Server Zeit wird nicht mehr zurück gesetzt - nur Nacht.

  • Moin Moin,

    vielleicht kann mir ja einer von euch Helfen :)

    Ich habe bei mir auf dem Server eingestellt das die Uhrzeit nach einem Restart 14:00 Uhr ist.
    Seit gestern funktioniert es irgendwie nicht mehr. Es ist quasi durchgehend Nacht bei mir auf dem Server.

    Hat jemand eine Idee woran das liegen kann?

    Spoiler anzeigen



    hostname = ""; // Server name

    password = ""; // Password for connection to the server

    passwordAdmin = "";

    maxPlayers = 4;


    verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2)

    forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1)

    disableVoN = false;

    vonCodecQuality = 7;


    disable3rdPerson=0; //turn on/off 3rd person view for players on the particular server instance (value 0-1)

    disableCrosshair=0; //turn on/off cross-hair on the particular server instance (value 0-1)


    serverTime="2018/07/25/14/00"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .

    serverTimeAcceleration=0; // Accelerated Time (value 0-24) // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.

    serverTimePersistent=0; // Persistent Time (value 0-1) // Actual server time is saved to storage, so when active, next server start will use saved time value.

    guaranteedUpdates = 1;


    loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.

    loginQueueMaxPlayers=500; // Maximum number of players that can wait in login queue


    instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files

    lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save

    storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence

    storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)


    class Missions

    {

    class DayZ

    {

    template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map

    };

    };

    logFile = "server.log";

    steamport = 2307;

    steamqueryport = 2303;



    Und btw... Kann mir einer folgende Einträge erleutern:

    Spoiler anzeigen



    instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files

    lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save

    storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence

    storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)



    Irgendwie check ich die nicht ?(

    Besten Dank und einen schönen Abend
    LG Sichi

  • Hallo Zusammen,

    für die Admins die an Ihre Init.c ran kommen und die verändern können gibt es eine einfache Lösung.

    Schreibt in der "void main" Section unter die letzte Zeile der Wetter Einstellung folgende Zeile rein:

    GetGame().GetWorld().SetDate( 2018, 6, 21, 8, 0);

    Damit setzt Ihr erstmal die Start Zeit des Servers fest.

    2018/06/21 - 8:00 Uhr

    Gruß,

    [moon]