Hey Everyone,
Here’s another small patch release for v0.18 – focusing on fixing some of the multiplayer bugs – invisible bodies when carried, log sled issues, along with some other small fixes and a few bits of new art (new modern axe, plane wings and new sinkhole model!)
We’ve also done a big pass on enemy pacing based on feedback received throughout this last week!
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
- http://steamcommunity.com/app/242760/discussions/
(multiplayer) Bodies carried by players are now visible to other players!
(multiplayer) Fixed client players not getting hungry, thirsty or cold
(multiplayer) Distorted creatures will now pay attention to client players
(multiplayer) Fixed rain not following players after respawning
(multiplayer) Fixed player dead body sliding down slopes forever
(multiplayer) Fixed clients not getting sticks & rocks from cancelling ghosts buildings
(multiplayer) Fixed fire erroring when targeted by player before being attached to network system
(multiplayer) Fixed FireStand not properly working
(multiplayer) New Steal (or Share) feature for food items, hold any of cod/rabbit/lizard/generic meat/arm/leg and other players can grab it from you !
Metal door now saves items on scale properly (not retro active)
Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it)
Fixed rope climbing not using player input mapping
Fixed place Timed Bomb icon being active before finding a matching surface
Slight fill light added when holding torch (should make held items better visible in caves)
Improved items flying up into air on spawn
Improved pop in on some items
New sinkhole art!
New rocks added around sinkhole perimeter
New modern axe art added!
Fixed water looking bad/noisy at distance
Fixed procedural floor having items spawning on top
Fixed Ex Wall being offset downwards when using the auto-fill feature to place it on a Foundation + Floor, causing doors to be hard to open (not retro active)
Fixed cold tutorial staying up when near a fire in the mountain area
Fixed error when cancelling a ghost building that doesn’t have “built” renderers for each ingredient (cancelling raft with stick and log added no longer gives infinite amount of logs
Plane wing model added!
Fix bug where moving far away from noose trap with a mutant caught could cause it to glitch
Fixed some issues with removing dead mutants from noose trap
Added mourning encounters back in. Groups of mutants can be seen mourning dead family members at times
Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances
better animation when transitioning into praying/mourning
further enemy balance tweaks/pacing
Improved water trigger validation to prevent cases of swimming in random location in cave after having a lag spike when exiting water
(audio) Lowered amount of voices played at one time to improve cpu performance/fix audio break up
Fixed bug with raft if player attempted to ride it whilst it was flipped upside down
Fixed player camera sometimes offset when exiting raft
Fixed loading a saved game with a plastic torch equipped stuck
Quelle: http://survivetheforest.com/