Happy Hump Day Survivalists,
We have a 12.1 Hotfix for you with many bug fixes, gameplay tuning changes and improvements for you.Here’s the skinny:
Added
Added a global soft wind intensity to avoid dead silence
Added wooden bows can now be repaired with sticks
Added flashlight attachment support for sniper rifle and hunting rifle
Added a little haze into depth of scene
Added snow sub biomes now contain birds nests
Changed
Changed reduced chance for bears to spawn
Changed increased club damage and tweaked all clubs
Changed increased stone arrows and tweaked all arrows
Changed slowed sky transitions for a more natural feel
Changed the minimum degradation of all clubs is now 100, like the stone axe
Changed new game starts now at 7am
Changed raised bottom wellness cap from 50 to 60
Changed adjusted rain specularity on surfaces and grass
Changed adjusted speedTree alpha cutouts with depth, AO, and diffuse lighting
Changed stack limit of many items from 64 to 250
Changed auger has no durability until we can resolve it properly, before it degraded too fast
Changed tuned each biome for proper amounts of bird nests
Changed health of minibike this may help to fix minibikes disappearing in some cases
Changed improved zombie hit collision, removed a gap between the head and upper torso which would allow for some arrows or bullets to pass through the neck area
Changed committed dead mountain pine billboard meta files – hopefully fixing the billboard outlines in radiated areas on low tree LOD’s
Changed randomized weather on new games
Changed brightened stormy weather to avoid confusion that it’s night time during the day
Changed reduced crafting time of grain alcohol in half (Joel)
Changed reduced crafting time of bio fuel in half (Joel)
Changed bio Fuel is now made from animal fat instead of tallow (Joel)
Changed rain spectrum
Fixed
Fixed loaded ammo changes type when swapping
Fixed shotgun shells disappearing when changing to slugs
Fixed FreeCameraMove + reload button force reload dupes ammo
Fixed craft timer resets to start when removing item out of the output window
Fixed auger in output slot gives 1 gas can per gas remaining
Fixed heavy rain on biome borders fixed
Fixed cursor moves by itself when game controller is attached. Game controller is now disabled by default
Fixed flash thunder and weather sounds on entering game fixed
Fixed mouse and gamepad axis movement could be bound to actions
Fixed game browser showing wrong game time
Fixed the Trade “blood for ammo” Bug
Fixed removed a syntax error from biomes.xml
Fixed global specular reflections in speedTree
Fixed indoor furniture getting rain
Fixed rain striped effect on surfaces
Fixed surface rain effect from popping
Fixed locked storage chest becomes empty after breaking lock
Fixed game not getting past loading screen with IndexOutOfRangeException
Fixed locale issues when loading on Linux / MacOS
Fixed load old save game with good gear, start new game and inherit all gear
Fixed Console commands GetTime and SetTime
Fixed timing of fireaxe, hoe and pickaxe. The animation no longer gets out of sync with the animation in first person
Fixed Null ref error when firing arrow into snowy sky
Fixed console doesn’t work with map open
Fixed save game does not save your minibike
Fixed improved fat zombie and fat zombie cop collision so neck shots work
Fixed minibike moves on its own after the player dismounts.
Fixed increased rain on surfaces angle
Fixed reload dupes ammo bug
Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Dead tree02 now falls because it’s bigger.
Fixed black textures on linux/mac
Fixed Null ref causes chunks not to load
Fixed trees killing people immediately
Known Issues
Some players have experienced memory leaks
Linux / Mac OS builds still have black horizons (black models)
Some players are experiencing black chunks of the world