• https://rust.facepunch.com/blog/devblog-187/


    Changes:


    Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
    New tree sounds
    Added locational armor information when hovering over player preview
    Added Bulletproof Glass
    Added Explosive information panel
    Added Armor Information panel
    Added Seed information panel
    Added Weapon Mod information panel
    Ensured that the save coroutine does not crash when entity serializations throws an error
    Window bars inserts are thinner (improved visibility)
    Removed occluder meshes from building blocks (performance, memory usage)
    Removed some unused components (memory usage)
    Netting has larger ladder volume to allow climbing over frames
    Dud explosives fall off moving objects
    Fallen dud explosives never explode on pickup
    Tree Minigame X's start relative to initial hit
    Tree Minigame X's rotate less each hit
    Can wear bandana with Bucket/Wood/Riot Helmet
    Tree Minigame X's only rotate in one direction
    Fixed spinner been placed in building block areas
    Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
    Fix volume jump when a sound that's already fading out is told to fade out again
    Fixed Explosives thrown on other explosives not attaching
    Fixed dud explosives acting as garry's mod thrusters
    Fixed quickcraft lag when looting lots of items
    Fixed lag from map doing processing even when closed
    Bone Armor now protects legs as well as chest
    Bandana and wolf headdress protection reduced
    Fixed arrow protection being different than bullet protection

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.