Hallo liebe Community,
ich habe folgendes Problem. Ich wollte bei uns auf dem Server die Cigarettes einfügen. Gesagt getan nur dann habe ich jedesmal das Problem, das alle Autos sowie die Lkw´s weg sind. Die privaten und die neugespawnten.
Ich verstehe nicht wieso den die Cigarettes haben rein garnix mit den Auto zu tun.
Wo ist da das Problem ?
Hier mal die event.xml in der sich am ende der Eintrag mit den Cigarettes befindet.---->
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<events>
<event name="AmbientHen">
<nominal>30</nominal>
<min>25</min>
<max>50</max>
<restock>15</restock>
<saferadius>40</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_GallusGallusDomesticus"/>
<child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Brown"/>
<child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_Spotted"/>
<child lootmax="0" lootmin="0" max="4" min="1" type="Animal_GallusGallusDomesticusF_White"/>
</children>
<cost/></event>
<event name="AmbientTest">
<nominal>10</nominal>
<min>0</min>
<max>50</max>
<restock>0</restock>
<saferadius>5</saferadius>
<distanceradius>1</distanceradius>
<cleanupradius>10</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>parent</limit>
<active>0</active>
<children/>
<cost/></event>
<event name="AnimalBear">
<nominal>200</nominal>
<min>150</min>
<max>80</max>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_UrsusArctos"/>
</children>
<cost/></event>
<event name="AnimalCow">
<nominal>50</nominal>
<min>40</min>
<max>40</max>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_BosTaurusF_Brown"/>
<child lootmax="0" lootmin="0" max="2" min="0" type="Animal_BosTaurusF_Spotted"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurusF_White"/>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_BosTaurus_Brown"/>
<child lootmax="0" lootmin="0" max="2" min="0" type="Animal_BosTaurus_Spotted"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_BosTaurus_White"/>
</children>
<cost/></event>
<event name="AnimalDeer">
<nominal>50</nominal>
<min>40</min>
<max>40</max>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CervusElaphus"/>
<child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CervusElaphusF"/>
</children>
<cost/></event>
<event name="AnimalGoat">
<nominal>30</nominal>
<min>20</min>
<max>25</max>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="1" type="Animal_CapraHircusF"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Black"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_Brown"/>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapraHircus_White"/>
</children>
<cost/></event>
<event name="AnimalPig">
<nominal>40</nominal>
<min>30</min>
<max>30</max>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_SusDomesticus"/>
</children>
<cost/></event>
<event name="AnimalRoeDeer">
<nominal>40</nominal>
<min>30</min>
<max>35</max>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_CapreolusCapreolus"/>
<child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CapreolusCapreolusF"/>
</children>
<cost/></event>
<event name="AnimalSheep">
<nominal>40</nominal>
<min>30</min>
<max>35</max>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="1" min="0" type="Animal_OvisAries"/>
<child lootmax="0" lootmin="0" max="2" min="1" type="Animal_OvisAriesF"/>
</children>
<cost/></event>
<event name="AnimalWildBoar">
<nominal>50</nominal>
<min>40</min>
<max>40</max>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="3" min="1" type="Animal_SusScrofa"/>
</children>
<cost/></event>
<event name="AnimalWolf">
<nominal>50</nominal>
<min>40</min>
<max>35</max>
<restock>0</restock>
<saferadius>200</saferadius>
<distanceradius>0</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="3" min="2" type="Animal_CanisLupus_Grey"/>
<child lootmax="0" lootmin="0" max="3" min="1" type="Animal_CanisLupus_White"/>
</children>
<cost/></event>
<event name="InfectedArmy">
<nominal>80</nominal>
<min>65</min>
<max>250</max>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="30" type="ZmbM_PatrolNormal_Autumn"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Flat"/>
<child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PatrolNormal_Summer"/>
<child lootmax="5" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Desert"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_usSoldier_normal_Woodland"/>
</children>
<cost/></event>
<event name="InfectedCity">
<nominal>80</nominal>
<min>65</min>
<max>250</max>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_White"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenANormal_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_CitizenBSkinny"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_Clerk_Normal_White"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_JournalistNormal_White"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_beige"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_black"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_brown"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_checks"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_stripes"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_white"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_ShortSkirt_yellow"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Striped"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SkaterYoung_Violet"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Orange"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_SurvivorNormal_White"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenASkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CitizenBFat_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_Khaki"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ClerkFat_White"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_CommercialPilotOld_Olive"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_beige"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_black"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_bluechecks"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_brown"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_greenchecks"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_khaki"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_magenta"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_stripes"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_JournalistSkinny"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MotobikerFat_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MotobikerFat_Black"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_SkaterYoung_Grey"/>
</children>
<cost/></event>
<event name="InfectedFirefighter">
<nominal>80</nominal>
<min>65</min>
<max>100</max>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_FirefighterNormal"/>
</children>
<cost/></event>
<event name="InfectedIndustrial">
<nominal>80</nominal>
<min>65</min>
<max>100</max>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_BlueCollarFat_White"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_MechanicNormal_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_MechanicNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_MechanicNormal_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_MechanicNormal_Orange"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ConstrWorkerNormal_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ConstrWorkerNormal_Black"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ConstrWorkerNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_ConstrWorkerNormal_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HandymanNormal_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HandymanNormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HandymanNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HandymanNormal_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HandymanNormal_White"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HeavyIndustryWorker"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MechanicSkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MechanicSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MechanicSkinny_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_MechanicSkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_OffshoreWorker_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_OffshoreWorker_Orange"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_OffshoreWorker_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_OffshoreWorker_Yellow"/>
</children>
<cost/></event>
<event name="InfectedMedic">
<nominal>80</nominal>
<min>65</min>
<max>100</max>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="20" type="ZmbF_DoctorSkinny"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_NurseFat"/>
<child lootmax="5" lootmin="0" max="0" min="15" type="ZmbF_ParamedicNormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbF_ParamedicNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbF_ParamedicNormal_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_PatientOld"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_DoctorFat"/>
<child lootmax="5" lootmin="0" max="0" min="15" type="ZmbM_ParamedicNormal_Black"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_ParamedicNormal_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_ParamedicNormal_Green"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_ParamedicNormal_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_PatientSkinny"/>
</children>
<cost/></event>
<event name="InfectedPolice">
<nominal>80</nominal>
<min>65</min>
<max>100</max>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="40" type="ZmbF_PoliceWomanNormal"/>
<child lootmax="5" lootmin="0" max="0" min="40" type="ZmbM_PolicemanFat"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_PolicemanSpecForce"/>
</children>
<cost/></event>
<event name="InfectedPrisoner">
<nominal>80</nominal>
<min>65</min>
<max>100</max>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_PrisonerSkinny"/>
</children>
<cost/></event>
<event name="InfectedReligious">
<nominal>80</nominal>
<min>65</min>
<max>100</max>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="100" type="ZmbM_priestPopSkinny"/>
</children>
<cost/></event>
<event name="InfectedSolitude">
<nominal>80</nominal>
<min>65</min>
<max>100</max>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_HikerSkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_FishermanOld_Red"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_HermitSkinny_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_HermitSkinny_Black"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_HermitSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="10" type="ZmbM_HermitSkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HikerSkinny_Yellow"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Autumn"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Spring"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Summer"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_HunterOld_Winter"/>
</children>
<cost/></event>
<event name="InfectedVillage">
<nominal>80</nominal>
<min>65</min>
<max>100</max>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbF_JoggerSkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbF_JoggerSkinny_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbF_JoggerSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbF_JoggerSkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_MilkMaidOld_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_MilkMaidOld_Black"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_MilkMaidOld_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_MilkMaidOld_Grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_VillagerOld_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_VillagerOld_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_VillagerOld_Red"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbF_VillagerOld_White"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_FarmerFat_Beige"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_FarmerFat_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_FarmerFat_Brown"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_FarmerFat_Green"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_beige"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_black"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_blue"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_bluechecks"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_brown"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_greenchecks"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_grey"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_khaki"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_magenta"/>
<child lootmax="5" lootmin="0" max="0" min="5" type="ZmbM_Jacket_stripes"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_JoggerSkinny_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_JoggerSkinny_Green"/>
<child lootmax="5" lootmin="0" max="0" min="6" type="ZmbM_JoggerSkinny_Red"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_VillagerOld_Blue"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_VillagerOld_Green"/>
<child lootmax="5" lootmin="0" max="0" min="8" type="ZmbM_VillagerOld_White"/>
</children>
<cost/></event>
<event name="ItemPlanks">
<nominal>150</nominal>
<min>140</min>
<max>50</max>
<restock>0</restock>
<saferadius>250</saferadius>
<distanceradius>20</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/>
</children>
<cost/></event>
<event name="Loot">
<nominal>30</nominal>
<min>25</min>
<max>25</max>
<restock>0</restock>
<saferadius>250</saferadius>
<distanceradius>20</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children/>
<cost/></event>
<event name="StaticChristmasTree">
<nominal>60</nominal>
<min>55</min>
<max>0</max>
<restock>850000</restock>
<saferadius>100</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>2500</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>uniform</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="17" min="17" type="ChristmasTree_Green"/>
</children>
<cost/></event>
<event name="StaticFridgeTest">
<nominal>10</nominal>
<min>10</min>
<max>5</max>
<restock>850000</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>0</cleanupradius>
<flags deletable="1" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children/>
<cost/></event>
<event name="StaticHeliCrash">
<nominal>200</nominal>
<min>150</min>
<max>100</max>
<restock>0</restock>
<saferadius>1000</saferadius>
<distanceradius>1000</distanceradius>
<cleanupradius>1000</cleanupradius>
<secondary>InfectedArmy</secondary>
<flags deletable="1" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="20" lootmin="10" max="3" min="1" type="Wreck_Mi8"/>
<child lootmax="20" lootmin="10" max="3" min="1" type="Wreck_UH1Y"/>
</children>
<cost/></event>
<event name="StaticPoliceCar">
<nominal>10</nominal>
<min>0</min>
<max>0</max>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="1" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="3" max="10" min="10" type="Land_Wreck_Volha_Police"/>
</children>
<cost/></event>
<event name="StaticSmallBoat">
<nominal>100</nominal>
<min>90</min>
<max>20</max>
<restock>8000</restock>
<saferadius>100</saferadius>
<distanceradius>250</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="1" init_random="0" remove_damaged="0"/>
<position>fixed</position>
<limit>child</limit>
<active>1</active>
<children/>
<cost/></event>
<event name="TrajectoryConiferous">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="BoletusMushroom"/>
<child lootmax="0" lootmin="0" max="0" min="0" type="MacrolepiotaMushroom"/>
</children>
<cost/></event>
<event name="TrajectoryDeciduous">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="LactariusMushroom"/>
</children>
<cost/></event>
<event name="TrajectoryHumus">
<nominal>140</nominal>
<min>2</min>
<max>4</max>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="AgaricusMushroom"/>
<child lootmax="0" lootmin="0" max="0" min="0" type="PleurotusMushroom"/>
</children>
<cost/></event>
<event name="TrajectoryStones">
<nominal>100</nominal>
<min>1</min>
<max>3</max>
<restock>0</restock>
<saferadius>25</saferadius>
<distanceradius>100</distanceradius>
<cleanupradius>25</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="0"/>
<position>player</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="0" type="SmallStone"/>
</children>
<cost/></event>
<event name="VehicleCivilianSedan">
<nominal>80</nominal>
<min>70</min>
<max>65</max>
<restock>0</restock>
<saferadius>1</saferadius>
<distanceradius>1</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="20" min="20" type="CivilianSedan"/>
<child lootmax="0" lootmin="0" max="20" min="20" type="CivilianSedan_Black"/>
<child lootmax="0" lootmin="0" max="15" min="15" type="CivilianSedan_Wine"/>
</children>
<cost/></event>
<event name="VehicleHatchback02">
<nominal>80</nominal>
<min>70</min>
<max>66</max>
<restock>0</restock>
<saferadius>1</saferadius>
<distanceradius>1</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="20" min="20" type="Hatchback_02"/>
<child lootmax="0" lootmin="0" max="20" min="20" type="Hatchback_02_Black"/>
<child lootmax="0" lootmin="0" max="16" min="16" type="Hatchback_02_Blue"/>
</children>
<cost/></event>
<event name="VehicleOffroadHatchback">
<nominal>90</nominal>
<min>85</min>
<max>91</max>
<restock>0</restock>
<saferadius>1</saferadius>
<distanceradius>1</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="30" min="30" type="OffroadHatchback"/>
<child lootmax="0" lootmin="0" max="30" min="30" type="OffroadHatchback_Blue"/>
<child lootmax="0" lootmin="0" max="21" min="21" type="OffroadHatchback_White"/>
</children>
<cost/></event>
<event name="VehicleSedan02">
<nominal>59</nominal>
<min>59</min>
<max>69</max>
<restock>0</restock>
<saferadius>1</saferadius>
<distanceradius>1</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>fixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="20" min="20" type="Sedan_02"/>
<child lootmax="0" lootmin="0" max="20" min="20" type="Sedan_02_Grey"/>
<child lootmax="0" lootmin="0" max="19" min="19" type="Sedan_02_Red"/>
</children>
<cost/></event>
<event name="VehicleTruck01">
<nominal>110</nominal>
<min>100</min>
<max>105</max>
<restock>0</restock>
<saferadius>500</saferadius>
<distanceradius>500</distanceradius>
<cleanupradius>200</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>mixed</position>
<limit>mixed</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="70" min="60" type="Truck_01_Covered"/>
<child lootmax="0" lootmin="0" max="70" min="60" type="Truck_01_Covered_Blue"/>
<child lootmax="0" lootmin="0" max="70" min="60" type="Truck_01_Covered_Orange"/>
</children>
<cost/></event>
<type name="CigarettePack_Chernamorka">
<nominal>100</nominal>
<restock>0</restock>
<min>60</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<tag name="shelves" />
<usage name="Town" />
<usage name="Village" />
</type>
<type name="CigarettePack_Merkur">
<nominal>100</nominal>
<restock>0</restock>
<min>60</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<tag name="shelves" />
<usage name="Town" />
<usage name="Village" />
</type>
<type name="CigarettePack_Partyzanka">
<nominal>100</nominal>
<restock>0</restock>
<min>60</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<tag name="shelves" />
<usage name="Town" />
<usage name="Village" />
</type>
</types>
</types>
</events>
Ich hoffe jemand sieht dort^^^einen fehler un