Devblog 189

  • https://rust.facepunch.com/blog/devblog-189/


    Changes:


    Bases repair themselves if upkeep resources are in TC
    Bases require upkeep resources to be kept in TC
    New on/off sounds for a bunch of deployables
    New active/burning loops for a bunch of deployables
    New searchlight movement sounds
    New open/close sounds for a few deployables
    New Junkyard monument
    New procedural roads art
    Brought back old caves (Hapis)
    Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
    Added Launch Site (Hapis)
    Added Ice sheets and Icebergs (Hapis)
    Added new static quarrys (Hapis)
    Foundations can now be placed at a half height offset
    Added half height walls
    Fixed various wall stacking exploits
    Roofs occupy wall sockets and can no longer be used as honeycombs
    Building privilege is emitted by the entire building
    There can only be one tool cupboard per building
    New monument placement algorithm
    Procedural roads now connect to monument roads
    Print last placement error in chat when pressing LMB while placement guide is red
    New power line placement algorithm
    Tool cupboard can store upkeep resources
    Fixes to older radtowns (Hapis)
    Fixes to loot and ore scarcity (Hapis)
    Monument chainlink fences can be shot through
    Roads are no longer split in half by rivers
    Fixed gaps between roads and terrain
    Fixed roads sometimes being partially flooded
    Fixed hammer highlight on wooden triangle foundations
    Fixed weird camera movement when jumping introduced last patch
    Small Furnace Art Updated
    Complete rework of site A (Hapis)
    Moved Site B to east coast (Hapis)
    Reduced size of arctic biome slightly
    Increased size of arid biome slightly
    Health bars are only visible when damaged or holding a hammer
    Grenades inherit player movement velocity
    F1 grenade has larger blast radius
    Dropbox is now Tier 1 WB
    Stone Spear no longer requires WB
    Experimentation at WB1 costs 75 scrap instead of 100
    Armored building tier costs 25 hqm and no wood/stone
    Armored doors have had their costs reduced accordingly

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.