https://rust.facepunch.com/blog/devblog-194/
Changes:
Added third person aim down sight sounds
Added third person grenade sounds
Added third person bandage sounds
New binocular sounds
New flashlight sounds
Admins can get combat log of other players
Admins get warnings when anti hack is disabled
Added new Hazmat suit
Water jug admire animation updated
Salvaged hammer admire animation updated
Water bucket admire animation updated
Wooden spear admire animation updated
Stone spear admire animation updated
Flamethrower admire animation updated
Satchel charge admire animation updated
C4 admire animation updated
Bow admire animation updated
Optimized workshop skin download processing
Optimized game object memory usage
Optimized skin icon memory usage
Optimized skin icon loading
EAC SDK update
Combat log no longer takes count parameter (uses combatlogsize value instead)
Increased junk pile respawn time from 20 to 30 minutes
Eliminated GC from voice recorder
Jack O Lantern can be picked up
Jack O Lantern only accepts wood
Small Furnace now emits heat
Can rotate tool cupboard after placement with hammer
Added Building Blocked zone around Helicopter crash site
Must wait 30 seconds to repair a structure after it was damaged
Hazmat suit now reserachable and craftable
Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds
Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas
Fixed maximum anisotropic filtering not being set correctly for certain textures
Fixed community UI exception
Fixed weapon holster exception
Fixed HTTP image exception
Fixed various Unity exceptions
Fixed network stream exception
Fixed skin loading exception
Fixed planner exception
Fixed bloom exception
Fixed exception in voice recorder
Fixed terrain hole at launch site on Hapis
Fixed shelves been placed on Roads
Fixed Jack O Lantern can no longer be placed through walls
Fixed Vending machine not been destroyed if construction no longer exists
Fixed chairs been placed inside trees and clutter (Exploit fix)
Fixed not being able to rotate workbenches when deploying
Fixed AutoTurrets not losing any health upon pickup
Dropbox can no longer be placed under water
Fixed Small Refinery not generating charcoal
Fixed arrowheads not showing up in outlines
Fixed explosive bullet damage being too high
Retired viewmodel layer (unused)