Devblog 87

  • http://playrust.com/devblog-87/


    Changelog:


    AK47 mesh updated
    Bone club throwable
    Atlased building parts
    Atlased perimeter walls (stone/wood)
    Large wood storage (chest) re-skin
    Lantern optimizations
    LOD holes fixed on doorways (wood/metal)
    Fixed field of view exploit
    Fixed grass removal exploit
    Fixed various “sphere test failed” building placement errors
    Made building in caves much more solid and enjoyable
    Fixed various building block stacking exploits
    Fixed a number of building deployable stacking exploits
    Building deployables can now be rotated on placement by looking left and right
    Fixed various building block stability exploits
    Fixed various issues that caused building stability to be unreliable
    Fixed various cases where buildings would not update the stability of connected blocks
    Fixed a regression that could make batched renderers invisible for a short time
    Enabled radial damage line of sight checks on the landmine
    Landmine and timed explosives now use more robust line of sight checks
    Added a maxthreads convar (defaults to 8)
    New ambient sound system
    Lots of new ambient sounds
    Lowgrade fuel craft sessions yield 4 instead of 3
    Removed extra 5m tool cupboard placement prevention buffer