Moin
Ich bin seit ein paar Tagen auf der suche nach einem Tutorial bzw. Hilfe um die Kill Message auf meinem Panthera Server ein/umzustellen.
Habe zwar schon Verweise zu dieser Seite im Nitrado Forum gefunden, https://github.com/ayan4m1/Day…/tree/master/pkg/killmsgs doch fehlt mir die Erfahrung und leider ausreichende Englishkenntnisse um damit was anfangen zu können :-[
Kann mir dort jemand bei helfen bzw. beispiele zeigen.
edit:
Habe auch folgende Einträge gefunden doch weis ich leider nicht wo ich das Eintrage (siehe oben)
private["_characterID","_minutes","_newObject","_playerID","_playerName","_playerID","_myGroup","_group","_victim", "_killer", "_weapon", "_message", "_distance","_loc_message","_victimName","_killerName"];
//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
_characterID = _this select 0;
_minutes = _this select 1;
_newObject = _this select 2;
_playerID = _this select 3;
_playerName = _this select 4;
_victim removeAllEventHandlers "MPHit";
_victim = _this select 2;
_victimName = _victim getVariable["bodyName", "nil"];
_killer = _victim getVariable["AttackedBy", "nil"];
_killerName = _victim getVariable["AttackedByName", "nil"];
// when a zombie kills a player _killer, _killerName and _weapon will be "nil"
// we can use this to determine a zombie kill and send a customized message for that. right now no killmsg means it was a zombie.
if (_killerName != "nil") then
{
_weapon = _victim getVariable["AttackedByWeapon", "nil"];
_distance = _victim getVariable["AttackedFromDistance", "nil"];
if (_victimName == _killerName) then
{
_message = format["%1 killed himself",_victimName];
_loc_message = format["PKILL: %1 killed himself", _victimName];
}
else
{
_message = format["%1 was killed by %2 with weapon %3",_victimName, _killerName, _weapon];
_loc_message = format["PKILL: %1 was killed by %2 with weapon %3 from %4m", _victimName, _killerName, _weapon, _distance];
};
diag_log _loc_message;
[nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
//[nil, nil, rHINT, _message] call RE;
// Cleanup
_victim setVariable["AttackedBy", "nil", true];
_victim setVariable["AttackedByName", "nil", true];
_victim setVariable["AttackedByWeapon", "nil", true];
_victim setVariable["AttackedFromDistance", "nil", true];
};
dayz_disco = dayz_disco - [_playerID];
_newObject setVariable["processedDeath",time];
/*
diag_log ("DW_DEBUG: (isnil _characterID): " + str(isnil "_characterID"));
if (isnil "_characterID") then {
diag_log ("DW_DEBUG: _newObject: " + str(_newObject));
};
*/
if !(isnil "_characterID") then {
if (_characterID != "0") then {
_key = format["CHILD:202:%1:%2:",_characterID,_minutes];
//diag_log ("HIVE: WRITE: "+ str(_key));
_key call server_hiveWrite;
} else {
deleteVehicle _newObject;
};
} else {
deleteVehicle _newObject;
};
diag_log ("PDEATH: Player Died " + _playerID);
/*
_eh = [_newObject] spawn {
_body = _this select 0;
_method = _body getVariable["deathType","unknown"];
_name = _body getVariable["bodyName","unknown"];
waitUntil{!isPlayer _body;sleep 1};
_body setVariable["deathType",_method,true];
_body setVariable["bodyName",_name,true];
diag_log ("PDEATH: Player Left Body " + _name);
};
*/
//dead_bodyCleanup set [count dead_bodyCleanup,_newObject];
LG Sven