kiste 2 und holzstapel geht nicht

  • ItemSeaChest123 spawnen leider nicht was ist da falsch?


    cfgeventspawns


    </event>

    <event name="ItemBenzin">

    <pos x="1448.95" z="11985.00" a="1" />

    <pos x="4336.85" z="13046.18" a="1" />

    <pos x="6291.29" z="12707.19" a="1" />

    </event>

    <event name="ItemSeaChest">

    <pos x="5930.76" z="11342.36" a="0.0" />

    </event>

    <event name="ItemSeaChest123">

    <pos x="5868.06" z="11532.92" a="1.0" />

    </event>

    <event name="ItemBretter">

    <pos x="6016.32" z="11104.66" a="30" />

    </event>

    <event name="StaticBarracks">

    <pos x="12280.685547" z="12475.663086" a="21.000000" />


    events


    <event name="ItemSeaChest">

    <nominal>1</nominal>

    <min>1</min>

    <max>1</max>

    <lifetime>60</lifetime>

    <restock>0</restock>

    <saferadius>1</saferadius>

    <distanceradius>1</distanceradius>

    <cleanupradius>100</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="0"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="30" lootmin="5" max="1" min="1" type="SeaChest"/>

    </children>

    </event>

    <event name="ItemSeaChest123">

    <nominal>1</nominal>

    <min>1</min>

    <max>1</max>

    <lifetime>60</lifetime>

    <restock>0</restock>

    <saferadius>1</saferadius>

    <distanceradius>1</distanceradius>

    <cleanupradius>100</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="0"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="30" lootmin="5" max="1" min="1" type="SeaChest123"/>

    </children>

    </event>

    <event name="StaticBrunnenABC">

    <nominal>1</nominal>

    <min>1</min>

    <max>1</max>

    <lifetime>30000000</lifetime>

    <restock>0</restock>

    <saferadius>0</saferadius>

    <distanceradius>0</distanceradius>

    <cleanupradius>10</cleanupradius>

    <secondary>InfectedArmy</secondary>

    <flags deletable="1" init_random="0" remove_damaged="0"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="5" lootmin="3" max="1" min="1" type="Land_Misc_Well_Pump_Blue"/>

    </children>

    </event>

    <event name="ItemAKM">

    <nominal>1</nominal>

    <min>1</min>

    <max>1</max>

    <lifetime>60</lifetime>

    <restock>0</restock>

    <saferadius>1</saferadius>

    <distanceradius>1</distanceradius>

    <cleanupradius>100</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="0"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="30" lootmin="5" max="1" min="1" type="AKM"/>

    </children>

    </event>

    <event name="ItemBretter">

    <nominal>1</nominal>

    <min>1</min>

    <max>1</max>

    <lifetime>60</lifetime>

    <restock>0</restock>

    <saferadius>1</saferadius>

    <distanceradius>1</distanceradius>

    <cleanupradius>100</cleanupradius>

    <flags deletable="0" init_random="0" remove_damaged="0"/>

    <position>fixed</position>

    <limit>mixed</limit>

    <active>1</active>

    <children>

    <child lootmax="30" lootmin="5" max="1" min="1" type="PileOfWoodenPlanks"/>

    </children>

    </event>



    cfgspawnabletypes


    <type name="SeaChest123">

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="NailBox" />

    </cargo>

    <cargo chance="1">

    <item name="Hacksaw" />

    </cargo>

    <cargo chance="1">

    <item name="Hatchet" />

    </cargo>

    <cargo chance="1">

    <item name="Shovel" />

    </cargo>

    <hoarder />

    </type>

    <type name="SeaChest">

    <cargo chance="1">

    <item name="CarRadiator" />

    </cargo>

    <cargo chance="1">

    <item name="SparkPlug" />

    </cargo>

    <cargo chance="1">

    <item name="CarRadiator" />

    </cargo>

    <cargo chance="1">

    <item name="CanisterGasoline" />

    </cargo>

    <hoarder />


    ItemSeaChest123 und bretter spawnen leider nicht was ist da falsch

    Einmal editiert, zuletzt von condor26 ()

  • Hast du es mal an mehreren Spawnpunkten versucht? Die map ist zickig und spawnt teils Zeug nicht wen der Punkt mies ist.

  • Nimm mal bei den cfg spawnables das "hoater" raus.


    und setzt mal die hinteren max min auf 20, 10 beim Brett.


    eventuell bringt es was.

    sonst mal nen xml check Programm nutzen,