V0.50 Changelog:
Fixed climb rope action bugging out if grabbing a rope while in another rope’s top trigger vicinity
Fixed getting damage from small rock fake drop
(Multiplayer) fixed small rock duplication
(Multiplayer) Fixed not getting any prompt when trying to join a game from the Steam friend list when the game is already running (in title or MP scene)
Fixed performance issue if players wore red paint around large distorted mutants
Added inventory gamepad navigation to new find cache photos and flintlock parts
(Building) Explosive holder now allows the new interaction scheme, switch with which item to add with the “Rotate” button
Fixed whoosh sfx playing several times in a row repeatedly before even finishing when batching items to or from crafting mat by holding right click
Fixed hold right click batching in inventory wrongly triggering in some cases, like after emptying waterskin
Added a slight thirst threshold before it is possible to drink from waterskin or pot in inventory to prevent spamming the polluted water damage
Fixed some structures not getting cut from nav mesh correctly on loading a saved game
Batteries inventory tooltip now displays amount
Cassette player fake drops no longer floats mid air
It is no longer possible to use air cannister while not carrying a rebreathing
(Multiplayer) Fixed stone caches loaded exploded from a save not properly working for clients
(Balance) Aloe, Chicory, Coneflower, Marigold are now limited to 10 each in inventory
(Balance) Meds, crafted meds, energy mixes are now limited to 5 each in inventory
(Balance) Hard AI setting: fire damage ratio 50% of normal
(Balance) Hard AI setting: creepy fire damage 35% of normal
(Building) Fixed grab chair icon turning on then off before being in range of use
(Multiplayer) Fixed “cold & wet” tutorial not getting cleaned up after dying and respawning
(Multiplayer) Fixed mutant babies not dealing damage correctly to clients
Players now smoothly move into position when climbing onto a rope
Fixed some bag inventory icons set to wrong icon
Fixed player camera sometimes becoming offset after being knocked into water by an explosion
Fixed axes sometimes appearing to hit enemies after weapon has already swung through screen
Fixed texture stretching on top of shipping crates
Fixed some incorrect survival book recipes
Creepy mutants now try to avoid following players down narrow passages inside caves
(Multiplayer) Fixed (again)other players being visible during red death screen
(Multiplayer) Fixed host not revivable after opening the pause menu
Tortoises now have same drop as turtles
Fixed a couple icon not refreshing issues with racks
Fixed eating spoilt oysters not having the spoilt meat poison effect
(Multiplayer) Fetching items backpack now restores content of water holder and other item bonus such as the incendiary upgrade
Fixed a case of “Fire1″ action icon not showing in inventory tooltip for hybrid equipment/edible items (like waterskin or meats)
Shipping manifest can now be seen in survival book notes (page 3)
(Multiplayer) Fixed boat loading unmoored from dock when launching game with a client in lobby
(Multiplayer) Fixed client not getting fat man entry in bestiary when hit
(Multiplayer) Improved emergency/last moment shutting down of server & client connection, should help with cases of player staying connected in game after application closed without going through the menu or not being able to restart server immediately
Fixed story item pickups respawning when game was saved/loaded
(Balance) Hard survival setting: player fire damage x2 from normal
(Balance) Hard animal setting: land animal spawn amount 66% of normal
(Balance) Hard animal setting: fish spawn amount 66% of normal
Fixed bug with ocean sometimes rendering extra reflection layers on custom quality setting
(Balance) Each killed fish now has a 2 in game days respawn delay
(Balance) Hard animal setting: fish respawn delay is 5 in game days
(Balance) Increased health of pale skinnies and cannibal leaders in hard mode
(Balance) Reduced chance of enemies being knocked down from heavy attacks in hard mode
Animals now run away from player more consistently
Fixed game settings for difficulty no longer changing after going back to title screen once
Quelle: http://survivetheforest.com/