https://rust.facepunch.com/blog/devblog-187/
Changes:
Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
New tree sounds
Added locational armor information when hovering over player preview
Added Bulletproof Glass
Added Explosive information panel
Added Armor Information panel
Added Seed information panel
Added Weapon Mod information panel
Ensured that the save coroutine does not crash when entity serializations throws an error
Window bars inserts are thinner (improved visibility)
Removed occluder meshes from building blocks (performance, memory usage)
Removed some unused components (memory usage)
Netting has larger ladder volume to allow climbing over frames
Dud explosives fall off moving objects
Fallen dud explosives never explode on pickup
Tree Minigame X's start relative to initial hit
Tree Minigame X's rotate less each hit
Can wear bandana with Bucket/Wood/Riot Helmet
Tree Minigame X's only rotate in one direction
Fixed spinner been placed in building block areas
Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
Fix volume jump when a sound that's already fading out is told to fade out again
Fixed Explosives thrown on other explosives not attaching
Fixed dud explosives acting as garry's mod thrusters
Fixed quickcraft lag when looting lots of items
Fixed lag from map doing processing even when closed
Bone Armor now protects legs as well as chest
Bandana and wolf headdress protection reduced
Fixed arrow protection being different than bullet protection