http://playrust.com/devblog-95/
Changelog:
Dungeons LODs and lower batches improvements
Rocks LOD distance optimizations
New wall frames and wall frame blocks
Fixed bug reporter errors
Spectating admins are no longer networked
Enabled low vertex compression on all models
Fixed bind so that the second argument no longer needs quotes
Updated steamworks to fix a problem with win32
Updated to Unity 5.3.2.p1
Fixed occasional single frame UI text corruption
Fixed some UI elements being out of line
Pumpkin plants live a max 7 seasons
Pumpkin plants live a max 3 harvests
Optimized pumpkin plant LODs more aggressively
RCon is started immediately on server startup
Item icons and info are now dumped into Bundles/items/
Fixed some LookingAt inaccuracy issues
RPC Cache memory optimizations
Network + Save cache memory optimizations
Made player movement more direct by removing horizontal camera smoothing
Server collider batches split when their vertex count gets too high
Added refresh_renderers console command (refreshes client renderer batches)
Added refresh_colliders console command (refreshes server collider batches)
Added various batching convars to customize client and server mesh batching
Added mesh batching to static quarry and pumpjack
Fixed missing or incorrect animal footsteps on a number of surface types
Fixed raid tower exploit using shelves
Fixed sleeping bag deployable and foundation exploits
Improved laser and flashlight beam
Fixed transparent surface and particle atmospheric scattering
Fixed ambient lighting for particles and low quality speedtree fallbacks
Added scope
Fixed being able to put codelock on airdrops
Made flashlight beam invisible when looking dead at it
Flashlight beam has shadow texture
Narrowed flashlight beam in 1p/3p to 45 degrees