Devblog 130

  • https://playrust.com/devblog-130


    Changelog:


    Optimized entity name building on pooled entities
    Added pooling to player collision, model and name tag objects (eliminates stuttering)
    Optimized runtime player model LOD assignment (eliminates stuttering)
    Optimized player model frame updates (better performance with many visible players)
    Warmup player animators when they switch to enabled (snap to correct animation state)
    Netgraph can only be used by admins and developer (exploit)
    Improved lighthouse placement checks (always keeps some distance from the beach)
    Improved smaller procedural maps by adding geographical features from bigger maps
    Fixed rubber banding at the outer edges of certain tunnels and sewers
    Added collider_capacity and renderer_capacity batching convars
    Made fly hack and jump hack detection a fair amount stricter
    Added the finished lighthouse
    Replaced some of the greyboxed industrial props with textured versions
    Guitar viewmodel
    Guitar worldmodel & LODS
    Guitar worldmodel now drops instead of burlap sack
    Fixed water-related DX9 half screen darkening/brightening issues across all gpu models
    Fixed DX9 broken motion blur on AMD R9 and potentially other models
    Fixed DX9 broken water reflections on AMD R9 and vpotentially other models
    Underground sections of the game now use Environment Volumes
    Removed all traces of old bone armor
    Autoturret can only hold 5.56 ammo instead of other item types
    Doubled XP earn rates

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.