ARK: Survival Evolved

  • v219


    * Fixed durability per shot on Tranq rifle
    * Non-Platform (regular) Quetz Saddle
    * Sit on chairs & benches
    * Mosasaurus: Terror of the Deep!
    * Creature Breeding & Babies First Pass! Yes, they grow dynamically in real-time!
    * Characters no longer bunny-hop when swimming up from the water surface
    * Engrams now longer count against maximum inventory item limit
    * Shotgun damage increased by 40% for Primitive Shotgun, 30% for Machined Shotgun
    * Dinos can no longer damage structures through underside of ceilings
    * Changed savedata loading code to support super-large saves.
    * Antispeedhack now has a commandline bias you can use on your server (can cause more rubberbanding on laggy players). Defaults to 1.0, you can launch with it such as:
    -speedhackbias=0.25f
    * Tranq Darts reduced crafting cost to 1 rifle bullet, 2 metal ingots, 3 narcotics, and buffed tranq dart Torpidity by 20%
    * Fixed misc level bugs, including bad physics zones, non-buildable submerged ice caves, unreachable supply drops etc

    Einmal editiert, zuletzt von Adebar ()

  • v219.7

    * Fixed teleporting issue with unboarding ballistas.
    * Improved Spectator view attaching to Dinosaurs.
    * Hooks for 'Survival of the Fittest' features


    v219.6
    * Fixed teleporting issue with climbing ladders. Recommend that servers update if they are running prior versions!
    * Fixed issue rotating placing structures with Gamepad.
    * Fixed camera transition when exiting ballista


    v219.5


    * Fixed collision check issue when unsitting from a bench/chair
    * Made unsitting from a bench/chair look much smoother, with camera transition and no falling
    * Fixed collision issue climbing onto Rafts from water
    * Fixed collision issue exiting climbing up-and-over ladders where sometimes you could fall back down
    * Raised Official Server Tame caps


    v219.4
    (Server-Side fixes)


    * Fixed a bug where Babies were consuming Food from their Inventory much faster than they should have been. (They were considering their max maturation Food-limit for purposes of "being full", rather than their "age-scaled" food-limit. This was causing them to always be "hungry" and want to consume food every "tick", rather than gradually over a far longer period of time. Thank you sharp-eyed Redditors for identifying this, and our apologies for the bug!!)
    * Also reduced generally Baby Food consume rate scaling by 40%, and increased maturation speed by 30%
    * Changed mating range to use the visual mesh bounds rather than the 'capsule' bounds, resulting in more effective mating range for larger dinos


    v219.3


    * Fixed issue with Knocked-Out state after fast travel (thank you Steam user "Itsr2ghgaming"!!!)
    * Unconscious or ridden or encumbered dinos can no longer mate
    * Baby Dino Food consumption rate decreased by 60% and Baby maturation speed doubled (thus an effective 80% overall Food reduction to mature)
    * "Baby" phase specifically (<10% matured) will no longer consume food from Feeding Troughs, only their own Inventories
    * Fertilized Eggs will no longer fall thru floors when re-entering an area etc
    * Fixed issue with camera getting stuck in 3rd person when your chair/bench is destroyed while sitting on it
    * Fixed a case where Babies could lay Eggs
    * Fixed frozen/glitched dino animations in various Mods/TC's


    v219.2

    * Fixed server physx performance bug. Major server CPU gains, recommend immediate install on all servers.

    Einmal editiert, zuletzt von Adebar ()

  • v220.4


    * Improved performance painting the WarMap
    * Max Height Players can now use War Drums, and increased War Drum volume
    * Mammal Gestation Progress now saves
    * Fixed newborn Direwolf HP and Food
    * Fixed Megaloceros & Mammoth gestation times
    * C4 can now be placed on areas that already have max structures (server-side update)
    * Fixed some map areas that were deleting water dinos
    * Flying dinos can no longer get stuck outside world bounds
    * Shoulder-mounted Dinos are not allowed to Mate anymore
    * Reduced Baby Food Consumption rate by ~50% -- thanks for bearing with us to refine it :)
    * Fixed Scorpion dismounting position to avoid getting stuck on the Scorpion
    * Fixed issue with being teleported to center-of-the-map sometimes when 'unsitting'
    * Railings can now snap onto each other to make taller railings or cages, and you can now shoot thru their holes
    * Test for fixing PvE Dino Spawns
    * Fix for colorizing structures such as Storage Boxes
    * Fixed a case where standing on opening ceiling doors could cause your movement to become... whacky...
    * You can now press "T" when hovering over any item in the Inventory Menu to transfer that item to/from remote inventory. Also you can then hold Shift to transfer half a sack, or Ctrl to transfer a single item in a stack.


    v220.1


    * Changed Mating Intervals to from 18h-48h range rather than 1h-3h range (later will refine per creature)
    * Restored Baby (Newborn) Food Consumption to original +250% value


    v220.0


    * Mammal Pregnancy & Flyer creature Breeding
    * Babies now have 10% chance of twins, 2% chance of triplets! (may vary this by creature later). All twins/triplets are genetically identical, not fraternal.
    * New Structure: Mountable War Drums, use the 0-4 hotkeys for different drum strokes (the first of various instruments! -- first Survivors to send us a cool Drum group symphony youtube video will get some kudos! ;)
    * New Structure: Paintable Wall-Mounted "War Map"
    * New Structures: 'Railings' Structure set
    * Fixed hop-onto-raft Raft networking issue
    * Fixed issue with server Dino depopulation (tamed Dinos and lonely structures counting against zone respawns, mostly on PvE. should also help Quetz spawns, etc.)
    * Fixed SotF reconnection bug
    * Iimproved "invisible structures around you" issue by prioritizing the networking of nearby structures higher than far-away structures
    * Carnotaurus are now breedable
    * Fixed issue where new fertilized Eggs dropped onto the ground would not be interactable on clients
    * You can now pickup Sabers with Argentavis
    * Foliage fillrate performance optimization

    Einmal editiert, zuletzt von Adebar ()

  • v221.3 Current Version


    * Substantially reduced level-streaming memory overhead, and massively improved garbage collection efficiency (70% reduction in garbage collection time), improving framerate and reducing stalls.


    v221.2


    * Saved about 600 MB of video memory in some circumstances
    * Reduced level streaming stalls! (PhysX thread lock)
    * Fixed issue where player could become un-topor-able
    * Improved DodoRex AI
    * Fixed a case where DodoRex and Zomdodos could become despawned
    * Fixed a case where player could become no-clipped
    * Double-Tap-Use to throw Mounted Creature (Monkey/Dimo), for real!


    v221.1


    * Fixed Trophy Wall-Mount Engram not being Craftable (requires server update)
    * Fixed crafting reqs of Stone Gates to be more reasonable (requires server update)


    v221

    * ARK: Fear Evolved (event)
    ** Re-Themed ARK, with shorter days / longer nights, colder temperature, scary creatures above-ground
    ** DodoRex & ZombieDodo Army, DodoRex Mask Skin & Achievement
    ** Placeable "Carveable" Jackolanterns, Gravestones, & Scarecrows
    ** Bone Dino Costumes
    ** Tameable Bat & Spider, Ride-able Spider
    ** Witch Hat Skin for Survivors & Dinos
    ** Rare Jack-o-Lantern Items from Supply Drops that give Free ARK Game codes to share with your friends (Official Servers Only :) )
    ** More :)


    * New Items: Apex-Kill Trophy Wall-Mounts, Artifact Pedestals
    * Instrument (War Drum) playing is now locally-timed, so there isn't a latency when you're hitting the beats online
    * Double-Tap 'Use' key to throw shoulder-mounted Dino
    * Fixed issue where Dinos could spawn or get stuck outside the map boundaries
    * You can no "Replace" structures even when at the Max Structure Limit for an area
    * Added "Take All From Folder" button to remote inventories. Soon will add whole-Folder Drag & Drop.
    * Mammal Gestation Progress now saves for real!
    * Garbage Collection Performance & Texture Streaming Optimizations

    Einmal editiert, zuletzt von Adebar ()

  • v222.9


    * Fixed issue with player harvesting at low-ish server FPS (please update unofficial servers accordingly)
    * Fixed issue with foliage potentially respawning over structures/dinos and destroying them (it appears)


    v222.8


    * A Giganotosaurus entering 'Rage' via damage also instantly enrages any nearby allied Giganotosaurus'
    * Fixed bug that was making Giganotosaurus' invincible during their 'Rage' mode
    * Reduced 400MB of Texture Memory, woot
    * Ended some remaining 'Fear Evolved' bits (Obelisk Colors, Bone Alpha Dinos -- all of your costumes/hats already earned are kept, of course!)
    * Fixed IK issue with dinosuar's legs getting "stuck" underneath floors
    * Fixed a case where Dinos could deal damage faster than normal
    * Sword and Shield Durabilities increased by 60%


    v222.7


    - More Streaming Performance / Framerate Improvements
    - Fixed Lock-All PvE Tribute Terminals being Locked ;)
    - Giganotosaurus Rage Mode will no longer target other Giganotosaurus' on the same team
    - Fixed rare server-side crash associated with level streaming
    - Steam 'Big Picture' now Defaults to FullscreenWindowed Mode
    - Steam Controller 'Big Picture' Text Input Entry


    v222.6


    Unversioned Hotfix: Holding [E] from accessing the Activation Wheel to open Inventory Menu will no longer cause the Inventory Menu to instantly close.
    * Fixed inability for flyers to drop carried 'mounted' dinosaurs if they became dismounted while carried
    * Fixed case where giganotosaurus could still stand on rafts/platform structures
    * On servers with "ForceAllStructureLocking" (PvE etc), such structures are now locked by default
    * Fixed a potential client crash with the new optimized occlusion system
    * Fixed a number of issues with networking pre-placed characters and structures i.e. pertinent to ARK: Pirate World
    * Total Conversion Dedicated Servers launched via the in-game menu will now correctly launch with their Total Conversion ID
    * Option for Total Conversions to only list specific level filenames in the play game menu, not all levels. Since potentially a TC will include its own maps, or may not work with generic custom maps.
    * Option for Total Conversion to only list specific Mod ID's, since often most Mods will not work properly with a TC.
    * Option for Total Conversions to default to "unofficial" server list rather than Official Server list (defaults to TRUE, since only SotF is a TC that uses Official Servers currently)


    v222.5


    - Giganotosaurus Tamed Damage & HP reduced by 40% (in v223.0 we will rebalance this further to scale more by level)
    - Giganotosaurus can no longer stand on rafts or flyer platforms
    - Giganotosaurus Rage reduction-over-time reduced by 40% (in effect making it easier to Rage)
    - Giganotosaurus Tamed (non-Baby) Food Consumption rate increased by 6x
    - Made Baby Giganotosaurus' cuter
    - In PvP, "Enemy Structure Demolish/Claim Time" is no longer displayed on the HUD until you are able to actually claim (as it allowed identification of enemy Tribe offline-time)
    - Halloween Structures (Placeable Jack-o-Lanterns, Scarecrows, etc) removed from Inventories unless ?AllowDeprecatedStructures=true commandline is used)
    - On Primitive Servers, Giganotosaurus Damage reduced by 60% more and HP reduced by 30% more


    v222.4


    * Fixed a potential server startup crash case and a potential issue involving Dinosaur data networking


    v222.3


    Unversioned Hotfix Removed "Shockprod" item from media, isn't ready yet ;)
    Unversioned Hotfix: Fixed erroneous Inventory keypress closures. Fixed crash some people were getting with an old TheIsland_Seasonal sublevel hanging around.
    - Approx 15-20% gpu perf gain in heavily foliaged areas in most cases. (Latest NVIDIA driver is recommended!)
    - TPV Shield size no longer scales with hand size
    - Fixed a potential case where you couldn't "Hide Sail" on Rafts
    - Servers that update to this will no longer have Halloween Structures, as intended. Servers that want to keep the Halloween Structures around for a while are welcome to do with by using the ?AllowDeprecatedStructures=true commandline (note you need to use this before relaunching your server with this update otherwise the structures will be destroyed).
    - Fixed issue with disappearing projectiles on very, very large maps (I'm lookin' at you "ARK Pirate World" Total Conversion!)
    - Improved Giganotosaurus swim speed (doubled) and made it properly swim up to waterline to avoid drowning
    - Added Server Config value for BabyFoodConsumptionRate:
    WindowsServer\Game.ini
    (or LinuxServer)
    [/script/shootergame.shootergamemode]
    BabyFoodConsumptionSpeedMultiplier=1.0
    You can set it lower along with a low 'BabyMatureSpeedMultiplier' if you want your sever's dino babies to be more like.... real babies? ;)


    v222.2


    * Fixed missing engrams on players (requires server update)
    * Fixed character off-hand equipment slot not being visible on Inventory Menu when viewing storage boxes, etc


    v222.1


    * Fixed missing engrams on structures and players
    * Fixed missing DodoRex mask (if anyone lost it on an Unofficial server running v222.0, have an admin give you one with: giveitemnum 437)
    * Fixed a startup crash that could occur if using AutoDestroyOldStructuresMultiplier


    v222.0


    * New Dino: Giganotosaurus!
    * New Items: Metal Sword, Wood Shield, Metal Shield, Riot Shield
    * 'Soap' Item to remove Structure/Item dyes. (Craft at Cooking Pot: Water, 3 Polymer, 2 Oil )
    * Crop Plots can now be placed on platform saddles, including Plant Species X
    * You can now Mount your DodoRex Mask on the Trophy Wall-Mount to show off your elite badassery
    * Key Lighting Memory & cpu performance optimizations.
    * In a Tribe, players can no longer "pick up" structures that they do not have Demolish rights for
    * Fixed a bug with 'Personally-Owned, Admin-Only Demolish' Structure Tribe Governance setting where non-Admins could Demolish Structures that were built before the settings were applied
    * Stone Behemoth Gate Crafting moved to Smithy and crafting cost reduced
    * Added a Server Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default. INI ShooterGameMode StructureDamageRepairCooldown=0 to disable it.
    * Server Option to allow Locking All Item Containers and enabled it on our PvE servers. commandline ?ForceAllStructureLocking=true to enable it
    * Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed (defined as a multiplier of the Allow Claim period). Useful for servers to clear off abandoned structures automatically over time if they wish. commandline ?AutoDestroyOldStructuresMultiplier=1.0 to enable it

    Einmal editiert, zuletzt von Adebar ()

  • v223.4

    Unversioned Hotfix: Fixed another way the server could crash on data load if mod items were removed.
    * Protected against a crash involving improperly setup zone spawns affecting some Mod maps such as 'Shigo Islands'


    v223.3


    * Fixed a crash that could occur when initializing inventories if previously active item Mods have been disabled/removed


    v223.2


    Unversioned Client Hotfixes: Fixed particle fx not appearing on junction boxes after reloading save games in singleplayer. Fixed issue with spawn points not aligning to minimap on custom levels that had altered minimscap scales.
    * Organic Polymer now spoils after 30 minutes, can only be stacked to 10, and clamped "overdamage" on the harvesting of Organic Polymer. It now also kills humans if they eat it, a primitive form of cyanide pill (don't worry, an actual concealed pill item will be forthcoming ;)




    v223.1


    - Fixed Bear Traps not immobilizing characters
    - Fixed PvE Item Containers not locking after server reload (this fix is retroactive)
    - Fixed too-high rate of knocked-out torpor recovery on Angler
    - Fixed possibility of Alpha Creature "glows" not appearing
    - Optimized Server logic related to PvE Tribe Wars
    - Reduced Organic Polymer yield from Kairu Clubbing by 40%
    - Increased Minigun Turret Damage by 90%


    v223.0


    Unversioned Hotfix: Disabled LODBias console command for Skeletal Meshes. Is not supported and causes rendering problems.
    * New Creatures: Kairuku & Angler Fish!
    * New Structures, Catapult, Minigun Turret
    * Creature "Fur" pass
    * Tiered Server Admin, Wildcard Admin, & Tribe Admin Nametag Icons
    * PvE "Tribe Warfare" option (capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time). This is enabled by default. To disable it, add:


    WindowsServer\Game.ini
    (or LinuxServer)
    [/script/shootergame.shootergamemode]
    bPvEAllowTribeWar=false


    If you want Tribes to be able to cancel an agreed-upon war before it has actually started (default not allowed), then you can also add into that INI:
    bPvEAllowTribeWarCancel=true

    Einmal editiert, zuletzt von Adebar ()

  • v224.3


    * Fixed issue with Paraceratherium's legs colliding with his own platform structures
    * Fixed issue with Parasaurus not being attacked by wild dinos (requires server update)
    * "Tribe-Owned/Admin-Demolish" Governance Setting no longer allows Non-Admins to Replace Tribe Structures (as that is akin to Demolishing)


    v224.2


    * You can no longer place wall-structures on doors
    * You can now place wall-items (torches etc) on pillars
    * Fixed offset of Compy egg spawns
    * Fixed lockup when reloading savegame while crafting recipes (we recommend servers update to 224.2!)
    * Recipes: Fixed some ingredient scale values, and made all ingredients 5x as effective globally, and made Crafting Speed skill 2x more effective for recipe quality (yeah, Crafting Speed skill directly effects Recipe stats!). Will expose recipe ingredient effect scale and recipe crafting skill scale as Server configurable values in next Major version (requires networking change). Made Crafting Skill visible on the Recipe's Tooltip for comparison (this is Crafting Skill at the time of recipe creation ;).


    v224.1


    Unversioned Hotfixes: Fixed Compy attack damage in singleplayer. Fixed formatting of some Server Logs (killed messages etc). Fixed Tribe Log Promotions/Demotions (requires server update.)
    * Fixed issue with Doedicurus always being defensively curled up. (Requires Server update)


    v224


    - New Creature: Compsognathus! Time to form your own Compy gang :)
    - New Structures: Rocket Turret, Sea Mine, Wall Lamps!
    - New 'Weapon': Magnifying Glass!
    - Tribe Admin Logs (which can also act as effective "offline event" logs even for solo players!!!!). Server can set "MaxTribeLogs" in Server Game Mode INI, which determines how many Tribe log entries are kept per Tribe (default 100).
    - Custom RP-oriented Recipe/Cooking System (including Skill-Based results) -- finally, you can now create your own unique recipes for S### Burgers)! Servers can optionally disable this feature in their GameMode INI via "bAllowCustomRecipes=false"
    - +3 Max Survivor Level, +3 Max Dino Level
    - Raised Official Server Max Structure & Max Tamed Dino Limits by 20%
    - Owned or Claimable Rafts can now be "Demolished", and destroyed Rafts now sink to the ocean floor
    - Server Admin Logs (including RCON support) , launch with "-servergamelog" and use RCON command "getgamelog" to print 100 entries at a time also outputs to dated file in in "\Logs", adjust max length of RCON buffer with commandline:
    ?RCONServerGameLogBuffer=600
    - bPassiveDefensesDamageRiderlessDinos Server GameMode INI option to allow spike walls to damage wild/riderless Dinos
    - Fixed underwater ice cave that was deleting Dinos
    - Fixed Dino walking-backwards movement animations
    - Improved and optimized IK on most Dinos
    - Improved Dino navigation logic to better dynamically navigate around other Dinos
    - Fixed several rare client crashes

    Einmal editiert, zuletzt von Adebar ()

  • v225.4


    Unversioned Hotfix: Fixed a crash associated with updating Total Conversions on startup.
    * Proning and Crouching now reduce Enemy Dino Visibility Range by 40% and and 20% respectively (stacks with Ghillie Suit... stealth kill time ;)
    * Changed anti-stuck logic to not affect players, only Dinos. Was causing super-velocity and killing some players during re-connection.


    v225.3


    * Fixed crash that could occur in some cases with Boa's/Sarco's (swamps) multi-threaded animation updates (client-side)


    v225.2


    * Fixed Gravity not working in some cases -- yes, Isaac Newton is ashamed :P
    * Fixed an old case of getting stuck on trees and such when jumping -- now you should automatically get hopped out of the stuck position, if this occurs.


    v225.1


    * Fixed Turkeys erroneously "ally" aggro'ing tamed dinos (including other players tamed dinos in pve, etc)
    * Increased 4x Turkey spawn rate
    * Dodorex dossier now given when claiming dodorex
    * Fixed "death by tree" if you knock down a tree you got stuck on (will deal with the sticking itself soon)
    * Fixed poops not appearing at low server fps
    * Fixed dinos moving sometimes when you dismount them on a saddle-platform


    v225


    Unversioned Hotfixes: Fixed a way that server or singleplayer game loading could crash if someone had placed Structures on a Dino from a mod that was uninstalled.
    - New Structure: Industrial Forge
    - ARK: Turkey Trial (Limited Time Event)
    - ~15% client-side CPU optimization! (added Multi-threaded Animation & optimized client movement codepath)

    Einmal editiert, zuletzt von Adebar ()

  • v226.9


    * Fixed long-standing Tribe Merge / Player Removal issues (i.e. someone ends up in the wrong Tribe or can't be removed from a Tribe). If it seems good, a big bounty is due to our most esteemed Survivor :)


    v226.8


    * Fix for issue where players randomly could not connect to servers they had previously been playing on (until such servers were rebooted).


    v226.5


    * Fixed issue where 'activated' Structure state (campfires etc) could become desync'ed on Clients. Also heavily optimized how Remote Procedure Calls are networked to increase server performance. (v226.5 fixed issue where Structure spawn VFX weren't playing, requires server update)


    v226.3


    * Optimized the physics & networking of dropped items for better server performance


    v226.2


    * Fixed WaterTaps not refilling containers (requires server update)
    * Fixed Dino Poops not appearing.... Dino Laxative! (requires server update)
    * Fixed Dropped Items not appearing some times on Linux dedi server, woot! (requires server update)
    * Fixed Dino Poop to smoothly fall from Dinos on clients, rather than 'teleporting' to the ground.


    v226.1


    * Fixed client crash associated with clicking on Chieftain Hat Blueprint in Smithy
    * Fixed client-side streaming crash that people were getting (disable threaded GC) -- darn threaded GC had rare issue, will further investigate.
    * Server: Removed Chieftain Hat Blueprint from Smithy (requires server update)


    v226.0


    * New Armor Set: Ghillie Suit (Camo, Reduces Enemy Dino Visibility Range by 50% more, and Heat-Resistant)
    * New Creature: Oviraptor! Gotta get those eggs! (Needed more polishing time)
    * New Structure: Industrial Oven for holiday cooking en masse
    * New Strucure: Modern Bed
    * New Structure: Table Furniture (upon which you can place floor structures)
    * Industrial Forges can now craft up to 20 items of a type at once, however they can not be placed on Dino Platforms anymore.
    * Garbage Collector improvement to reduce game stalls/hitches (GC no longer forces an async flush which would result in a stall if any streaming operation was occuring).
    * Mods are now only installed/extracted while at the main menu, to avoid lowering in-game performance
    * Fixed a protential case where players could be disconnected due to exploding Rocket Launcher projectiles
    * Chief Hat & Turkey Mask now appear properly on Dinos
    * Doubled Rocket Damage Globally, and also against Dinos by an extra 100%
    * Exposed Custom Recipe Cooking Quality and Skill Scalars for Server Configuration. Increased Default Cooking Quality and Skill Scaling by a further 20% each.


    WindowsServer\Game.ini
    (or LinuxServer)
    [/script/shootergame.shootergamemode]
    CustomRecipeEffectivenessMultiplier=1.0
    CustomRecipeSkillMultiplier=1.0

    Einmal editiert, zuletzt von Adebar ()

  • v227.1


    * Fixed another Tribe issue with leaves/joins getting screwy, due to async file write order. Seems to be be the last of Tribe issues.
    * Made Admin-only Cages only pickupable if you are Tribe Admin
    * Made newly-placed Industrial Cookers that are located 'on the ground' not become destroyed if their attached pipes are destroyed.


    v227


    - New Structure: Fireplace
    - New Structure: Primitive Cage
    - Industrial Forge can now quickly convert Wood into Charcoal
    - Industrial Cooker now uses irrigation for its water craftings, so you can attach it to an endless water supply
    - Catwalks can no longer attach to sloped roofs
    - Fixed floating/infinite item bags after structures were autodestroyed
    - Fixed Plant Species X / Turrets attacking creatures you're taming, or through Behemoth Gates
    - Players who get stuck in foliage are no longer killed when the foliage is chopped down
    - Fixed case where players could get-to and traverse under the world
    - Fixed issue with Tribelogs getting reset
    - Added new Server Admin Commands:
    destroytribestructures
    destroytribedinos
    destroytribeplayers


    Will destroy all instances of those things on the ARK, based on the Tribe owner (or player owner) of the thing that you are currently looking at.

    Einmal editiert, zuletzt von Adebar ()

  • Current Version: v228.2


    * Increased Mistletoe drop rate 2x
    * DodoRex takes 166 coal to summon
    * PvE no longer get affected by enemy poison grenades
    * Non-Winter creature spawns are fixed (Trikes, Pteros, etc)
    * Non-Primitive Item Drops removed from Primitive servers (retroactive, any 'hidden' engram will be destroyed and not dropped anymore)
    * Wild Dino AI will now flee if stuck, can't reach target, or low on torpor
    * Fixed sluggish movement that could occur when on the back of Platform Saddles


    * INI Options for server admins to scale tamed dino stats (for experimentation of balance).
    Example values that we're currently considering:
    WindowsServer\Game.ini
    (or LinuxServer)
    [/script/shootergame.shootergamemode]
    PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.2f;
    PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.4f;
    PerLevelStatsMultiplier_DinoTamed[0] = 0.4f;
    PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.2f;
    PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.4f;
    PerLevelStatsMultiplier_DinoTamed[8] = 0.4f;


    Health: 0
    Stamina: 1
    Torpidity: 2
    Oxygen: 3
    Food: 4
    Water: 5
    Temperature: 6
    Weight: 7
    MeleeDamageMultiplier: 8
    SpeedMultiplier: 9
    TemperatureFortitude: 10


    v228.1


    * Fixed crash that servers could get with some mod uninstallations
    * Made server fail to start if LandscapeSublevel is missing (e.g. due to a failed content update), as that could cause all creatures to fall through the world.


    v228


    - ARK: Winter Wonderland Event begins!
    - Massively improved game loading speed, & streaming times (reduced hitches), by using "seek free" packages (Note: this has added approximately 10GB to the game installation size)
    - Rendering, & streaming, & CPU optimizations from console work
    - Capability for mods to overwrite or add-to the ARK Island maps, which enables much more dynamic map mods (stackable too!)

    Einmal editiert, zuletzt von Adebar ()

  • V230.3


    Unversioned Hotfix: Fixed issue with water-postprocessing in caves.
    Unversioned Hotfix: Fixed client-side 'cubemap' crash.
    * Fixed Procoptodon Speed Stat for real (requires server update)
    * Fixed underwater ambience sound


    v230.2


    * Fixed a case where Canteens could become 'broken' by Water Taps (requires server update)
    * Fixed a server startup crash related to uninstalling mods


    v230.1


    * Fixed Hat/Accessory Sockets on Procoptodon
    * Fixed Server executable to not load old 'seekfree' content (server-side update). Fixes servers not seeing new dinos/Procoptodon saddle, etc.


    v230.0


    * Fixed Procoptodon pouch dismounting thru walls
    * Fixed some DC & Dino Spawn issues, Ended New Year Event
    * Cut down on some inefficient media to improve memory usage


    V229.1


    * Fixed ARK New Year Event particles
    * Fixed ARK New Year Event being visible on Mac/Linux
    * Fixed application of Speed Stat on Procoptodon (requires server update to v229.1)


    V229


    * ARK: Happy First (Half) Year! Event (be logged into your Official server at Midnight Eastern time as the ball fully drops to get your rewards!). Server admins can initiate a 12 hour countdown with "cheat ce doball"
    * New Creature: Procoptodon!
    * Warmed Up Winter Wonderland by 25%
    * Added 15 more slots to Smithy Inventory
    * Fixed Map Extensions (Mods like Pandora Isles that extend the ARK Island) on Linux Servers

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v231.9


    * Fixed issue with slow-loading/stalling Total Conversions


    v231.8


    * Fixed issue where you could fall thru Quetz/Dinos when unboarding them (requires server update)
    * Fixed rare case where water Dino would appear on a client to fly off into the air when unboarding it
    * Fixed a few Dev Kit related things for these examples:


    http://steamcommunity.com/shar…filedetails/?id=598307664
    http://steamcommunity.com/shar…filedetails/?id=598346681


    v231.7


    * Fixed issue where you could accidentally get unboarded from Procop Pouch on terrain slopes
    * Fixed issue where you could unboard through house-boat/dino-platform walls
    * Made Cages give no damage to punching prisoners
    * Made "Accept Tribe Invitation" require holding the Action Wheel option, rather than Activation Quick-Press (was too easy to trick enemies into accidentally joining your Tribe).
    * +25% Bronto base HP and +20% on its platform-saddle Armor Rating
    * Base HP of Ptero and Arg +20% each
    * Ptero attack damage +25% and its barrel roll damage by 40%
    * Carno Head Butt Damage +25%
    * Harvesting a Giganotosaurus now gives mostly prime meat (and killing it gives much more XP)
    * New server option to prevent spawning of Loot crates (artifact creates will still spawn):
    WindowsServer\Game.ini
    (or LinuxServer)
    [/script/shootergame.shootergamemode]
    bDisableLootCrates=true


    v231.6


    * Fixed issues with boarding Procoptodon Pouch through walls, or being pushed through walls while on it (or any passenger seat).


    v231.5


    * Fixed a bug that was preventing increases in the Tamed Dino Damage multiplier from actually taking effect after server restarts (unless you applied a level-up). This effectively gives existing tamed Dinos a significant (+25%) damage amount increase per level.


    v231.4


    * More Tamed Dino balancing adjustments:
    +35% Dino Harvesting Rate
    2.5x Turret Damage vs Dinos (originally was 3x prior to dino rebalance)
    1.5x Non-Bullet Projectile Damage vs Flyers
    -30% HP Increase to Tamed Flyers/Quetz
    -20k Tamed base HP on Giganotosaurus
    +25% Direwolf Tamed HP


    * Turret Damage vs Dinos (Bullet and Projectile Turrets) can be customized on your server with:
    WindowsServer\Game.ini
    (or LinuxServer)
    [/script/shootergame.shootergamemode]
    DinoTurretDamageMultiplier=1.0


    v231.3
    * Further Dino Balance Adjustments:
    +67% Tamed Melee Damage Per Level Increase
    +33% Tamed Melee Damage Per Level Increase
    +20% Affinity Boost Increase Health/Damage Tamed Dinos
    +33% HP increase to Tamed Flyers/Quetz
    +Remove Flyer Projectile Damage Multiplier
    -60% Turrets Damage vs Dinos


    v231.2


    * Fixed the Tamed Dino INI Health/Damage scaling overrides to actually work ;)


    v231.1
    - Fixed various potential server loading crashes
    - Wild Giganotosaurus now has 50% less HP and 20% less damage (should not affect Tamed Giganotosaurus)
    - 50% less explosive damage to dinos, 20% less player melee damage
    - Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with:
    WindowsServer\Game.ini
    (or LinuxServer)
    [/script/shootergame.shootergamemode]
    DinoHarvestingDamageMultiplier=3.0
    PlayerHarvestingDamageMultiplier=1.0


    v231


    - Improved Server Performance
    - Ended Winter Wonderland Event! (earned santa hats, top hats, candy canes, and reindeer costumes stay of course)
    - You can no longer build behemoth gates/gate-frames on dino platforms, and any such behemoth gates already built on platforms are destroyed
    - Fixed PvP Friendly Fire causing fall/self damage not to occur


    - Tamed Dino Balance Adjustment
    * INI Options for server admins to scale tamed dino stats:
    Values we currently have defaulted, in content which server admins can override in their INI's (setting all the values to 0 will have it behave 'like it used to be'!):
    WindowsServer\Game.ini
    (or LinuxServer)
    [/script/shootergame.shootergamemode]
    ;0: Health
    ;8: Damage
    ;Multiplier immediately added for tamed dino
    PerLevelStatsMultiplier_DinoTamed_Add[0] = 0.15f;
    PerLevelStatsMultiplier_DinoTamed_Add[8] = 0.15f;


    ;Multiplier applied if perfect affinity
    PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 0.375f;
    PerLevelStatsMultiplier_DinoTamed_Affinity[8] = 0.375f;


    ;Multiplier applied for each TAMED level-up point
    PerLevelStatsMultiplier_DinoTamed[0] = 0.15f;
    PerLevelStatsMultiplier_DinoTamed[8] = 0.15f;

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v232.8


    * Fixed issue with invisible Dinos/Structures (caused by recent server optimizations), typically on <= 2 core machines. Also fixed a server startup crash. Server-side update required for affected servers.


    v232.6


    * Fixed players stuck under map not being teleported back above the map
    * Fixed spoiler timer for berries in beer-barrel not being increased
    * Fixed beer brewing time to be 6 hours (was 12 hours, meant to be 6)
    * Fixed beer barrel placement size
    * Fixed Plant Species X Turrets on Rafts targeting through walls.
    * Fixed case where Dung Beetle resource production could erroneously stop
    * Fixed Beer disappearing in Barrels after server restart
    * Increased Server performance ~20%
    v232.5


    - Fixed dedicated server memory leak


    v232.4


    - Dimetrodons (and Kairuku) now insulate Eggs!


    v232.3


    - Enabled Animation & Garbage Collection Multi-threading on Dedicated Servers for significantly increased dedi server performance
    - Fixed Dimetrodon Eggs creating Sarcos ;)
    - Made Berries have a much longer spoiling time in Beer Barrels
    - Made Beer Barrels not lose their stored items on server restart


    v232.2


    - Set Beer Crafting time to its intended speed: 6 hours!
    - Fixed Dimetrodons drowning in shallow swamp water


    v232.1


    - Beer Barrel no longer requires Beer Barrel to learn ;)


    v232


    - New Dino: Dung Beetle!
    - New Dino: Dimetrodon!
    - Beer Barrels. Beer. Hangovers.
    - Garbage Collector performance improvements (less stalls)
    - Fix for disappearing Quetz'
    - Fixed a memory leak
    - Fix for remaining issue involving falling off your Dinosaurs! (/ passing thru dinosaurs)
    - Battle Tartar & Enduro Stew can no longer be stacked (one cancels the other). Battle Tartar damage buff reduced to +60%, Enduro Stew damage buff reduced to +35%

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v234.1


    * Greenhouse structures Engram requirements are Stone structures now, enabling them to be learned on Primitive Servers
    * Improved server performance with multi-threaded replication


    v234.0


    * Fixed some Structures not appearing on clients after teleporting to new area
    * Fixed networking issue with Linux Servers (sadly required Major Version change)


    v233.1


    * Re-added the Beer Barrell and Industrial Cooking Pot Structures. Requires server and client update! Any servers that were launched with v233.0 will need to have these structures rebuilt!


    v233.0


    * New Dino: Gallimimus with 3-Seater Passenger Saddle
    * New Weapon: Electric Prod stunner weapon
    * New Armor: SWAT-style Assault Armor tier
    * New Structures: Greenhouse/Glass tileset with plant-growing benefits
    * Initial Deep-Sea Loot Crates
    * Improved savegame save-and-load times
    * Added new special nametags and custom hat skins for: Wildcard Admin Team, Wildcard Non-Admin Team, Authorized External Testers, and Dev Kit Masters. Get yours by joining the crew!
    Note: Metal Armor is now crafted at the Workbench, not the Fabricator. It will also be made available on Primitive Servers shortly.

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v235.9


    Unversioned Hotfix: ~10% rendering performance improvement! And now crash fixed too ;)
    Unversioned Hotfix: ARK added Simplified Chinese Translation! Thank you www.playarkcn.com !!!
    * Ended ♥ARK Valentine's Day Event♥
    * Added hooks for International "fast-pipe" official servers (VPX)


    v235.8


    Unversioned Hotfix: Updated Translations for Russian, German, French, Italian, Spanish, and added Brazilian Portugese! Thank you to all ARK translators, keep it up -- you rock! Please remember to fill in your Credits label at the top of the localization file :)
    * Added ♥ ARK Valentine's Day Event ♥, which will run until 5pm EST Monday. Get new "Box o' Chocolates" Item randomly dropped by mating tamed Dinos, eating it will insta restore full HP, or knock 40% off a Dino's Tame Bar (Remote Use). Also during the Event, 2x Mating/Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption!
    Custom servers can activate the event with "-vday" commandline!
    * Fixed "Unassigned" key bindings on localized languages


    v235.7


    * Fixed Localization Font uasset overrides that were not working
    * Improved Ground Clutter Draw Distance and performance
    * Added Main Menu "credits" label for Localizations


    v235.6


    * BattlEye Clients: Mac and Linux!
    * Fixed a Gallimimus passenger unboarding issue.
    * Fixed some servers displaying as BattlEye that weren't actually.
    * French Translation v1! (Translated by Shadow, from arkfrancegaming.com , Myami and Abara)
    * Fixed rain vfx not appearing on clients (Requires Server Update)


    v235.5


    Server-side changes:
    * Fixed rare localization issue that caused a server hang


    v235.4


    Client-side changes:
    * BattlEye protected servers are now indicated with an icon on the server list
    * Made text labels 'overrun' rather than clip, better for displaying longer strings in translated languages.
    * Updated master localization archive to have more strings! (multi line texts etc)


    v235.3


    Unversion Hotfix: Added community Spanish translation Translation by Neizan, IsCariote Youtuber and his team! Also updated the "Localization Manager" to have a "Update Archives from Manifest" button which allows you to update the latest localization strings from "English" into your selected language archives!.
    * BattlEye Anti-Cheat System!


    BattlEye Notes: The new executable to properly play on Official Servers is ShooterGame\Binaries\ShooterGame_BE.exe, which we've updated the Steam Launch options to include (if you launch ShooterGame.exe directly, you will be redirected to ShooterGame_BE.exe if you connect to any Official Server running BattlEye). If you wish to run your Unofficial Server with BattlEye, you can do so with -BattlEye (however, only functions with Windows servers currently). Note that BattlEye is currently not ready for Mac or Linus, so we have temporarily disabled the capability of Mac/Linux clients to connect to BattlEye servers. We hope to have this resolved within the coming few days. Thank you for your patience!


    v235.2


    * Added community German Translation, courtesy of Thomas Kowalzik - Owner of Arkforum.de! Thank you Thomas :)
    Launch game with command argument:
    -culture=de
    (or use new Steam launch menu option)


    v235.1


    * Fixed infinite-jumping players issue. Requires server restart.


    v235.0


    * New Dino: Terror Bird
    * New Weapon: Grappling Hook! (scale cliffs, grapple other players or small creatures to you and drag them around, this one is a game-changer :)
    * Tribe Alliances (PvE and PvP). They are done! Yipeeeeeee!
    * All current Items added to the Master Items ID array
    * Fully Localizable Game Text (now you can crowd-source translation and dynamic fonts for any language without Modding/TC's! please help us translate :) )
    * Coel are now different sizes (and give different amount of resources depending on the size... rare chance of super-large catch!)
    * Allowed 'stuck' players to jump out of being stuck! :)

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v236.7


    * Increased shadow rendering performance about 15-20%


    v236.6


    * Added Thai tanslation (launch commandline: -culture=th), and updated to latest community translations. Thank you ARK community translators, you're the best!!
    * Improved server and client perf by using intrinsics. Requires server update.
    * Fixed Fleeing behavior that would cause creatures to head towards the origin (50,50). Requires server update.
    * Handcuffed players can now punch (without causing damage). This allows them to drain stamina even if encumbered, hastening death by malnutrition. Requires server update.


    v236.5


    * Loading Screen Tooltips can now be localized! You'll find the values in the updated ARK Localization Manifest!
    * Updated BattlEye launcher with "Uninstall BattlEye" option, accessible from Steam Launch options


    v236.4


    * Fixed Chat to work in certain localized languages (Chinese etc).


    v236.3


    * Made the Localized language correspond to the Language Setting for ARK in your Steam Client, with the following supported languages (Thank you so much, volunteer ARK translators, you're the best!!!!).


    Note: if you want to use a non-English language now, you must set it in the "Languages" tab of the Game Properties within your Steam Client, as the game does NOT automatically select your Steam Client language if it is already installed. You will only have to do this manually once, and it is automatically chosen for new ARK installations.


    English: en
    German: de
    French: fr
    Italian: it
    Spanish: es
    Simplified Chinese: zh
    Traditional Chinese: zh-TW
    Russian: ru
    Thai (NEW!): th
    Japanese (WIP): ja
    Polish (NEW!): pl
    Danish (NEW!): da
    Dutch (NEW!): nl
    Swedish (NEW!): sv
    Hungarian (NEW!): hu
    Czech (NEW!): cs
    Turkish (NEW!): tr
    Brazilian Portugese: pt_BR


    You can also directly override the language by using the following startup commandline (for dedicated servers, etc, where 'en' is one of the language codes listed above):
    -culture=en


    * Updated the ShooterGame.manifest with the latest exported strings for the new game content (Beaver stuff, etc)


    * Improved rendering performance by about 5%, and reduced stream hitching
    * Added further support for fast International server pipeline
    * Improved the server BattlEye implementation to support auto-updating the BattlEye libraries.


    v236.2


    * Fixed a server crash.


    v236.1


    Unversioned Hotfix: Updated Localization Tool to properly handle newlines and end-spaces. Fixed for reals now!
    * Fixed issue with certain Total Conversions crashing.


    v236.0


    * New Dino: Giant Beaver, Castoroides
    * New Equipment: Handcuffs
    * Server Performance Phase 2
    * Improved Client streaming performance, less hitches
    * Updated various translations!

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()

  • v237.4


    * Improved shader loading speed by approximately 25% (faster load times, less stalls)
    * Fixed issue where you couldn't board Flyers when nearby (but outside of) Caves.Requires Server Update.


    v237.2


    * Fixed low EasterEgg drop rate (remember Bunny Oviraptors are best!)
    * Fixed Caves not unloading under some circumstances when leaving them (was wasting client performance and also causing some wrong visuals)
    * Fixed day lighting affecting new Cave interiors
    * Fixed stored Easter Eggs disappearing after server restarts


    v237.1


    * Tripled Easter Egg drop rate
    * Prevented building in front of new caves on PvE
    * Made Flyers able to go into caves by default on custom maps, and also you can force Flyer into caves via server commandline "-ForceAllowCaveFlyers"
    * Fixed spectator crash
    * Improved new cave lighting
    * Fixed new cave entrance holes on Mac/Linux
    * Summoned DodoRex is now autotamed and doesn't run forward forever


    v237


    LIMITED EVENT: ARK: Eggcellent Adventure, March 25 - March 31
    - Snow and Swamp caves
    - Increased Server Performance
    - Majorly Reduced Client CPU utilization where many Dinos are active, significant gains for most players
    - You can no longer be mounted on Flyers within ARK Caves

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()