Moin Moin,
vielleicht kann mir ja einer von euch Helfen
Ich habe bei mir auf dem Server eingestellt das die Uhrzeit nach einem Restart 14:00 Uhr ist.
Seit gestern funktioniert es irgendwie nicht mehr. Es ist quasi durchgehend Nacht bei mir auf dem Server.
Hat jemand eine Idee woran das liegen kann?
hostname = ""; // Server name
password = ""; // Password for connection to the server
passwordAdmin = "";
maxPlayers = 4;
verifySignatures = 2; // Verifies .pbos against .bisign files. (use only 2)
forceSameBuild = 1; // Server will allow connection only to clients with same exe revision as server when active (value 0-1)
disableVoN = false;
vonCodecQuality = 7;
disable3rdPerson=0; //turn on/off 3rd person view for players on the particular server instance (value 0-1)
disableCrosshair=0; //turn on/off cross-hair on the particular server instance (value 0-1)
serverTime="2018/07/25/14/00"; // Server Start Time // Initial ingame time of server. "SystemTime" means local time of machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
serverTimeAcceleration=0; // Accelerated Time (value 0-24) // This is a time multiplier for in-game time. In this case time would move 24 times faster than normal, an entire day would pass in one hour.
serverTimePersistent=0; // Persistent Time (value 0-1) // Actual server time is saved to storage, so when active, next server start will use saved time value.
guaranteedUpdates = 1;
loginQueueConcurrentPlayers=5; // Number of players concurrently processed during login process. Should prevent massive performance drop during connection when a lot of people are connecting in the same time.
loginQueueMaxPlayers=500; // Maximum number of players that can wait in login queue
instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save
storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
class Missions
{
class DayZ
{
template="dayzOffline.chernarusplus"; //used mission //first part is mission name, second part is used map
};
};
logFile = "server.log";
steamport = 2307;
steamqueryport = 2303;
Und btw... Kann mir einer folgende Einträge erleutern:
instanceId = 1; // DayZ server instance id to identify number of instances per box and their storage folders with persistence files
lootHistory = 1; // how many persistence history files should been kept by instance, number is looped over during save
storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
storageAutoFix = 1; // Checks if persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
Irgendwie check ich die nicht
Besten Dank und einen schönen Abend
LG Sichi