Neue Scripts:
-Auto Refuel ✔
-Lift/Towing ✔
-Robe ✔
Werden noch eingebaut:
-Secret Island
-Animated Crash Sites
-More Crash Sites
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Neues Benutzerkonto erstellenNeue Scripts:
-Auto Refuel ✔
-Lift/Towing ✔
-Robe ✔
Werden noch eingebaut:
-Secret Island
-Animated Crash Sites
-More Crash Sites
Neue Scripts:
-Auto Refuel ✔
-Lift/Towing ✔
-Robe ✔
-Ladebildschirm✔
-New Intro✔
Werden noch eingebaut:
-Secret Island
-Animated Crash Sites
-More Crash Sites
Neue Scripts:
-Auto Refuel ✔
-Lift/Towing ✔
-Robe ✔
-Ladebildschirm ✔
-New Intro ✔
Werden noch eingebaut:
-Secret Island
-Animated Crash Sites
-More Crash Sites
Bruecke nach Skalisty wurde eingefuegt
Stadt mit Ai Groups
Neue Study Body funktion
Neue lustige Burg
Das überfahren und beballern in den Trader Cities ist nun NICHT mehr moeglich =)
Und nooooch vieeeeeles mehr einfach mal rausfinden =)
Server wurde auf Version 1.0.1.4 gepatcht
CHANGE LOG :
[FIXED] Prevent player zombies from getting any default loadouts.
[FIXED] Bad vehicle type message when using default loadout override and no backpack.
[FIXED] dayz_zedsAttackVehicles logic was reversed fixed now so that true = attack vehicles.
[ADDED] Safes now have a keypad GUI. Simply click on the numbers to enter your combo and then press #. https://www.dropbox..../Untitled-1.jpg
[ADDED] Tons of awesome cars by vilas from http://www.armaholic...ge.php?id=17447
[FIXED] Models needed extra variable to prevent being sunk into the ground.
[CHANGED] Bleeding duration reduced to minimum of 30 sec and max of 330 seconds. Before it was min 100 max 500.
[ADDED] When kneeling bleeding per second is reduced by 50%.
[ADDED] When crawling bleeding per second is reduced by 75%.
[ADDED] When changing locations the locations name will display in the bottom right.
[CHANGED] Replaced m107 with BAF_LRR_scoped.
[CHANGED] Replaced as50 with AK_107_PSO. TODO
[FIXED] Lock vehicle no longer shows on killed vehicles.
[ADDED] Disabled purchased vehicle parachute spawning by default added variable DZE_TRADER_SPAWNMODE = true; to enable. (Default: false)
[CHANGED] Plot pole has changed to another model a "no entry" sign and can be removed by anyone. When done building take your plot pole with you, if it isn't yours remove it and put it back down again.
[ADDED] Loot positions on top of some tables.
[ADDED] Briefcase that can hold up to 10 x 10oz Gold Bars or 100oz.
[ADDED] Full moon nights as option with dayz_fullMoonNights = true;
[CHANGED] Can no longer Salvage vehicle parts with 0 damage. Fixes bugged hitpoints and duping.
[REMOVED] Remove all crates of toolbelt items. This was just to add stock to traders and since most servers are now auto stocking them at the traders its not needed and cumbersome to use.
[CHANGED] Generator can only be built within 30m of gas stations that say "Needs Power".
[CHANGED] Moved light bulb to farm loot table as it was to common on trash loots.
[ADDED] Fuel pump can be built near standard fuel source (i.e. rusty tanks) then powered with a generator to make a refuel station.
[CHANGED] R3f realism tiredness system no longer uses fade to black, changed to use standard dayz shaking and knockouts.
[ADDED] Reset tiredness when you take painkillers.
[ADDED] Reset tiredness when you sleep at a tent.
[ADDED] added back fixed rbull soda and added new can orange sherbet
[ADDED] Epoch aura, bandits will now have a red orb attached to wrist and can only be seen if you have line of sight.
[ADDED] Epoch aura, heros will now have a blue orb attached to wrist and can only be seen if you have line of sight.
[CHANGED] Tag friendly system now makes orb green.
[CHANGED] Purchased vehicles now spawn locked
[FIXED] purchased vehicles from prevent locked vehicles without
[ADDED] Increased chance to catch fish from a boat, fish should also gets deposited into the vehicle.
[ADDED] ItemBriefcaseEmpty to new office loot table based on residential.
[ADDED] Scream when knocked out from being overburdened.
[CHANGED] Zeds no longer break windows and will not hit you if no windows are broken.
[UPDATED] batteye scripts
[ADDED] loot table for extra rare spawn of ItemFuelPump on Land_A_FuelStation_Build, Land_Ind_FuelStation_Build_EP1, Land_ibr_FuelStation_Build, Land_FuelStation_Build_PMC
[CHANGED]Lower chances of fuel barrels and generators on industrial.
[ADDED] New loot table for 4 hangar classes (Land_Hangar_2,Land_SS_hangar,Land_Mil_hangar_EP1,land_ibr_hangar) using military as base and added fuel barrel, fuel pump, vrotor
[CHANGED] Powered refuel now fills 10% capacity each animation.
[CHANGED] commented out many unneeded diag_logs
[CHANGED] bandit status is now at -5000 instead of -2000
[FIXED] Epoch aura orb should be deleted when player enters a vehicle and added back again after player gets out.
[FIXED] Migration of code into allowed pbos
[ADDED] Early support for Sahrani with traders, may still need balancing and additional loot positions. Next patch will have more support.
[UPDATED] All mission files updated with trader tid consolidation, color coding of markers to represent accepted humanity. http://dayzepoch.com...dex.php/Traders
[UPDATED] dynamic vehicle config changes to add new vehicles.
[CHANGED] all maps now have bandit/hero traders that deal in high end weapons and armed vehicles.
[ADDED] Chop wood now creates a pile of wood on the ground with progress counter. Thanks Krazey!
1.0.1.4
[FIXED] fixed model and texture paths for desert tent
[FIXED] fixed weaponholders configs for tents, etc.
[ADDED] 5+ humanity gain from killing zeds, -10 for gutting and +20 for exchanging zombie parts for biomeat.
[CHANGED] Removing any base building items or wrecks will now require a crowbar.
[CHANGED] Removing base building items now have a 10% chance to a break tool every stage of deconstructions.
[ADDED] New base building item Metal Panel http://dayzepoch.com...Metal_panel_kit
[CHANGED] All crafting that creates a supply crate now requires an empty supply crate. http://dayzepoch.com....php/Bulk_empty
[ADDED] Re enabling "force save %1" is now optional DZE_AllowForceSave = true;
[ADDED] Added cargo check back in can be disabled with DZE_AllowCargoCheck = false;
[ADDED] Trade metals menu can now trade 12 x 10oz gold bars into a full 100oz briefcase. (Briefcase costs 20oz of gold, your better off finding one.)
[FIXED] Urban girl texture path was incorrect.
[CHANGED] Standard helicrash spawn system replaced with epoch events http://dayzepoch.com...hp/Epoch_Events and now spawn with a 50% chance every 30 minutes. Thanks to maca134 for the help. Re-enable old method with OldHeliCrash = true;
[FIXED] battleye fix remote exec #0 when crashing airplane/heli.
[CHANGED] Helicopter crashes now have only the "HeliCrash" loot table like before.
[FIXED] Added missing items some traders and corrected case sensitivity issues for linux.
[CHANGED] Land_Hangar_2 back to industrial as MilitaryIndustrial was to OP.
[CHANGED] swapped some military loot with more industrial for MilitaryIndustrial loot table.
[ADDED] Jetski's by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
[ADDED] Workbench that can be built anywhere there is no plot pole and allows crafting. http://dayzepoch.com...#Wood_Workbench
[ADDED] Black market vendor the trader city Stary.
[ADDED] REsec and air destruction fixes from 177
[CHANGED] Default construction count lowered from 5 to 3.
[FIXED] fixed tag friendly system and epoch aura.
[CHANGED] Some recipes input and construction counts reduced.
Server fuer 1 Stunde Offline
Bug Fixxes
Rennt wieder !!
Server wird heute mittag fuer ca eine stunde offline gehen
es werden bugs gefixt wie basebuilding etc danach sollte alles wieder wie gewohnt laufen =)
Gesagt getan alles rennt wieder =)