Hallo,
wir bauen gerade an eine paar Kleinigkeiten für den Server.
Leider bekommen ich bei Serverstart immer ein Meldung, dass unsere erstellte Mod die DZ_Gear haben möchte.
Kann mir vielleicht jemand sage, wo mein Fehler liegt ?
Code
class CfgPatches
{
class HKD_Stuff
{
units[]={};
weapons[]={};
requiredVersion=0.1;
requiredAddons[]=
{
"DZ_Characters",
"DZ_Gear",
"DZ_Data"
};
};
};
class CfgVehicles
{
class BeanieHat_ColorBase;
class LH_BeanieHat_Red_MK1: BeanieHat_ColorBase
{
scope=2;
displayName="Loothouse Beanie MK1";
descriptionShort="Headgear for real Lootkings";
itemsCargoSize[]={3,1};
heatIsolation=0.85;
visibilityModifier=0.85000002;
hiddenSelections[]=
{
"camoGround",
"camoMale",
"camoFemale"
};
hiddenSelectionsTextures[]=
{
"HKD_Stuff\Data\LH_beaniehat_red_co.paa",
"HKD_Stuff\Data\LH_beaniehat_red_co.paa",
"HKD_Stuff\Data\LH_beaniehat_red_co.paa"
};
attachments[]=
{
"Eyewear",
"Mask"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=1000;
healthLevels[]=
{
{
1,
{
"DZ\characters\headgear\data\BeanieHat.rvmat"
}
},
{
0.69999999,
{
"DZ\characters\headgear\data\BeanieHat.rvmat"
}
},
{
0.5,
{
"DZ\characters\headgear\data\BeanieHat_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\characters\headgear\data\BeanieHat_damage.rvmat"
}
},
{
0,
{
"DZ\characters\headgear\data\BeanieHat_destruct.rvmat"
};
};
};
};
};
};
};
class LH_BeanieHat_Red_MK2: BeanieHat_ColorBase
{
scope=2;
displayName="Loothouse Beanie MK2";
descriptionShort="Headgear for real Lootkings.";
itemsCargoSize[]={10,3};
heatIsolation=0.85;
visibilityModifier=0.85000002;
hiddenSelections[]=
{
"camoGround",
"camoMale",
"camoFemale"
};
hiddenSelectionsTextures[]=
{
"HKD_Stuff\Data\LH_beaniehat_red_co.paa",
"HKD_Stuff\Data\LH_beaniehat_red_co.paa",
"HKD_Stuff\Data\LH_beaniehat_red_co.paa"
};
attachments[]=
{
"Eyewear",
"Mask"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=2000;
healthLevels[]=
{
{
1,
{
"DZ\characters\headgear\data\BeanieHat.rvmat"
}
},
{
0.69999999,
{
"DZ\characters\headgear\data\BeanieHat.rvmat"
}
},
{
0.5,
{
"DZ\characters\headgear\data\BeanieHat_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\characters\headgear\data\BeanieHat_damage.rvmat"
}
},
{
0,
{
"DZ\characters\headgear\data\BeanieHat_destruct.rvmat"
};
};
};
};
};
};
};
class LH_BeanieHat_Red_MK3: BeanieHat_ColorBase
{
scope=2;
displayName="Loothouse Beanie MK3";
descriptionShort="Headgear for real Lootkings.";
itemsCargoSize[]={10,6};
heatIsolation=0.85;
visibilityModifier=0.85000002;
hiddenSelections[]=
{
"camoGround",
"camoMale",
"camoFemale"
};
hiddenSelectionsTextures[]=
{
"HKD_Stuff\Data\LH_beaniehat_red_co.paa",
"HKD_Stuff\Data\LH_beaniehat_red_co.paa",
"HKD_Stuff\Data\LH_beaniehat_red_co.paa"
};
attachments[]=
{
"Eyewear",
"Mask"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=3000;
healthLevels[]=
{
{
1,
{
"DZ\characters\headgear\data\BeanieHat.rvmat"
}
},
{
0.69999999,
{
"DZ\characters\headgear\data\BeanieHat.rvmat"
}
},
{
0.5,
{
"DZ\characters\headgear\data\BeanieHat_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\characters\headgear\data\BeanieHat_damage.rvmat"
}
},
{
0,
{
"DZ\characters\headgear\data\BeanieHat_destruct.rvmat"
};
};
};
};
};
};
};
class LH_BeanieHat_Red_MK4: BeanieHat_ColorBase
{
scope=2;
displayName="Loothouse Beanie MK4";
descriptionShort="90 Slots in a Beanie??? WTF!!!.";
itemsCargoSize[]={10,9};
heatIsolation=0.85;
visibilityModifier=0.85000002;
hiddenSelections[]=
{
"camoGround",
"camoMale",
"camoFemale"
};
hiddenSelectionsTextures[]=
{
"HKD_Stuff\Data\LH_beaniehat_red_co.paa",
"HKD_Stuff\Data\LH_beaniehat_red_co.paa",
"HKD_Stuff\Data\LH_beaniehat_red_co.paa"
};
attachments[]=
{
"Eyewear",
"Mask"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=4000;
healthLevels[]=
{
{
1,
{
"DZ\characters\headgear\data\BeanieHat.rvmat"
}
},
{
0.69999999,
{
"DZ\characters\headgear\data\BeanieHat.rvmat"
}
},
{
0.5,
{
"DZ\characters\headgear\data\BeanieHat_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\characters\headgear\data\BeanieHat_damage.rvmat"
}
},
{
0,
{
"DZ\characters\headgear\data\BeanieHat_destruct.rvmat"
};
};
};
};
};
};
};
class MountainBag_ColorBase;
class LH_MountainBag_BW_MK1: MountainBag_ColorBase
{
scope=2;
displayName="Loothouse Mountainbag MK1";
descriptionShort="A basic backpack for advanced looters."
itemsCargoSize[]={10,25};
attachments[]=
{
"Body",
"Legs",
"Feet"
};
hiddenSelectionsTextures[]=
{
"HKD_Stuff\Data\LH_mountain_black_co.paa",
"HKD_Stuff\Data\LH_mountain_black_co.paa",
"HKD_Stuff\Data\LH_mountain_black_co.paa"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=1000;
transferToAttachmentsCoef=0.5;
healthLevels[]=
{
{
1,
{
"DZ\Characters\backpacks\data\mountain.rvmat"
}
},
{
0.69999999,
{
"DZ\Characters\backpacks\data\mountain.rvmat"
}
},
{
0.5,
{
"DZ\Characters\backpacks\data\mountain_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\Characters\backpacks\data\mountain_damage.rvmat"
}
},
{
0,
{
"DZ\Characters\backpacks\data\mountain_destruct.rvmat"
};
};
};
};
};
};
};
class LH_MountainBag_BW_MK2: MountainBag_ColorBase
{
scope=2;
displayName="Loothouse Mountainbag MK2";
descriptionShort="A good backpack for advanced looters."
itemsCargoSize[]={10,50};
attachments[]=
{
"Body",
"Vest",
"Hips",
"Legs",
"Feet"
};
hiddenSelectionsTextures[]=
{
"HKD_Stuff\Data\LH_mountain_black_co.paa",
"HKD_Stuff\Data\LH_mountain_black_co.paa",
"HKD_Stuff\Data\LH_mountain_black_co.paa"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=2000;
transferToAttachmentsCoef=0.4;
healthLevels[]=
{
{
1,
{
"DZ\Characters\backpacks\data\mountain.rvmat"
}
},
{
0.69999999,
{
"DZ\Characters\backpacks\data\mountain.rvmat"
}
},
{
0.5,
{
"DZ\Characters\backpacks\data\mountain_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\Characters\backpacks\data\mountain_damage.rvmat"
}
},
{
0,
{
"DZ\Characters\backpacks\data\mountain_destruct.rvmat"
};
};
};
};
};
};
};
class LH_MountainBag_BW_MK3: MountainBag_ColorBase
{
scope=2;
displayName="Loothouse Mountainbag MK3";
descriptionShort="It's almost like a car on your back."
itemsCargoSize[]={10,75};
attachments[]=
{
"Shoulder",
"Body",
"Vest",
"Hips",
"Legs",
"Feet",
"Headgear",
"Belt_Left"
};
hiddenSelectionsTextures[]=
{
"HKD_Stuff\Data\LH_mountain_black_co.paa",
"HKD_Stuff\Data\LH_mountain_black_co.paa",
"HKD_Stuff\Data\LH_mountain_black_co.paa"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=3000;
transferToAttachmentsCoef=0.3;
healthLevels[]=
{
{
1,
{
"DZ\Characters\backpacks\data\mountain.rvmat"
}
},
{
0.69999999,
{
"DZ\Characters\backpacks\data\mountain.rvmat"
}
},
{
0.5,
{
"DZ\Characters\backpacks\data\mountain_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\Characters\backpacks\data\mountain_damage.rvmat"
}
},
{
0,
{
"DZ\Characters\backpacks\data\mountain_destruct.rvmat"
};
};
};
};
};
};
};
class LH_MountainBag_BW_MK4: MountainBag_ColorBase
{
scope=2;
displayName="Loothouse Mountainbag MK4";
descriptionShort="This is it!!! The Holy Grail of Backpacks. There is nothing better out there. There is an old myth of an MK5, but nobody has ever seen it."
itemsCargoSize[]={10,100};
attachments[]=
{
"Shoulder",
"Melee",
"Body",
"Vest",
"Hips",
"Legs",
"Feet",
"Headgear",
"Mask",
"Eyewear",
"Gloves",
"Armband",
"Belt_Left"
};
hiddenSelectionsTextures[]=
{
"HKD_Stuff\Data\LH_mountain_black_co.paa",
"HKD_Stuff\Data\LH_mountain_black_co.paa",
"HKD_Stuff\Data\LH_mountain_black_co.paa"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=5000;
transferToAttachmentsCoef=0.1;
healthLevels[]=
{
{
1,
{
"DZ\Characters\backpacks\data\mountain.rvmat"
}
},
{
0.69999999,
{
"DZ\Characters\backpacks\data\mountain.rvmat"
}
},
{
0.5,
{
"DZ\Characters\backpacks\data\mountain_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\Characters\backpacks\data\mountain_damage.rvmat"
}
},
{
0,
{
"DZ\Characters\backpacks\data\mountain_destruct.rvmat"
};
};
};
};
};
};
};
class LH_MountainBag_BW_MK5: MountainBag_ColorBase
{
scope=2;
displayName="Loothouse Mountainbag MK5";
descriptionShort="This is just insane... It's a truck on your back. Who needs a base when you have this backpack?"
itemsCargoSize[]={10,100};
attachments[]=
{
"Shoulder",
"Melee",
"Body",
"Vest",
"Hips",
"Legs",
"Feet",
"Headgear",
"Mask",
"Eyewear",
"Gloves",
"Armband",
"Belt_Left",
"Truck_01_WoodenCrate1",
"Truck_01_WoodenCrate2",
"Truck_01_WoodenCrate3",
"Truck_01_WoodenCrate4",
"Truck_01_Barrel1",
"Truck_01_Barrel2",
"Truck_01_Barrel3",
"Truck_01_Barrel4"
};
hiddenSelectionsTextures[]=
{
"HKD_Stuff\Data\LH_mountain_black_co.paa",
"HKD_Stuff\Data\LH_mountain_black_co.paa",
"HKD_Stuff\Data\LH_mountain_black_co.paa"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=10000;
transferToAttachmentsCoef=0.1;
healthLevels[]=
{
{
1,
{
"DZ\Characters\backpacks\data\mountain.rvmat"
}
},
{
0.69999999,
{
"DZ\Characters\backpacks\data\mountain.rvmat"
}
},
{
0.5,
{
"DZ\Characters\backpacks\data\mountain_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\Characters\backpacks\data\mountain_damage.rvmat"
}
},
{
0,
{
"DZ\Characters\backpacks\data\mountain_destruct.rvmat"
};
};
};
};
};
};
};
class Container_Base;
class LH_WoodenCrate_Red: Container_Base
{
scope=2;
displayName="Reward Crate";
descriptionShort="A suitable container for your rewards.";
model="\DZ\gear\camping\wooden_case.p3d";
hologramMaterial="wooden_case";
hologramMaterialPath="dz\gear\camping\data";
slopeTolerance=0.40000001;
yawPitchRollLimit[]={45,45,45};
inventorySlot[]=
{
"Truck_01_WoodenCrate1",
"Truck_01_WoodenCrate2",
"Truck_01_WoodenCrate3",
"Truck_01_WoodenCrate4"
};
weight=10000;
itemSize[]={10,5};
itemBehaviour=0;
carveNavmesh=1;
canBeDigged=1;
rotationFlags=2;
hiddenSelections[]=
{
"camoGround"
};
hiddenSelectionsTextures[]=
{
"HKD_Stuff\Data\LH_wooden_case_red_co.paa"
};
class DamageSystem
{
class GlobalHealth
{
class Health
{
hitpoints=1000;
transferToAttachmentsCoef=0.059999999;
healthLevels[]=
{
{
1,
{
"DZ\gear\camping\data\wooden_case.rvmat"
}
},
{
0.69999999,
{
"DZ\gear\camping\data\wooden_case.rvmat"
}
},
{
0.5,
{
"DZ\gear\camping\data\wooden_case_damage.rvmat"
}
},
{
0.30000001,
{
"DZ\gear\camping\data\wooden_case_damage.rvmat"
}
},
{
0,
{
"DZ\gear\camping\data\wooden_case_destruct.rvmat"
}
}
};
};
};
class GlobalArmor
{
class FragGrenade
{
class Health
{
damage=8;
};
class Blood
{
damage=8;
};
class Shock
{
damage=8;
};
};
};
};
class Cargo
{
itemsCargoSize[]={10,6};
openable=0;
allowOwnedCargoManipulation=1;
};
class AnimEvents
{
class SoundWeapon
{
class movement
{
soundSet="seachest_movement_SoundSet";
id=1;
};
class pickUpItem_Light
{
soundSet="pickUpSeaChest_SoundSet";
id=796;
};
class pickUpItem
{
soundSet="pickUpSeaChest_SoundSet";
id=797;
};
class drop
{
soundset="seachest_drop_SoundSet";
id=898;
};
};
};
};
}
Alles anzeigen