Devblog 156

  • http://playrust.com/devblog-156/


    Changelog:


    Fixed players culling over low wall
    Fixed foliage shadows not animating
    Improved shadow stability
    Improved ambient lighting
    Improved movement verification performance
    Reduced movement verification false positives
    Made movement verification a lot stricter
    Chain link gate can now be picked up
    Fixed stuttery player movement in the distance
    Reduced garbage collection frequency by optimizing memory allocations
    Optimized viewmodel transform updates by a factor of two
    Fixed large furnace exploits
    Fixed water catcher exploits
    Footstep polish
    Animal sound polish
    Sound mix improvements
    All Ores properly carve navmesh (prevents some AI getting stuck)
    Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
    Bear animation speed matches walk speed
    Heavy Plate Helmet obstructs view significantly
    Any piece of heavy plate armor restricts movement by 40%
    Heavy Plate Jacket prevents ADS

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.