https://playrust.com/devblog-133/
Changelog:
Environment volumes now eliminate ambient light when underground
Eliminated UI canvas overhead from grass displacement camera
Converted some component getters to pooled lists (less GC)
Stripped deployable component from entity instances (reduced memory usage)
Removed client missing gib warning when not running in dev mode
Removed server building privilege warning when not running in dev mode
Muzzle Brake has less of a aimcone penalty
Fixed skin lighting related issues
Added opacity anti-aliasing to grass when TSSAA is enabled
Improved LR300 iron sights
All Pistols have drastically reduced draw time
Improved bolt action animations
Added map worldmodel + LODS
Now drops map model
Planner/map player anims