Hallo Liebe Communety, brauche hilfe. Bei der Airdrop Mod wenn ich ein Item eingebe zum beispiel eine Waffe und der Airdrop kommt runter habe ich diese Waffe mehrmals will sie aber nur einmal drin haben . Was kann ich da machen?
Airdrop Mod es spawnt das selbe Item zu oft
- Fege
- Erledigt
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Vielen Dank mach ich heute abend
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Code
Alles anzeigen{ "Controls": { "Version": "1.21.07.20", "Interval": 60, "Mode": 3, "AD_LogManager": 1, "AD_LogAircraft": 1, "AD_LogContainer": 1, "MinimumPlayers": 1, "MaxBackupDays": 5, "MaxLogDays": 2, "SmokeTrails": 1 }, "Map": { "Width": 15360.0, "Height": 15360.0, "Offset": 1000.0 }, "Aircraft": { "AirSpeedKIAS": 150, "StartAltMSL": 2438, "DropAGL": 152, "DropOffset": -10, "DropAccuracy": 152, "TerrainFollowing": 0.5 }, "Messages": { "Mode": 3, "Duration": 15, "Proximity": 1500, "ImperialUnits": 0, "NotificationARGB": [ 255, 0, 100, 200 ] }, "Container": { "TriggerAGL": 3.0, "FallRate": 4.0, "StandUpTimer": 3.0, "SpawnMin": 1.0, "SpawnMax": 1.0, "SpawnOffset": 0.05000000074505806, "WindStrength": 0.10000000149011612, "Lifespan": 60 }, "Locations": [ { "Title": "City", "Zombies": [ "ZmbF_CitizenANormal_Beige", "ZmbF_CitizenANormal_Blue", "ZmbF_CitizenANormal_Brown", "ZmbF_CitizenBSkinny", "ZmbF_Clerk_Normal_Blue", "ZmbF_Clerk_Normal_Green", "ZmbF_Clerk_Normal_Red", "ZmbF_Clerk_Normal_White", "ZmbF_DoctorSkinny", "ZmbF_JoggerSkinny_Blue", "ZmbF_JoggerSkinny_Brown", "ZmbF_JoggerSkinny_Green", "ZmbF_JoggerSkinny_Red", "ZmbF_JournalistNormal_Blue", "ZmbF_JournalistNormal_Green", "ZmbF_JournalistNormal_Red", "ZmbF_JournalistNormal_White", "ZmbF_NurseFat", "ZmbF_ParamedicNormal_Blue", "ZmbF_ParamedicNormal_Green", "ZmbF_ParamedicNormal_Red", "ZmbF_PatientOld", "ZmbF_PoliceWomanNormal", "ZmbF_ShortSkirt_beige", "ZmbF_ShortSkirt_black", "ZmbF_ShortSkirt_brown", "ZmbF_ShortSkirt_checks", "ZmbF_ShortSkirt_green", "ZmbF_ShortSkirt_grey", "ZmbF_ShortSkirt_red", "ZmbF_ShortSkirt_stripes", "ZmbF_ShortSkirt_white", "ZmbF_ShortSkirt_yellow", "ZmbF_SkaterYoung_Brown", "ZmbF_SkaterYoung_Striped", "ZmbF_SkaterYoung_Violet", "ZmbM_CitizenASkinny_Blue", "ZmbM_CitizenASkinny_Brown", "ZmbM_CitizenASkinny_Grey", "ZmbM_CitizenASkinny_Red", "ZmbM_CitizenBFat_Blue", "ZmbM_CitizenBFat_Green", "ZmbM_CitizenBFat_Red", "ZmbM_ClerkFat_Brown", "ZmbM_ClerkFat_Grey", "ZmbM_ClerkFat_Khaki", "ZmbM_ClerkFat_White", "ZmbM_CommercialPilotOld_Blue", "ZmbM_CommercialPilotOld_Brown", "ZmbM_CommercialPilotOld_Grey", "ZmbM_CommercialPilotOld_Olive", "ZmbM_DoctorFat", "ZmbM_JacketNormal_greenchecks", "ZmbM_Jacket_beige", "ZmbM_Jacket_black", "ZmbM_Jacket_blue", "ZmbM_Jacket_bluechecks", "ZmbM_Jacket_brown", "ZmbM_Jacket_greenchecks", "ZmbM_Jacket_grey", "ZmbM_Jacket_khaki", "ZmbM_Jacket_magenta", "ZmbM_Jacket_stripes", "ZmbM_JoggerSkinny_Blue", "ZmbM_JoggerSkinny_Green", "ZmbM_JoggerSkinny_Red", "ZmbM_JournalistSkinny", "ZmbM_ParamedicNormal_Black", "ZmbM_ParamedicNormal_Blue", "ZmbM_ParamedicNormal_Green", "ZmbM_ParamedicNormal_Red", "ZmbM_PatientSkinny", "ZmbM_PatrolNormal_Autumn", "ZmbM_PatrolNormal_Flat", "ZmbM_PatrolNormal_PautRev", "ZmbM_PatrolNormal_Summer", "ZmbM_PolicemanFat", "ZmbM_PolicemanSpecForce", "ZmbM_PrisonerSkinny", "ZmbM_SkaterYoung_Blue", "ZmbM_SkaterYoung_Brown", "ZmbM_SkaterYoung_Green", "ZmbM_SkaterYoung_Grey" ] }, { "Title": "Country", "Zombies": [ "ZmbF_HikerSkinny_Blue", "ZmbF_HikerSkinny_Green", "ZmbF_HikerSkinny_Grey", "ZmbF_HikerSkinny_Red", "ZmbF_MilkMaidOld_Beige", "ZmbF_MilkMaidOld_Black", "ZmbF_MilkMaidOld_Green", "ZmbF_MilkMaidOld_Grey", "ZmbF_SurvivorNormal_Blue", "ZmbF_SurvivorNormal_Orange", "ZmbF_SurvivorNormal_Red", "ZmbF_SurvivorNormal_White", "ZmbF_VillagerOld_Blue", "ZmbF_VillagerOld_Green", "ZmbF_VillagerOld_Red", "ZmbF_VillagerOld_White", "ZmbM_FarmerFat_Beige", "ZmbM_FarmerFat_Blue", "ZmbM_FarmerFat_Brown", "ZmbM_FarmerFat_Green", "ZmbM_HermitSkinny_Beige", "ZmbM_HermitSkinny_Black", "ZmbM_HermitSkinny_Green", "ZmbM_HermitSkinny_Red", "ZmbM_HikerSkinny_Blue", "ZmbM_HikerSkinny_Green", "ZmbM_HikerSkinny_Yellow", "ZmbM_HunterOld_Autumn", "ZmbM_HunterOld_Spring", "ZmbM_HunterOld_Summer", "ZmbM_HunterOld_Winter", "ZmbM_MotobikerFat_Beige", "ZmbM_MotobikerFat_Black", "ZmbM_MotobikerFat_Blue", "ZmbM_SurvivorDean_Black", "ZmbM_SurvivorDean_Blue", "ZmbM_SurvivorDean_Grey", "ZmbM_VillagerOld_Blue", "ZmbM_VillagerOld_Green", "ZmbM_VillagerOld_White", "ZmbM_priestPopSkinny" ] }, { "Title": "Industrial", "Zombies": [ "ZmbF_BlueCollarFat_Green", "ZmbF_BlueCollarFat_Red", "ZmbF_BlueCollarFat_White", "ZmbF_MechanicNormal_Beige", "ZmbF_MechanicNormal_Green", "ZmbF_MechanicNormal_Grey", "ZmbF_MechanicNormal_Orange", "ZmbM_ConstrWorkerNormal_Beige", "ZmbM_ConstrWorkerNormal_Black", "ZmbM_ConstrWorkerNormal_Green", "ZmbM_ConstrWorkerNormal_Grey", "ZmbM_FirefighterNormal", "ZmbM_FishermanOld_Blue", "ZmbM_FishermanOld_Green", "ZmbM_FishermanOld_Grey", "ZmbM_FishermanOld_Red", "ZmbM_HandymanNormal_Beige", "ZmbM_HandymanNormal_Blue", "ZmbM_HandymanNormal_Green", "ZmbM_HandymanNormal_Grey", "ZmbM_HandymanNormal_White", "ZmbM_HeavyIndustryWorker", "ZmbM_MechanicSkinny_Blue", "ZmbM_MechanicSkinny_Green", "ZmbM_MechanicSkinny_Grey", "ZmbM_MechanicSkinny_Red", "ZmbM_OffshoreWorker_Green", "ZmbM_OffshoreWorker_Orange", "ZmbM_OffshoreWorker_Red", "ZmbM_OffshoreWorker_Yellow" ] }, { "Title": "Military", "Zombies": [ "ZmbM_PatrolNormal_Autumn", "ZmbM_PatrolNormal_Flat", "ZmbM_PatrolNormal_PautRev", "ZmbM_PatrolNormal_Summer", "ZmbM_SoldierNormal" ] }, { "Title": "Wolfpack", "Zombies": [ "Animal_CanisLupus_White", "Animal_UrsusArctos", "Animal_CanisLupus_Grey" ] } ], "DropZones": [ { "Title": "Player Called", "Location": "RANDOM", "DropType": "RANDOM", "X": 0.0, "Z": 0.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Balota", "Location": "Military", "DropType": "RANDOM", "X": 5043.0, "Z": 2505.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Berezino", "Location": "City", "DropType": "RANDOM", "X": 11464.0, "Z": 8908.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Chernogorks", "Location": "City", "DropType": "RANDOM", "X": 6128.0, "Z": 2497.0, "Zombies": 10, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Elektrozavodsk", "Location": "City", "DropType": "RANDOM", "X": 9371.0, "Z": 2229.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Krasnostav", "Location": "Military", "DropType": "RANDOM", "X": 12159.0, "Z": 12583.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Myshkino", "Location": "Country", "DropType": "RANDOM", "X": 2036.0, "Z": 7491.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Northwest Airfield", "Location": "Military", "DropType": "RANDOM", "X": 4807.0, "Z": 9812.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Novodmitrovsk", "Location": "City", "DropType": "RANDOM", "X": 11125.0, "Z": 14040.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Novy Sobor", "Location": "Country", "DropType": "RANDOM", "X": 7436.0, "Z": 7720.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Skalisty Island", "Location": "Country", "DropType": "RANDOM", "X": 13452.0, "Z": 3112.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Sosnovka", "Location": "Military", "DropType": "RANDOM", "X": 2700.0, "Z": 6193.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Stary Sobor", "Location": "Country", "DropType": "RANDOM", "X": 5823.0, "Z": 7764.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 }, { "Title": "Zelenogorks", "Location": "City", "DropType": "RANDOM", "X": 2351.0, "Z": 5393.0, "Zombies": 60, "Radius": 50, "DropAccuracy": 100 } ], "DropTypes": [ { "Title": "Military Weapons", "Container": "AirdropContainer", "Quantity": 20, "AddFlare": 10.0, "SpawnMin": 1.0, "SpawnMax": 1.0, "SpawnOffset": 0.05000000074505806, "Lifespan": 60, "Items": [ "Izh18", "Mossin9130", "AmmoBox_762x54_20Rnd", "AmmoBox_762x39_20Rnd", "M4A1", "BakedBeansCan", "WaterBottle", "FNX45", "Mag_STANAG_30Rnd", "AKM", "Mag_AKM_30Rnd", "Rice", "PowderedMilk", "Vodka" ] }, { "Title": "Food/Medical", "Container": "AirdropContainer_Medical", "Quantity": 20, "AddFlare": 10.0, "SpawnMin": 1.0, "SpawnMax": 1.0, "SpawnOffset": 0.05000000074505806, "Lifespan": 60, "Items": [ "Canteen", "PowderedMilk", "Marmalade", "BakedBeansCan", "PeachesCan", "SpaghettiCan", "TunaCan", "Pot", "VitaminBottle", "BoxCerealCrunchin", "TacticalBaconCan" ] }, { "Title": "Military Weapons", "Container": "AirdropContainer_Military", "Quantity": 20, "AddFlare": 10.0, "SpawnMin": 1.0, "SpawnMax": 1.0, "SpawnOffset": 0.05000000074505806, "Lifespan": 60, "Items": [ "SNAFUGevar_Black", "BakedBeansCan", "HuntingOptic", "SNAFUGevar_10rdMag", "SNAFU_ScarH_Black_Gun", "SNAFU_ScarH_100RND_Mag_Black", "M4T3NRDSOptic", "Battery9V", "mmg_gp_nvg_black", "NVGHeadstrap" ] } ], "VPP_Map": { "ExportMap": 0, "TitleMode": 0, "MapColor": [ 0, 0, 0 ], "MapIcon": "", "IsActive": 0, "Is3DActive": 0 } }
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Du gibst bei den DropTypes eine Quantity von 20 an aber nur 12 Items in der Auswahl. Natürlich wird so immer irgendetwas doppelt spawnen.
Ich empfehle dir das dazugehörige Handbuch. Das ist so umfangreich so das es eigentlich keine Frage mehr dazu geben sollte.
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Moin Fege,
in der Doku steht, dass Items mehrfach erscheinen können:
http://games.digiacom.com/Airdrop_Server_Guide.pdf
Quantity: Number of items to be spawned in the vicinity of the container when it touches down [integer].
NOTE
This value can be any positive value greater than or equal to 0 and can be less than or greater than the total number of items in the
list being spawned.
0 ... to spawn ALL items within the DropType.Items list (below)
10 ... to randomly spawn 10 items within the DropType.Items list (some items may be duplicated or not spawned at all depending on
Quantity and Items settings). -
Du gibst bei den DropTypes eine Quantity von 20 an aber nur 12 Items in der Auswahl. Natürlich wird so immer irgendetwas doppelt spawnen.
Ich empfehle dir das dazugehörige Handbuch. Das ist so umfangreich so das es eigentlich keine Frage mehr dazu geben sollte.
Moin Fege,
in der Doku steht, dass Items mehrfach erscheinen können:
http://games.digiacom.com/Airdrop_Server_Guide.pdf
Quantity: Number of items to be spawned in the vicinity of the container when it touches down [integer].
NOTE
This value can be any positive value greater than or equal to 0 and can be less than or greater than the total number of items in the
list being spawned.
0 ... to spawn ALL items within the DropType.Items list (below)
10 ... to randomly spawn 10 items within the DropType.Items list (some items may be duplicated or not spawned at all depending on
Quantity and Items settings).Dem ist nichts hinzuzufügen
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Danke für die Hilfe
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DagiWeh
Hat das Thema aus dem Forum Private Server Support nach Technik / Problembehebung / Support verschoben.