Devblog 150

  • http://playrust.com/devblog-150/


    Changelog:


    New vending machine sounds
    Bunker rooms art
    Finished art for several greybox assets
    Added new bushes and flowers
    Added overgrowth to monuments
    Fixed placement issues of warehouse monument
    Increased nobuild zone around trainyard monument
    Fixed rare terrain collision issues around military tunnels
    Fixed terrain adjustment of power substations
    Increased the size of the snow biome
    Decreased the size of the tundra biome
    Fixed overgrown terrain hole around large cave
    Increased min distance between caves
    Removed prefab mountains from maps smaller than 3000x3000
    Fixed rock formation placement sometimes colliding with roads or buildings
    Improved terrain adjustment on small caves
    Fixed light emission from gunfire
    Fixed “local player set up multiple times” exploit
    Added Visible items on player bodies
    Peacekeeper Mode has green laser instead of red
    Pump shotgun cost reduction
    Bucket Helmet cost reduction
    Pickaxe cost reduction
    Spears are smaller when held
    AutoTurret scans slowly instead of snapping to new areas
    Fixed culling ignoring terrain carving
    Fixed culling ignoring high external wall cracks
    Fixed culling lag when players turn visible
    Fixed culling related error in spectate mode

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.