https://playrust.com/devblog-106/
Changelog:
Optimized entity streaming performance
Optimized performance of entity parenting (especially door locks)
Optimized runtime performance in PVT and water related scripts
Optimized ambience system (especially in densely vegetated areas)
Optimized rock performance on d3d11 (disabled far terrain splats in blending)
Fixed light clone shadow unsupported format error
Fixed low quality skin shader level-of-detail
Fixed water frame delay causing black edges when rotating camera
Fixed variable luminance in player model preview on Hapis
Fixed terrain shader issues on some drivers
Fixed parallax (q=1) on blended rocks placed on steep hills
Added eyebrows
Tree and mesh qualities in options menu now go up to 200
Added directional scattering occlusion (more realistic fog lighting)
Added new fog density computation for better terrain fogging
Fixed a number of scattering related cloud issues
Fixed that it could sometimes rain without any clouds
Fixed that extreme fog wouldn’t hide the clouds
Added frame time when perf convar is set to 5
Driftwood no longer spawns on rocks
Fixed items being unlootable when rolling inside certain clutter objects
Added Flamethrower
Added Water Bucket
Added Water Barrel