Devblog 85

  • http://playrust.com/devblog-85/


    Changelog:


    Added additional randomization to mining resources (server.salt convar)
    Made static decor placement more resistant to mismatches
    Removed a bunch of bush game objects from the server
    Fixed sentry triangle foundation exploit
    Fixed warehouse monument physic material
    Fixed particles being far too bright at dusk and dawn
    Added murmur hashing for platform independent, reproducible hashes
    Made snow jacket single item with skins
    Server query responds with misc server performance stats
    Chat input is correctly limited
    Fixed water not drawing on map
    Doors are now craftable items (removed from planner)
    Window bars are now craftable items (removed from planner)
    Unlocked doors can be picked up
    Added pork
    Fixed some sounds not adhering to volume control
    Added global.timewarning
    Added window shutters
    Added window embrasures
    Fixed shadow related memory leak (unity update)
    Added stone gate
    Couple of generic texture improvements
    Added shelves
    Foundation.steps metal and stone hollowed
    Eoka spread reduced
    Spear charge time reduced
    Broken items can be researched
    Item condition accounts for 50% inverse instead of 100% of success chance
    Stone spear takes wooden spear
    Turret exploits fixed
    Craft return exploits fixed
    Slightly reduced bullet damage
    Bone knife & eoka no longer fill up the uncommon spawn table (now common)
    Mace, longsword, large cleaver now uncommon instead of rare
    Salvaged sword common
    Higher chance for usable weapons/tools in radtowns
    Drastically reduced ammo found with weapons in radtowns
    Lowered ammo in found weapons
    Can no longer place campfires, furnaces, stashes under water
    Bone club view model anim updates