RWG
For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, improved generation speed, overworked the world layout and adjusted the placement of POIs and cities.
This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome.
Added
- gfx console command (key changes shader keywords, pp changes postprocessing, type gfx for help).
- God casting to debug mode (shift+Q key moves you to where you are looking or 100m if nothing hit)
- Giveselfxp should not be modified by XP multiplier (added help command)
- Explosions wake sleepers even if no damage
Changed
- Quests now will try to find closer POIs.
- One repair kit will be sufficient to fully repair one item. Stack size reduced to 25.
- Sun and moon to rise in east and set in west (sun has southerly track, moon northerly)
- Stars to track east to west and is slower
- Zombies don't trigger infection right now
- Wearable items no longer able to be activated when on toolbelt
- Increased breath hold duration of Olympic Swimmer
- Rebalanced stealth noise levels
- Clarified the description of several stealth perks
- Explosions on zombies to just damage closest collider like animals
- Sledgehammer is paying out 25% harvest amount
Fixed
- Some fences upgrade to full sized blocks
- Stag and Doe often stand after death
- Mac rendering very bright and washed out
- Burnt zombie sound radius is too large
- World light levels are inconsistent with time of day (fixed moonlight jump at midnight, moonlight angle, redid horizon light angle clamping)
- Harvest amount is paid out 2x
- Rocket launcher explosions are no longer doing the damage listed in xml
- Forges are never really off and waste fuel
- Easy camera clipping exploit in A17 with e.g. ramps
- Pistol silencer blocking iron sights
- Jacket (white one) when worn will render upper torso transparent
- Removed Christmas items from loot table
- Small typo in rwgmixer.xml prop instead of prob
- Smelt in system of forge carries over time to dragged over items
- 3rd person anim delay when throwing molotov
- XP pop out value is not updated on second block when upgrading blocks.
- Mining helmet will not turn on if equipped from the tool belt
- Burning shaft mod flame effect can transfer to other items on the toolbelt
- Mats in crafting queue are lost on re-log
- Holding shift key does decreases speed on ladder and in godmode
- Night vision goggles no longer working
- Mining helmet light doesn't show for second players
- Player can consume any consumable while mounted in vehicle but will not get the buff/debuff on sp and mp (disabled Use in vehicles)
- Game crash while in 4x4 inventory makes vehicle unusable
- Zombies can walk between pillars size 50 and defeat players traps
- Client Molotov doesn't hurt other client
- Crafting timer doesn't advance properly when the chunk is unloaded
- Double swing with melee weapons
- Reflex sight + ak and 4x zoom break weapon hold and camera when switched when zoomed in
- Clients see bow hold animation of other clients holding a club
- Crafting items finish nearly instantly after another the item in the first slot is cancelled
- Smelt in system of forge carries over time to dragged over items.
- XP gained shown when level up is reached is limited to amount required to level up.
- Changing equipment slots was usually not flagged as changed, so other players would only see your changes after you did another action
- WRN Biome image contains unknown biome color
- POIs in RWG not checking against biome for spawning
- Charismatic nature perk doesn't buff other players as described
- Buff stacking for buffs procced by other players was not working over network
- Hatches don't always open on the first try
- RWG replication POI spawns
- Large stacks of material vanish when used in workstations
- Dynamite will not explode in player's hand
- Bloodmoon stinger does not react to Bloodmoon range pref
- Buy button for Attributes not showing the correct required points if the attribute is boosted by a buff
- Gyrocopter floats in air if the pilot gets disconnected/logs out (vehicles will fall once their chunk loads)
- Fixed LiteNetLib randomly disconnecting all players
- The Arrow Rest Mod and schematic is not in loot table anywhere therefore un-obtainable
- Cloth and wood are not fully defined as block repair materials
- Retracting stock mod has no effect
- Drugs do not display their water cost
- Wrong description on the spiked knuckles schematic
- Player can not provoke a dismemberment of zombies arms/legs but traps can (even when all perks are purchased)
- Cigar bartering buff % is now only showing a zero
- Pipe bombs are very weak against sleeper zombies
- Illness indicator buff sticks around for too long
- AI sometimes jumping for .5m heights by padding the step height
- The noise reduction of perkFromTheShadows only works at night
- Explosion damage decreasing per collider, so was mostly zero
- Silencer doesn't have much of an effect
Known Issues
- Tool damage localization is different than actual value
- Trader Jen has a deep voice
- Shotgun driver loses sound on 4×4 after a while
- Workstation tools do not refresh the recipe list when the tools are installed
- Can use torch and flaming arrows as light underwater
- RWG preview tool localization
- Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
- Client molotovs thrown down from an edge not working as good as Host
- Player model jumps forward of the player camera when accessing an auto turret inventory
- Turrets will not target self when set to do so
- Healing other players with RMB doesn’t work
- Self medicated is not working properly. Not being able to purchase perk is intended.
- Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth...106#post914106
- If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
- Some Linux users experience problems
- Showbounds for landclaims shows a box instead of it actual infinite size for y
- When kicked while in vehicle interaction window, vehicle may become unresponsive
- If you are suffering from low FPS,please type "gfx pp enable 0" in console, to get a possible performance gain
- Memory may not clear properly after leaving the server, please restart the game, if you run into this issue
- cabin_11 not showing up in RWG
- Weapons require unzooming before switching slots
Quelle: https://7daystodie.com/forums/…-B18-bug-reporting-thread