http://playrust.com/devblog-87/
Changelog:
AK47 mesh updated
Bone club throwable
Atlased building parts
Atlased perimeter walls (stone/wood)
Large wood storage (chest) re-skin
Lantern optimizations
LOD holes fixed on doorways (wood/metal)
Fixed field of view exploit
Fixed grass removal exploit
Fixed various “sphere test failed” building placement errors
Made building in caves much more solid and enjoyable
Fixed various building block stacking exploits
Fixed a number of building deployable stacking exploits
Building deployables can now be rotated on placement by looking left and right
Fixed various building block stability exploits
Fixed various issues that caused building stability to be unreliable
Fixed various cases where buildings would not update the stability of connected blocks
Fixed a regression that could make batched renderers invisible for a short time
Enabled radial damage line of sight checks on the landmine
Landmine and timed explosives now use more robust line of sight checks
Added a maxthreads convar (defaults to
New ambient sound system
Lots of new ambient sounds
Lowgrade fuel craft sessions yield 4 instead of 3
Removed extra 5m tool cupboard placement prevention buffer