http://playrust.com/devblog-92/
Changelog:
Upgraded to Unity 5.3.1p2
Switched OSX and Linux to new OpenGL core
Disabled Xmas content
Fixed UI banding
Disabled Lazy Aim
Tweaked Viewmodel animations
Mace, Longsword & Salvaged cleaver are now throwable
Can cook bear meat (and burn it)
Fixed trees sometimes being missing on first connect to a server
Can melee attack underwater
Can build underwater
New biome textures (sand, gravel, stones, rock, road, dirt)
Ocean and river water colour changes
New set of rocks and rock spawning improvements to procgen
Trainyard dungeon blocker fixed in the central building pipes
Water treatment Plant dungeon blocker fixed where player would get stuck.
All dungeons: fixed major holes in sewers meshes that allowed you to see under terrain.
Server seed and salt now write back to the convars if filled automatically
Fixed monuments occasionally messing up rivers
Fixed random terrain holes that could occur near caves
Fixed monument terrain adjustment sometimes leading to floating objects
Fixed anti hack issue that could block self-inflicted damage
Fixed roof exploit
Fixed various sleeping bag exploits
Stability now has diminishing returns on huge buildings
Building block placement quality of life improvements
Rain forces more fog and clouds
Rain tends to be more intense when it happens
Atmosphere fogginess reduces view distance more aggressively
Voice Chat UI removed
Increased Voice Chat quality
Added local player voice chat notification