Lkw´s muss man Wipen
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Sie gehen auch so aber es gab massig zusätzliches bei Zombies, also cfgspanwables und die Truck daten sind auch anders (also nicht V3S sondern).
</type>
<type name="Truck_01_Covered">
<nominal>0</nominal>
<restock>1800</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Truck_01_Covered_Blue">
<nominal>0</nominal>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Truck_01_Covered_Orange">
<nominal>0</nominal>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Truck_01_Door_1_1">
<nominal>15</nominal>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Door_1_1_Blue">
<nominal>15</nominal>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Door_1_1_Orange">
<nominal>15</nominal>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Door_2_1">
<nominal>15</nominal>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Door_2_1_Blue">
<nominal>15</nominal>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Door_2_1_Orange">
<nominal>15</nominal>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Hood">
<nominal>15</nominal>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Hood_Blue">
<nominal>15</nominal>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Hood_Orange">
<nominal>15</nominal>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_Wheel">
<nominal>40</nominal>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
<usage name="Industrial"/>
<usage name="Farm"/>
</type>
<type name="Truck_01_WheelDouble">
<nominal>40</nominal>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="vehiclesparts"/>
</type>
<type name="Truck_01_WheelDouble_Ruined">
<nominal>0</nominal>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="vehiclesparts"/>
</type>
<type name="Truck_01_Wheel_Ruined">
<nominal>0</nominal>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="vehiclesparts"/>
</type>
Das sind nur die Types. Events musst du auch anpassen indem du den V3S spawn in truck umschreibst z.B.
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Sorry ich verstehe das jetzt nicht so ganz,
Sind lkws jetzt da oder muss ich irgendwas ändern?
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Wenn du nach dem Update gewipet hast also neu installiert sind sie da, wenn nicht, sind deine files so wie zu 1.09 (types etc) dann ist er nicht da, erst wenn du ihn eingefügt hast.
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danke, jetzt hab ich es.
eine andere frage, wie kann ich zobies senken oder den wiederspawn nach tod senken
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Ein Riesen Dank an "CPUTestUnit" es wieder sehr geholfen was du geantwortet hast.
Alle Spieler von Greenland Grüßen dich und danken Dir.
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Gern geschehen.
Hat sich die Sache mit den Z´s erledigt?
Sonst in der Zombieterritories unter envolved den Ausstoß für jeden einzelnen block senken.
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DagiWeh
Hat das Thema aus dem Forum DayZ Playstation - Fragen & Diskussionen nach DayZ Konsole - Fragen & Diskussion verschoben.