http://playrust.com/devblog-72/
Changelog:
Load time optimizations
Save speed optimizations
Sound playback CPU optimizations
Items show protection values in inventory
Items show details when hovered
Added skin chooser when crafting
Fixed server NRE which was only fixed by a restart
Fixed multiple doors being placed in a doorway
Fixed cargo plane networking its position too often
Unified item shortnames (internal change)
Unified prefab names (internal change)
Changed sign/map image storage to use a sqlite db (old folder will be deleted)
Added blueprint fragment system
Fixed line of sight issues with explosives
Lowered rocket splash damage radius
Humans drop 1 fat + 1 per 3 minutes alive
Added public utilities to monuments
Added more loot to monuments
Map is default blueprint
Crossbow zoom increased
Pumpjack works slower
Crude oil produces less low grade fuel per unit
Increased ak47 recoil to bring it in line with the m4 from legacy
Doubled Small Wood Storage capacity
Added trashpiles near road and monuments
Can’t build near radtowns
Lowgrade fuel crafting session produces 3 instead of 7 units
Furnaces are cheaper
Fixed item icons getting stuck selected
Fixed selection panel not always showing
Fixed blueprint panel not always showing
Fixed sometimes needing to click on blueprint button twice
Fixed active weapon not always updating for other players
Added support for interactive monuments
Improved lake and forest shapes
Brought back icebergs to the arctic biome
Tweaked arid biome to make it easier to identify
Made terrain normal calculation more accurate (fixes various minor issues)
Reduced height map memory usage by 50%
Tweaked field rock assets and distribution
Added some noise to the terrain around all monuments and radtowns
Added building topology to manually block tree placement around buildings of certain monuments
Added MonumentInfo to all monuments (could be interesting for mods)
Palms only spawn on arid beaches
Added different beachside trees to temperate beaches
Minor vegetation performance improvements
Physics optimizations of roads and rivers
Icesheets are visible from further away and are more spread out
All animals except chicken now drop leather and 50% of the cloth they used to drop
Roadsign body and leg armor now require leather instead of cloth
Metal plate body and head armor now require leather instead of cloth
All hide clothing types now require leather instead of cloth
Fixed that planted corn and pumpkins disappeared after every server restart
Fixed doors being unplaceable if deployables were placed behind their frame
Fixed that players could get stuck in the falling state
Made player movement gravity and friction tests more reliable
Fixed issues with crouch jumping
Fixed door lock colliders colliding with player movement (fixes door exploit)
Made door lock colliders more accurate
Added input.autocrouch convar (enables legacy-style auto crouching)