Devblog 72

  • http://playrust.com/devblog-72/


    Changelog:


    Load time optimizations
    Save speed optimizations
    Sound playback CPU optimizations
    Items show protection values in inventory
    Items show details when hovered
    Added skin chooser when crafting
    Fixed server NRE which was only fixed by a restart
    Fixed multiple doors being placed in a doorway
    Fixed cargo plane networking its position too often
    Unified item shortnames (internal change)
    Unified prefab names (internal change)
    Changed sign/map image storage to use a sqlite db (old folder will be deleted)
    Added blueprint fragment system
    Fixed line of sight issues with explosives
    Lowered rocket splash damage radius
    Humans drop 1 fat + 1 per 3 minutes alive
    Added public utilities to monuments
    Added more loot to monuments
    Map is default blueprint
    Crossbow zoom increased
    Pumpjack works slower
    Crude oil produces less low grade fuel per unit
    Increased ak47 recoil to bring it in line with the m4 from legacy
    Doubled Small Wood Storage capacity
    Added trashpiles near road and monuments
    Can’t build near radtowns
    Lowgrade fuel crafting session produces 3 instead of 7 units
    Furnaces are cheaper
    Fixed item icons getting stuck selected
    Fixed selection panel not always showing
    Fixed blueprint panel not always showing
    Fixed sometimes needing to click on blueprint button twice
    Fixed active weapon not always updating for other players
    Added support for interactive monuments
    Improved lake and forest shapes
    Brought back icebergs to the arctic biome
    Tweaked arid biome to make it easier to identify
    Made terrain normal calculation more accurate (fixes various minor issues)
    Reduced height map memory usage by 50%
    Tweaked field rock assets and distribution
    Added some noise to the terrain around all monuments and radtowns
    Added building topology to manually block tree placement around buildings of certain monuments
    Added MonumentInfo to all monuments (could be interesting for mods)
    Palms only spawn on arid beaches
    Added different beachside trees to temperate beaches
    Minor vegetation performance improvements
    Physics optimizations of roads and rivers
    Icesheets are visible from further away and are more spread out
    All animals except chicken now drop leather and 50% of the cloth they used to drop
    Roadsign body and leg armor now require leather instead of cloth
    Metal plate body and head armor now require leather instead of cloth
    All hide clothing types now require leather instead of cloth
    Fixed that planted corn and pumpkins disappeared after every server restart
    Fixed doors being unplaceable if deployables were placed behind their frame
    Fixed that players could get stuck in the falling state
    Made player movement gravity and friction tests more reliable
    Fixed issues with crouch jumping
    Fixed door lock colliders colliding with player movement (fixes door exploit)
    Made door lock colliders more accurate
    Added input.autocrouch convar (enables legacy-style auto crouching)