Devblog 73

  • http://playrust.com/devblog-73/


    Changelog:


    Lots of tweaks to weapon deploy/swing/reload sounds
    Rocket launcher volume fixes
    Hitmarker sound tweaks
    Gunshots and bullet impacts can be heard from further away
    Large deployables new foundations
    New room in Satellite Dish monument
    Linux fix
    Added improvised balaclava
    Added boonie hat
    Vagabond Jacket is less rare
    Avoided Unity crash when starting with headphones plugged in
    Fixed certain situations that could cause rubberbanding
    Optimized server game saving
    Airdrop event now pauses auto-saving
    Fixed framerate spikes the first time an effect is triggered
    Optimized ragdoll initialization
    Made protocol mismatch message more descriptive
    Headlook direction is now networked
    Added mesh batching to compound walls and barricades
    Improved server backup system
    Reduced rain probability some more
    Fixed duplicate barrels and crates after server restart
    Drowning water level now matches underwater camera effects
    Tweaked water drop overlay when swimming
    Fixed console UI not refreshing when entering console commands that don’t reply with anything
    Added hit notification with convar controls
    Slightly increased depsawn times for bodies and dropped items
    Dropped items despawn slower if they are more rare
    Research Table success chance rounds down to match UI
    Updated muzzle flashes to be non blocking
    Updated hitbox damage scales
    Wood armor is no longer default
    Bone armor is no longer default
    Viewmodels have less sway when aiming down the sights
    Loot table balance for BP fragment system