http://playrust.com/devblog-85/
Changelog:
Added additional randomization to mining resources (server.salt convar)
Made static decor placement more resistant to mismatches
Removed a bunch of bush game objects from the server
Fixed sentry triangle foundation exploit
Fixed warehouse monument physic material
Fixed particles being far too bright at dusk and dawn
Added murmur hashing for platform independent, reproducible hashes
Made snow jacket single item with skins
Server query responds with misc server performance stats
Chat input is correctly limited
Fixed water not drawing on map
Doors are now craftable items (removed from planner)
Window bars are now craftable items (removed from planner)
Unlocked doors can be picked up
Added pork
Fixed some sounds not adhering to volume control
Added global.timewarning
Added window shutters
Added window embrasures
Fixed shadow related memory leak (unity update)
Added stone gate
Couple of generic texture improvements
Added shelves
Foundation.steps metal and stone hollowed
Eoka spread reduced
Spear charge time reduced
Broken items can be researched
Item condition accounts for 50% inverse instead of 100% of success chance
Stone spear takes wooden spear
Turret exploits fixed
Craft return exploits fixed
Slightly reduced bullet damage
Bone knife & eoka no longer fill up the uncommon spawn table (now common)
Mace, longsword, large cleaver now uncommon instead of rare
Salvaged sword common
Higher chance for usable weapons/tools in radtowns
Drastically reduced ammo found with weapons in radtowns
Lowered ammo in found weapons
Can no longer place campfires, furnaces, stashes under water
Bone club view model anim updates