V0.47 Changelog:
Enemies can now dodge away from player attacks immediately after being hit
Improved parry hit detection, should be easier to consistently perform parries on enemies
Fixed enemy attacks sometimes still registering after being parried
Increased length of stagger animation on parried enemies
(Multiplayer) Clients can now parry enemy attacks
(Multiplayer) Fixed bug where clients could be kicked from game if attempting to chop shark head
(Multiplayer) client player body and skin materials are now correct during opening plane crash
Fixed incorrect stamina drain when doing heavy attacks
Fixed camera rotating upwards slightly when exiting survival book
Fixed some cases of buildings placing bellow terrain while player isn’t in caves
Fixed ghost procedural stairs trigger not matching shape and environment well enough to always be reachable.
Improved ghost building placer staying above floors instead of constantly snapping to terrain
Fixed floor hole cutter rendering on wrong layer
Fixed floor hole cutter not properly showing wood particles at all rotations
Procedural walls/foundations and fences can now be placed after the first locked point and reaching the minimum length requirement
While placing a ghost wall or fence, parts that cannot be locked and wont be placed by pressing the place button now have a red tint to differentiate it from the rest of the structure
Placing a procedural wall with a short chunk places logs vertically for that chunk, instead of not allowing placement. These vertical chunks cannot be made into window or doors
Lowered min angle requirement for procedural walls and fences
Removed all ghost procedural buildings placement legacy gizmos (round half circle, grid)
Procedural foundations, floors and roofs now have a new dot and line gizmo when placing it in manual mode to fully visualize what is going on within
Revamped procedural floors & roofs manual placement in a similar way to bridge anchor locking, except that instead of targeting a single point it is possible to slide along the supporting structure shape (ie edge of wall)
It is now possible to place bridge directly when targeting it’s second anchor instead of having to first lock the second anchor and then place the bridge
Fixed ghost bridge being red after locking first anchor
Fixed red ghost material visibility
Added edge intersection check when placing floors and roofs
Floor hole cutter now also removes (some) overlapped structures
Optimized calls to nav mesh update when opening and closing defensive gate
Improved large log holder repair trigger positioning
Fixed attacking with held meat items not doing any damage
Fixed cut snow tree trunks material
Fixed stick & rock holder icons positions
Fixed wrong material on ghost log holder sticks, ghost basket sticks, raft built sticks and wrong layer settings for ghost weapon rack and floor hole cutter
Fixed player/player_net held log still using old model and textures
Fixed a bunch of material numbers for buildings being incorrect
Fixed eat meat animation not playing while player was on fire
Fixed eat meat animation not playing when eating burnt meat
(Multiplayer) Fixed camera shake not working for client during fat creepy foot stomps
Added a slight offset to fake gamepad cursor in menu so it doesn’t overlap texts so much
(Performance) Fixed unnecessary allocations in multiplayer games when in range of lakes or ponds
The escape key (on keyboard) or back button (on gamepad, either B or Circle) can now be used to navigate back to previous menu location
(Multiplayer) Added a “Profile” button in player list pointing to the Steam profile
Fixed broken transparency on coral and part of arrow feathers
Added heavy attack for large axe type weapons
(Multiplayer) Setup steal item feature to transport extra data such as meat decay state
Added new hit rock particle effect
Improved look of wood chunk particle effect when hitting structures (now uses 3d geometry)
(Multiplayer) Fixed case of dropped meat reverting to previous decay state
Fixed medicine cabinet using old log model/texture
Bone basket and arrow basket now have unique models and dedicated icons
Fixed rock and stick holder book pictures looking different than built versions
Fixed head cooking bug after using a decaying meat item
Fixed cooking head floating high above fires
Increased stipple range on some plants that were set wrong causing them to fade out too soon
(Multiplayer) Fixed dropping bodies sometimes being unpredictable/difficult to judge drop distance
Fixed cut fern texture not matching fern type
Fixed garden rotate seed type icon remaining visible after planting max amount of seed
New rain follow system that compensates player movement and time it takes particles to hit the ground
Improved look of dead mossy log
Fixed meat not set to back to the saved decay state after loading a saved game
Fixed eating oysters not working
(Multiplayer) Looting backpack now equips the plane axe if not already owned
Fixed a.i issue with enemies in caves sometimes not attacking players
Quelle: http://survivetheforest.com/