menu F1-12 and 0-9 keys.
• [CHANGED] Harvest wood now uses a shorter swing animation and requires hatchet in hand.
• [CHANGED] Close combo lock gui after each try randomly after 4 or more tries.
• [CHANGED] Modular building and safes now place perfectly vertical. This may cause some issues with existing bases.
• [CHANGED] All armed vehicles now spawn with no ammo and on each restart. You must now find then add your own ammunition to wreak havoc. Change this with by using non "_DZE" classes of vehicles.
• [REMOVED] Maintenance option removed from all objects that have a remove option.
• [REMOVED] Benches at NWAF thanks to Skaronator.
• [REMOVED] Old tag system removed in favor of new system mentioned above.
• [REMOVED] Big cargo boat "sigisolda6" in chernarus was causing lag remove it and major FPS gains are had thanks to mathewjknott for pointing this out.
• [REMOVED] Removed quicktips from loading screen to fix blackscreen issue thanks to Skaronator.
DayZ Epoch - die Basebuilding Mod
- Andro_Dawton
- Geschlossen
-
-
CHANGE LOG 1.0.2.5
• [UPDATED] All pbo's have now been binarized as this will increase performance and stability.
• [UPDATED] Panthera Updates to Traders/Markers/Triggers. @Axle
• [UPDATED] All private arrays updated. @vbawol
• [FIXED] Transparency issues with cinder blocks when ATOC enabled. @sequisha
• [FIXED] missing rvmat for combo lock. @sequisha
• [FIXED] Prevent packed tent bags and removed items from sinking into ground.
• [FIXED] Duplicate entry in loot magazines. @dayz10k
• [FIXED] Prevent unpacking non existing supply crates. Panadur
• [FIXED] Prevent setdamage on NWAF benches if map is not chernarus. @vbawol
• [FIXED] More text now outputs display name instead of class names. @vbawol
• [FIXED] Wood and Cinder doors now use variables from Static class and now are treated like a building (no radar). @vbawol
• [FIXED] Can no longer start building process while in a vehicle. @dayz10k
• [FIXED] Locked boats now disallow gear access. @dayz10k
• [FIXED] Spawn ItemMatchbox_DZE instead of ItemMatchbox. @dayz10k
• [FIXED] Building upgrades/downgrades now correctly only work if you're the owner or friend of a plot pole. @vbawol
• [FIXED] Missing semicolon in document. Axeman
• [FIXED] Fixed incorrect value in SQL for bicycle. @nahkiss
• [FIXED] Was unable to build fuel pump due to error in code. @ctcDNightmare
• [FIXED] Error in push to talk detection code. @vbawol
• [FIXED] "No transport" errors from intro. @vbawol
• [FIXED] Heli crash spawner and supply drops now prevent from spawning near vehicles or bases. Fixes: https://github.com/vbawol/DayZ-Epoch/issues/422 @vbawol
• [ADDED] Light fog/sandstorm effect. @vbawol
• [ADDED] Vehicle purchases and item removals now log server side the player that performs the action.
• [ADDED] Added ability to force on or off name tags. DZE_ForceNameTagsOff disables name tags. DZE_ForceNameTags does not give the player an option and just enables name tags.
• [ADDED] Caribou Frontier http://forums.bistudio.com/sho…p?161801-Caribou-Frontier support with trader cities @Axle
• [ADDED] Can now throw toilet paper. @dayz10k
• [ADDED] Can now remove a camo net by right clicking on your toolbox when within 10m of a camo net. @vbawol
• [ADDED] Setdate experiment: only perform setdate command client side if date and time is off by more than a minute. This may help reduce the number of setdate calls that can cause lag. @vbawol
• [ADDED] New play WithSIX bikeys for CAA1. @vbawol
• [ADDED] Dynamically detect and count spawn# markers to ensure markers exist before using. spawnMarkerCount variable is now only used as a max spawn count limiter. @vbawol
• [CHANGED] Slightly reduced loot pile item counts. @vbawol
• [CHANGED] Added some default vars to init.sqf @Skaronator
• [CHANGED] Marksman skin (Soldier_Sniper_PMC_DZ) now uses the old favorite hero model from dayz. @vbawol
• [REMOVED] Modern Civilian vehicles pack http://www.armaholic.com/page.php?id=17447 removed due to permission issues.
• [REMOVED] Mod that added zeroing and iron sights removed weapons_a2ru.pbo removed as it was causing inverted SD physics. Fixes: https://github.com/vbawol/DayZ-Epoch/issues/542 @vbawol
• [REMOVED] Completly removed sigisolda pbo and updated all mission.sqm files to remove from addons array. @vbawol
• [REMOVED] Removed all gdtmod_plants2_* pbos as they might be causing issues. gdtmod_grass should be fine and will still give fps boost. @vbawol -
CHANGE LOG 1.0.3
• [NEW] In-game Map - Unused Arma UI has been removed, from DayZ CE 1.8. @Skaronator
• [NEW] Gear is only accessible in vehicles with "G" key due to removal of Arma Map Menus, from DayZ CE 1.8. @Skaronator
• [ADDED] Dead players bodies now convert to a grave after about 30 minutes, filling the grave with all the players items. The grave will stay around until server restart.
• [ADDED] Radiation effect with geiger counter sounds and eventual rapidblood loss when player goes out of the map for too long.
• [ADDED] Craft-able Gunrack with 6 x PartWoodLumber makes GunRack_DZ that holds 20 weapons/10 magazines. http://i.imgur.com/mfY0uLN.jpg @dayz10k
• [ADDED] Craft-able Base Fire Barrel FireBarrel_DZ with an empty Fuel Barrel, Full Jerry Can, and 4x WoodPile. http://i.imgur.com/2KHWdMS.jpg @dayz10k
• [ADDED] Craft-able 5x Wide HESCO barrier from, a 3 wide HESCO and 2x 1 wide HESCO. http://i.imgur.com/beWNQtH.jpg @dayz10k
• [ADDED] Craft-able Round Sandbag Fence (BagFenceRound_DZ) from ItemSandbag. http://i.imgur.com/WlblRPf.jpg @dayz10k
• [ADDED] Vehicle upgrade system with 4 stages: 1=performance, 2=armor, 3=cargo, and 4=fuel. To upgrade a vehicle you must first find the lvl 1 performance manual and two engine parts then right click next to your vehicle. @vbawol
• [ADDED] The above documents to the discoverable documents. @dayz10k
• [ADDED] Can now examine Murder Boards via Newspaper Obituaries. @vbawol
• [ADDED] ItemPlotDeed to discoverable documents (leads to crafting a plot pole). @dayz10k
• [ADDED] Added Player Names that killed Objects to diag_log @Torndeco
• [ADDED] Added Player Worldspace location to Connect/Disconnect/Combat Log RPT messages. @dayz10k
• [ADDED] dayz_sellDistance variables are now split into "dayz_sellDistance_boat", "dayz_sellDistance_vehicle" and "dayz_sellDistance_air" - @Skaronator
• [ADDED] Surrender (options > controls > "Surrender") action now drops your weapons and places your hands on your head. While surrendered other players can access your gear.
• [ADDED] Remove nearest tanktrap with right click option on toolbox @dayz10k
• [ADDED] Faster in string function by Killzone Kid http://killzonekid.com/arma-sc…a-string-within-a-string/
• [ADDED] Halo jump option from a helicopter when above 400m. @zabn
• [ADDED] Localization support added. @zabn @dayz10k
• [ADDED] Added Dutch localization. JoSchaap
• [ADDED] Added Russian localization. @VeryBigBro
• [ADDED] Added French localization. @th4z
• [ADDED] Added German localization. @kraZey
• [ADDED] Chernarus-Spawnselection and 1.8 GUI-Icons to the dayz_code.pbo - experienced server admins can use it. @Skaronator
• [ADDED] Global variable if player is fresh spawned. Can used for custom script like in spawn-camera script ("freshSpawn = 0" - Normal Spawn / 1 - fresh spawn as zombie / 2 - fresh spawn as player) @Skaronator
• [ADDED] Added 7 more male skins from Arma http://i.imgur.com/1b0n2Jy.png @axles @vbawol
• [ADDED] Added 8 more Trucks from ARMA: V3S_Civ, V3S_TK_EP1_DZE, V3S_RA_TK_GUE_EP1_DZE, UralCivil_DZE, UralCivil2_DZE, KamazOpen_DZE, MtvrRefuel_DZ, MTVR @vbawol
• [ADDED] Destroy tent option when you have a full Jerry Can and Matches. @vbawol
• [ADDED] Tag friendly system now stores your 5 most recent friends with your life. Building on another friends plot and you are already tagged you still need to look at the owner once to complete the handshake so that you can start building. Server admins can disable this with DZE_FriendlySaving = false; in the init.sqf @zabn @vbawol
• [ADDED] Player can now get crushed if they get out to close to a wall or building. Successful wall glitches now result in death ONLY if your get out position intersects a building. @vbawol
• [ADDED] Can now maintain lightpoles with a lightbub. @vbawol @dayz10k
• [ADDED] Directly Disconnect (back to lobby) if you press abort > yes - @Skaronator
• [ADDED] New Weapons, most of which are backpack compatible: M60, M240 scoped, M249 scoped, MG36 variants, RPK-74, M8 SAW, Bizon, Saiga12K, KSVK, M4+203 HOLO SD @dayz10k
• [ADDED] Extra security features. @facoptere
• [ADDED] Owner can now remove modular parts (walls, etc) without having to destroy them. NOTE: nothing is refunded/no rubble. @dayz10k
• [ADDED] Unlocking a vehicle should now show you which key was used (no more guessing game!) @vbawol @dayz10k
• [ADDED] Swinging melee weapons will cause your food/drink to drop faster than normal. Attepting to crack locks over time will cause your food/drink to drop as well. @vbawol
• [ADDED] New building supplies (mortar, cinder, wood packs) to Wholesalers @dayz10k
• [ADDED] Area maintenance of bases @vos (Axe Cop) @dayz10k
• [UPDATED] Server can now control now fast the periodic client save interval is on the fly. Actual server fps is used to determine how fast the clients can update min 10 seconds max 60 seconds.
• [UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent humanity loss from killing player zombies and give a small humanity increase. @Armifer
• [UPDATED] Trading log-system (server-side) was improved. @Skaronator
• [UPDATED] Back-end loot configs and loot spawning rates. @vbawol
• [FIXED] Plot pole no longer falls over and can be destroyed but has armor=1000.
• [FIXED] Fixed unable being able to sell satchel charges. @vbawol
• [FIXED] Fix for diag_log statement when player buying vehicles @Torndeco
• [FIXED] Building on roads no longer allowed as it was intended. @dayz10k
• [FIXED] M4SPR spawns now with 30 Rnds Stanag mags and not anymore with 20 Rnds. @Skaronator
• [FIXED] Fixed expression error with vehicles/safes when loading a large inventory. @vbawol
• [FIXED] No more bleeding trees, rocks, etc with melee weapons from DayZ CE 1.8. @vbawol
• [FIXED] Variable added to player zombie vision to better support anti-hacks @Skaronator
• [FIXED] Lower chance to play fly sounds when near dead bodies. @vbawol
• [FIXED] Documents now examine one at a time, also fixes getting the same item for each document. @vbawol
• [FIXED] Server now only saves the first 20 magazines on disconnect to prevent saving items in overflow that can cause player inventory corruption. @vbawol
• [FIXED] Zombies no longer attack players unless they have true line of sight. @vbawol
• [FIXED] RPT error on all clients when dragging a player. @zabn
• [FIXED] Reduced zombie attack ranges back to normal levels since it is no longer needed due to removal of vilas vehicles. @vbawol
• [FIXED] Small typo in Axeman's tower light code was preventing it from working. @Torndeco
• [FIXED] Case sensitivity issues with last versions SQL update calls.
• [FIXED] Recent Murders on the Murder Board in trader cities now works properly. @vbawol
• [CHANGED] Trader menu "Buy" button will now disable or grey out if you do not have the correct funds available.
• [CHANGED] Metals can now be converted from 10oz to 1oz without tools or the need for a fire. @vbawol
• [CHANGED] Mission name and descriptions now conform to template. @dayz10k
• [CHANGED] Increased armor levels on wooded modular base building objects by 300%.
• [CHANGED] Increased armor levels on cinder and metal modular base building objects by 20%.
• [CHANGED] Removed 12m restriction of other players when buying and selling vehicles. Added requirement that you must be the last to get in the drivers seat to sell the vehicle.
• [CHANGED] Opening supply crate now returns a empty supply crate. @dayz10k
• [CHANGED] Updated Makarov, MakarovSD, and M1911 damage settings to the same as DayZ CE 1.8. @vbawol
• [CHANGED] Base building enhancements and changed count down timer. @zabn
• [CHANGED] Base Building now requires a plot pole again. @vbawol
• [CHANGED] Backpack pickup method @vbawol
• [REMOVED] Dust effect from 1.0.2.5 removed.
• [REMOVED] Unused code and images removed @Skaronator
• [REMOVED] Map markers for other players and empty vehicles (blue/orange/green dots & vehicles) @Skaronator
• [REMOVED] Removed humanity heartbeat code @vbawol
• [REMOVED] Road Cones at Bash and Klen traders that would cause Vodniks to spawn in and launch vertically. @dayz10k -
CHANGE LOG 1.0.3.1
• [ADDED] Proper mission file support and bikeys for SMD Sara A2 http://forums.bistudio.com/sho…-Map-Port-Initial-Release
• [ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k
• [ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol
• [ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre
• [ADDED] Added Czech localization Credits: GeodarCZ, Brovns, Doomscythe
• [ADDED] DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol
• [ADDED] Bell 47/H-13 Helicopter by hcpookie http://www.armaholic.com/page.php?id=22143
• [FIXED] Incorporated DayZ CE skin changing routines for melee weapons and add back actions after skin changes. @dayz10k
• [FIXED] Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k
• [FIXED] Optimized RoadFlare/chemlight JIP code to use only one allMissionObjects call instead of two. @vbawol
• [FIXED] dayz_minpos was incorrectly set to 0 for chernarus and should have been -1 or less. @vbawol
• [FIXED] Fixed some typos in Sahrani mission files. @vbawol
• [FIXED] Removed radar from GAZ Vodnik. @dayz10k
• [FIXED] Incorrect call compile paths for tavi traders.
• [FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol
• [FIXED] Fixed two createvehicle calls for weapon spawn_loot. @Torndeco
• [FIXED] Building count limiter was using wrong position command now uses correct one. @vbawol
• [FIXED] Fire requirement for crafting can now be used off the ground without issues. @vbawol
• [CHANGED] setdamage.txt fixes for hatched/chainsaw - scripts.txt and publicVariable.txt updated. @infiSTAR
• [CHANGED] Increased chances for silver and gold mine veins.@vbawol
• [CHANGED] Lower plank pack spawn chance raise sledge handle and fishing pole chances in farm spawns. @vbawol
• [CHANGED] Must drop backpack or filled chainsaw before you can change clothes. @vbawol
• [CHANGED] Removed 10m check for nearby players when changing clothes. @vbawol
• [CHANGED] Null cleanup was not working as intended disabled by default needs further testing. @vbawol
• [CHANGED] Lower zombie attack range and made static at 2.5m. @vbawol
• [CHANGED] Restructured server files. @vbawol
• [INFO] Models/textures by Paul Tomany. @Sequisha.
• [INFO] Special thanks to http://bmrf.me/ for hosting our development server.
• [REMOVED] Many unneeded diag_log calls removed.