Größe: 1,2 GB
Offizielle Changelogs:
New items:
-7.62x54mmR Rounds (new texture)
-Butane Canister
-Candle
-City maps (re-added)
-Fish net trap
-Fox
    -Fox pelt
-Hand drill kit
-Hunting jacket (Autumn, Winter, Summer, Spring, Brown)
-Hunting scope
-New ice hockey stick
-Improvised rope
-Izh 18 Rifle
    -Sawed off Izh 18 Rifle
-Kashtan C-1 scope
-Long wooden stick (replaces Ashwood Stick)
-Meat tenderizer
-Medical scrubs (Blue, Green)
-Mess tin
-Oil barrel (Blue, Green)
-Pistol scope
-Pumpkin slices
-Radio
-Red 9
    -Red 9 buttstock
    -10 round magazine (9mm)
-SP-6 rounds (9x39mm)
-SVD
    -SVD 10 round magazine
-Torch
-Tripwire (not yet functional)
-UMP45
    -25 round UMP45 magazine
-VSS Vintorez
    -10 round VSS magazine
-Winchester Model 70 Alaskan
-New school building
-New road barrier objects and structures
New mechanics:
-Infected can now have their legs broken
-Infected will crawl when they have broken legs
-Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
-Putting something in your hands now removes it from that slot in inventory
-Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
-Rebalancing of infected damage threshold
-Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
    -Meat becomes cooked (and eventually burnt)
    -Fruit and vegetables become dried
-Propane canisters now have a percentage
-LongHorn is now able to be used without a scope
-Crossbow holosight can now be placed on the LongHorn
-Placing a lit fireplace in your inventory will set the player on fire
-Fireplaces can now be lit using a Hand Drill Kit
-Pumpkins can now be cut into pumpkin slices
-Mixing water and disinfectant now creates a pesticide usable on plants
-Various new actions with the Oil Barrel
    -Combining guts and plant material in a barrel creates fertilizer       
    -A barrel with water is now required to tan pelts into leather
        -Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
-Armbands can now be created from Rags
-Long wooden sticks have now replaced Ashwood Sticks and changed properties    
    -These can be put on your back like a melee weapon
        -They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
        -A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
-Items in the environment (not in someone's inventory) can now become damaged
-Compass now shows direction from within the item hotbar
-Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
-Changes to the 3PP camera mode
-Improvised Rope can now be crafted from stacks of Rags
-Earthworms can now be obtained by digging the ground with any type of Knife
-A stone oven Fireplace now requires 8 full-sized Stones
-Torch can be crafted using a Wooden Stick and a rag
    -Option to add resin by interacting with a tree with the Torch in your hands
-Fish Net Trap can be crafted using Metal wire and Netting
-Guard houses are now enterable
-Transformer vaults are now enterable
New animations:
-Carrying a barrel
-New animal animations (eg. sitting)
New locations:
-Hillside Village near Kamensk
Updated locations:
-Berezino
-Chernogorsk (new school building)
-Elektrozavodsk (new school building)
-Gorka
-International Airfield (NWAF)
-Kabanino
-Military Base (Kamensk) (underground areas removed)
-Novaya Petrovka (new school building)
-Settlement near Sinistok (updated w/ pond)
-Severograd (new school building)
-Stary Sobor (Evacuation Site added)
-Tisy
-Turovo
-Zelenogorsk (new school building)
-Road barriers scattered around streets and roads around Chernarus
Programming:
-Central Loot Economy re-implemented
-New inventory back-end
-Redistribution of infected spawns (to high-population areas)
        -Total number of infected per map increased from 1100 to 1240
-Skalisty Island added as a spawn point
Fixed:
-Fixes to Infected movement
-Pumpkins into hands bug
-Lower body disappearing after rolling on the ground
-Rubber arms when throwing items
-Animations of "making a garden plot" and "digging tile" missing or just glitching
-Landmine bug when taken into hands
-V3S occupant sitting behind the cabin
-Sick status from infected wound incurable
-Tree collisions obstructing path of V3S
-Several duping methods fixed
-Bug causing character to be Starving and Dehydrated upon login
-Sewing kits making items pristine
-Suicide animation speeds up search for apples, berries, etc.
-Crosshair disappears, tracks weapon sway
-Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
-Complete Plate Carrier set - inventory not sortable or moveable inside
-Putting bayonet on M4A1 with improvised silencer
-Adding holster to platecarrier+pouches removed inventory of vest
-Chemlight can be used to ignite fireplace
-Chemlight equips like a flashlight
-Cannot produce redacted seeds (cut out seeds) from plants
-Failing to light a fireplace due to lack of safety uses up a single match
-Fish cannot be cooked in campfire/stove
-Invisible fireplace upon relogging
-Plate carrier pouches cannot be repaired
-Skinning chickens no longer produces feathers
-Trigger sound of weapons can be heard over 200 meters
-Door cannot be closed
-Bugfixing on per-item quantity control (Central Loot Economy)
-Desync improved
-Improvised Ashwood Short Bow bugged
-Blaze is getting ruined quickly
-Pistol suppressor on CR75 does not sit in correct spot
-JoeyX sunglasses spawning again
-Bolts Quiver spawning again
-12 Gauge Slug shells are spawning again
-Ballistic Helmet and Gas Mask can be equipped together again
-Spinal fractures should be fixed now
-Green Paramedic Pants and Paramedic Jacket are spawning again
-Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
-Logging out/in with a weapon in your hand makes it immovable
-Small Lake north of Polesovo bugged
-V3S drives without wheels
-Can't get into V3S
-Struggling to swim over new trench to Prison Island (invisible wall)
-Zombies dont see through chain link fences
-Items in hands get moved to inventory when character starts to swim
-Invisible food
-Batteries not discharging
-3PP camera clipping issues
-Attachment optics cannot be used as stand alone pieces for zooming
Known issues:
-Dynamic events spawning at the same locations
-Server crash issues
-Client crashes when disconnecting/shutting down game
-Character drops weapon when vaulting while double carrying guns
-Axe disappears when chopping down trees
-V3S launching off ground when hitting Infected/players
Offizieller Changelog:
Neue Inhalte:
•	7.62x54mmR Muni (neues Design)
•	Kerze
•	Fischfalle
•	Fuchs (+Pelz)
•	Hunting jacket (Herbst, Winter, Sommer, Frühling, Braun)
•	Hunting Scope / Jagdvisier
•	Eishockeyschläger 
•	Improvisiertes Seil
•	IZH 18 (Absägbar)
•	Kashtan C-1 Visier
•	Long Wooden Stick
•	Fleischklopfer
•	Krankenhauskittel (Blau und Grün)
•	Pistolenvisier 
•	Kürbisscheiben
•	Ölfass (Blau, Rot, Grün)
•	Radio
•	SVD Druganov (+ 10 Schuss Magazin)
•	Fackel
•	Winchester Model 70 Alaskan
•	Neues Schulgebäude
•	Pförtnerhäuser sind begehbar
•	Straßensperren
Neue Mechaniken:
•	Kriechende Zombies
•	Neuer Status: Verstauchter Knöchel
•	Neuer Status: Angeknackst 
•	Etwas aus dem Inventar nehmen macht die entsprechenden Slots frei
•	Sortieren der Reihenfolge von Rucksack, Westen, Hose usw. (Oben was man zuerst anzieht)
•	Schadensanpassung von Zombies
•	Fleisch, Obst, Gemüse lässt sich auf Stock aufspießen und grillen
•	Scope der Longhorn abnehmbar
•	Scope der Armbrust nun auf Longhorn aufsetzbar
•	Scope der Longhorn auf Armbrust aufsetzbar
•	Angezündete Feuerstelle in Inventar lässt den Spieler brennen
•	Stöcke+Rinde ist als Anzünder verwendbar
•	Mischen von Wasser und Desinfektionsmittel erzeugt Pestizidenschutz
•	Verschiedene Möglichkeiten mit dem Ölfass 
•	1. Dünger herstellen aus Pflanzenmaterial
•	2. Mit Wasser gefüllt lässt sich aus Fell, Leder craften
•	3. Lederklamotten lassen sich mit Beeren oder Rinde färben
•	Weiße Armbinden aus Rags craften
•	Kochen mit dem Long Wooden Stick
•	Items in der Umgebung können nun Schaden zugefügt werden
•	Sichtweite lässt sich beim Schauen durch Visieren nicht mehr verstellen/ausnutzen
•	Herstellen von Improvisiertes Seil durch 2x 6er Bündel Rags
•	Würmer suchen mit dem Steinmesser
•	Steinofen benötigt nun 8 Steine
•	Fackel lässt sich aus Stock (Wooden stick) und einem rag herstellen
•	Fischfalle herzustellen aus Draht und Netzen
Überarbeitete Regionen:
•	Gorka
•	Berezino
•	NWAF
•	Kabanino
•	Military Base Kamensk
•	Stary Sobor (Zeltstadt)
•	Tisy
•	Turovo
•	Schulgebäude in: Elektro, Cherno, Berezino, Serevograd, Novaya Petrovka, Zeleno
•	Straßensperren an sehr vielen Orten der Map
Behoben:
•	Bewegungen der Zombies
•	Anzeigefehler von Kürbissen in der Hand
•	Unterkörper verschwinden nach dem Rollen auf dem Boden
•	Gummiarme nach Werfen von Gegenständen
•	Animation bei "Herstellung von einem Beet" fehlt
•	Anzeigefehler bei Landmine in der Hand
•	V3S Insasse sitzt hinter der Fahrerkabine
•	Erkrankung von Zombie-Treffern ist unheilbar
•	Baum-Kollisionen mit dem V3S
•	Viele Duping-Methoden
•	Verhungern und Verdursten Bug
•	Nähzeug macht Gegenstand pristine
•	Selbstmord-Animation macht Apfelsuche etc. viel schneller
•	Fadenkreuz verschwindet
•	Items in Plate carrier Weste nicht sortierbar
•	Improvisierter Schalldämpfer und Bayonet zeitgleich auf M4
•	Ansetzen des Holsters an die Plate carrier vest löscht das Inventar
•	Knicklicht als Feuerzeug
•	Ausschneiden von Samen aus Pflanzen
•	Fisch lässt sich nicht im Feuer kochen/grillen
•	nach neu Einloggen ist die Feuerstelle unsichtbar
•	Plate carrier pouches lassen sich nicht reparieren
•	Zerschneiden von Hühnern bringt keine Federn mehr
•	Sound vom Abzug von Waffen hört man über 200m
•	Türen lassen sich nicht schließen
•	Fehlerbehebung des zentralen Lootsystems
•	Desync verbessert
•	Improvisierter Bogen verbuggt
•	Blaze bekommt sehr schnell den Status "ruined"
•	Anzeigefehler beim Schalldämpfer auf der CR75
•	JoeyX Sonnenbrillen wieder im Spiel
•	12 Gauge Slug Muni wieder im Spiel
•	Ballistic helmet und Gasmaske wieder kombinierbar
•	Grüne Paramedic Jacken und Hosen spawnen wieder
•	Einloggen mit Waffe in der Hand macht sie unbeweglich
•	kleiner See nördlich von Polesovo fixed
•	V3S fährt ohne Räder
•	Einsteigen in den V3S nicht möglich
•	Unsichtbare Wände im Wasser in Richtung Gefängnisinsel
•	Zombies können nicht durch Maschendrahtzäune schauen
Quelle: http://forums.dayzgame.com/index.php?/top…able-057128177/
http://www.youtube.com/watch?v=Q6Bpe4GTvIc#ws
http://www.youtube.com/watch?v=KwvBWbjd6YM#ws
http://www.youtube.com/watch?v=Q5iPLEG-INc#ws
Achtung, hier klicken für vieeele Bilder 
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