DayZ Epoch 1.0.2
http://board.germandayz.de/ind…ownloads;sa=view;down=143
[li][ADDED] Can now convert engines and fuel tank parts for scrap metal. requires workbench/workshop.[/li]
[li][ADDED] Building maintenance: You can now reset the timestamp and damage on base items by using parts like lumber, plywood, and scrap metal.[/li]
[li][ADDED] Level 1 Modular building http://dayzepoch.com/wiki/index.php/Modular_Building_System components by Paul Tomany.[/li]
[li][ADDED] In-place upgrade system for some base building items like wood doorways > door > locked door.[/li]
[li][ADDED] Combination lock by Paul Tomany that has 1% chance to spawn on worker zombies.[/li]
[li][ADDED] Swapped some zombies with their 1.7.7 counterparts that are harder to kill.[/li]
[li][ADDED] Death/Murder board ui http://puu.sh/47I8f.jpg by @maca134.[/li]
[li][ADDED] Improved trader menus by @maca134.[/li]
[li][ADDED] Lockbox that holds 50 mags, 20, weapons, and 5 backpacks rare spawn on business suit zombie.[/li]
[li][ADDED] Added some more bulk supply crates to wholesaler: bulk_ItemTankTrap, bulk_ItemWire, bulk_PartGeneric.[/li]
[li][ADDED] Health regeneration! Only if thirst and hunger are above 90% and you are not: in pain, infected, or bleeding (still using placeholder models).[/li]
[li][ADDED] Added harvesting of plants: Pumpkins, Sunflower Seeds, and Hemp using right click on hunting knife.[/li]
[li][ADDED] Triple H-barrier craft-able with 3x ItemSandbagLarge = ItemSandbagExLarge (Land_HBarrier3_DZ).[/li]
[li][ADDED] Unique ID added to vehicle keys used better to identify keys.[/li]
[li][ADDED] GPS to armored SUV.[/li]
[li][ADDED] Experimental 999,998 custom SQL support thanks to @maca134 (This will not yet be shipped as it needs more testing).[/li]
[li][ADDED] Better cleanup methods thanks to dayzero/Tansien http://zombies.nu.[/li]
[li][ADDED] Building can now happen anywhere you can control the Z axis with numpad 8 = up numpad = 2 = down and numpad 5 to start building, ESC to cancel, numpad 4 and 6 flip the orientation.[/li]
[li][ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within the bounding box of the model.[/li]
[li][ADDED] Ability for fuel trucks to fill nearby vehicles 30m when engine is running.[/li]
[li][FIXED] Removed repair action from tow truck with VIL_asistvan_DZE.[/li]
[li][FIXED] incorrect gold remove option on empty briefcase should have been add x 10.[/li]
[li][FIXED] Server side cleanup and time sync was not running.[/li]
[li][FIXED] Battleye kicks for CSJ gyro push and rotate options.[/li]
[li][FIXED] Issues with buying and selling helicopters at bandit and hero camps.[/li]
[li][CHANGED] Updated supply crate model thanks to Paul Tomany.[/li]
[li][UPDATED] RF3 Realism weights updated to include new items.[/li]
[li][CHANGED] Empty briefcase now has rare chance to spawn on a business suit zombie.[/li]
[li][CHANGED] If you are the owner of an object there will be no chance of breaking tools.[/li]
[li][CHANGED] fixed pricing on some trader items thanks to @jobster[/li]
[li][CHANGED] Removed plot pole requirement to build. Plot pole is still used to prevent others from building and to increase item deconstruction times.[/li]
[li][CHANGED] Reduced recipe requirement for canvas to 2 Clothing instead of 4.[/li]
[li][CHANGED] Stick Fence recipe changed to not require supply crate.[/li]
[li][CHANGED] Crafting recipe for small Camo Nets reduced to 2 x ItemTent and 2 x ItemPole was 4.[/li]
[li][CHANGED] Lowered crafting recipe requirements for empty supply crate to 2 x lumber + 1 scrap metal.[/li]
[li][CHANGED] Sandbag nest now requires workshop/workbench to craft.[/li]
[li][CHANGED] Can now fill empty fuel barrels on standard fuel tanks.[/li]
[li][CHANGED] Increased range of crafting from 2m to 3m.[/li]
[li][CHANGED] Increased range of power assisted auto refuel from 10m to 30m.[/li]
[li][CHANGED] Reworked Epoch events scheduler and made it more accurate.[/li]
[li][CHANGED] Recent death board text change to say Recent Murders.[/li]
[li][REMOVED] low humanity target heartbeat system.[/li]
[li][REMOVED] Road debris no longer spawn loot, helps with performance and we have added extra loot positions in the world.[/li]
[li][REMOVED] Automatic humanity uptick if lower than 2500. [/li]