ARK: Survival Evolved

  • v195.1


    * Alpha predators no longer damage metal structures, only stone structures as intended.
    * Can no longer pick up Alpha Raptors using flyers.
    * Alpha predators now consume corpses properly.
    * Alpha predators attacks no longer damage riders directly. (now is consistent with regular dino attacks)

    Einmal editiert, zuletzt von Adebar ()

  • v196.0


    * Added "Re-Fertilizer" item craftable at the Compost Bin which can be used over ground to re-grow depleted foliage over time even if it's close to structures (avoids the structure distance check, though wont' regrow if it's stuck 'within' a structure).
    EngramEntry_MiracleGro_C


    * Added adjustable "Tethering" distance for non-dedicated multiplayer sessions (maximum distance from Host player), adjustable in the Host UI


    * Alpha predators damage vs Stone structures reduced by 80%
    * Alpha predators now tend to only appear inland / in mountainous regions
    * Alpha predators natural targeting range reduced by 40%, easier to deliberately avoid or escape from.
    * Alpha predators now ALWAYS Survivor drop inventories when killed. (i.e. Carno and Rex)


    * Added option to disable specific Alpha predators ("NPC Replacements") on custom servers. This can also be used to disable any specific NPC, or replace the spawns of a particular NPC with that of a different NPC.


    \Config\WindowsServer\Game.ini
    [/script/shootergame.shootergamemode]
    NPCReplacements=(FromClassName="MegaRaptor_Character_BP_C",ToClassName="Dodo_Character_BP_C")
    NPCReplacements=(FromClassName="MegaRex_Character_BP_C",ToClassName="")


    * Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.


    \Config\WindowsServer\Game.ini
    [/script/shootergame.shootergamemode]
    ResourceNoReplenishRadiusPlayers=1
    ResourceNoReplenishRadiusStructures=1


    * Auto Turrets now target & shoot down enemy grenades AND rockets -- ooo yeah :)
    (and any bullet weapon can shoot grenades & rockets to explode them now ;)
    * Replacing Structures doesn't do obstruction checks anymore (no more failures to replace)


    * PvP servers have an optional +1 minute additonal respawn that doubles each time if you are killed by a team within 5 minutes of your previous death to that team (timer indicated on Spawn UI). Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.


    \Config\WindowsServer\Game.ini
    [/script/shootergame.shootergamemode]
    bIncreasePvPRespawnInterval = true;
    IncreasePvPRespawnIntervalCheckPeriod=300;
    IncreasePvPRespawnIntervalMultiplier=2;
    IncreasePvPRespawnIntervalBaseAmount=60;


    * Only melee damage onto spikewalls causes return-damage now (i.e. shooting spikewall with rocket launcher won't hurt you anymore)
    * Spectators are no longer booted after idle period, and enabling spectator after death now clears death postprocess effects, and spectating after death gets proper view-location networking now
    * Alpha Predator buffs are now cleared upon Alpha Predator death
    * Added admin command to force-join a tribe by looking at anything the tribe owns, and force-promote yourself in a tribe, and take over founder role of a tribe


    cheat ForcePlayerToJoinTargetTribe PlayerID (0 for you)
    (that will put you/playerID into the tribe of whatever you're pointing at, if it's a tribe structure/character)
    cheat MakeTribeAdmin
    cheat MakeTribeFounder
    cheat RemoveTribeAdmin


    * Improved server perf, and fixed some server crash cases
    * Admin-Only-Access doors (and their doorframes) can no longer be demolished or Replaced by non-Admin tribe members regardless of Governance settings


    * Server INI's option to switch from PvE to PvP mode at pre-specified in-game times OR a pre-specified real-world (server-side) times!


    \Config\WindowsServer\Game.ini
    [/script/shootergame.shootergamemode]
    bAutoPvETimer=true
    bAutoPvEUseSystemTime=true or false
    AutoPvEStartTimeSeconds=0 to 86400
    AutoPvEStopTimeSeconds=0 to 86400


    if you don't usesystemtime, it'll use the in-game world time
    otherwise it'll use the computer's time.
    you can make start time > or < than stop time, dpeending n what you want to do
    for example, pve starttime of 2:00 and stoptime 23:00 (convereted into seconds of course)
    would have pve exist from 2am to 11pm
    whereas pve starttime of 23:00 and stoptime of 2:00 would have pve exist only from 11pm to 2am (and thusly, pvp from 2am to 11pm)
    also if you have bAutoPveTimer set to true, you can see the current
    in the Player hud with H it'll say it next to the current time.

    Einmal editiert, zuletzt von Adebar ()

  • v196.2


    * Fixed client-side crash with Flare projectiles


    v196.1


    * Flare projectiles now disappear properly on clients
    * PvE servers that allow cave building will no longer lose cave structures upon restart
    * "5555" Taming Speed Multiplier in "Host Game" menu is fixed :)

    Einmal editiert, zuletzt von Adebar ()

  • v200.0


    * "Survival of the Fittest" and "Total Conversion" Support, finally! Instructions on how to host your own ARK SotF server will be posted momentarily!
    * Re-Fertilizer now acts upon an area, not on a single foliage
    * Warning time on turrets is no longer used when targeting grenades/rockets
    * Supply Crates that don't move and have no loot (due to no items generated) no longer appear on primitive servers, etc
    * Fixed a bug where getting picked-up while climbing a ladder would teleport you when dropped
    * Fixed Preverving Bin bug with consuming items and not giving you jerky
    * Super ARK Server Management Tool! manage all your mods visually, install new mods and total conversions, update mods, manage all server settings visually, connect to RCON, and soon enough do this all remotely! - Upload and Instructions for this new tool coming shortly.

    Einmal editiert, zuletzt von Adebar ()

  • v200.2


    * "Survival of the Fittest" Officials are now difficulty 1.0, not 4.0 -- haha ;)
    * You no longer lose your character visual customization if you reconnect -- ouch now we need some "Plastic Surgeon" capability to help anyone who lose their beautiful distinct looks! Admins will get that this weekend, and on Official we'll handle it with our admins for anyone who was affected in this round.
    * Tranq arrows no longer have a torpidity multiplier of 2000 -- d'oh internal testing value!
    * Fixed bug where u could use a timing exploit to fire rockets without consuming ammo! Thank you Steam User "Kiwi"!!! :)
    * Doubling the number of official SotF servers
    * Approx 2 hour rollback since we did a hard-exit of the servers with no warning when we noticed the appearance-smooshing bug, don't wanna leave anyone hanging in a bad spot.
    * In-Progress SotF sessions are currently hidden from the session list until we have better booting notification for being unable to join them (Depending on the server configuration). You can still rejoin in-progress SotF sessions from your "My Survivors" tab, or directly via the Steam Client.


    Some useful spectator keys:
    Hold H to show scoreboard
    Ctrl-K to permanently toggle scoreboard
    Ctrl-N for player list
    Ctrl-M to show floating huds for ALL players in the world (useful to know where they're all at but can be spammy)
    Ctrl-P to show floatinh huds for just nearby players
    Backspace toggle hud for beauty shots
    Shift speed movement
    Ctrl slow movement
    mouse wheel alter fly speed
    left click attack to player
    spacebar detach from player

    Einmal editiert, zuletzt von Adebar ()

  • v201.0


    * New Dino: Gigantopithecus: Your autonomous Fiber-gathering, helmet-wearing, human-tossing buddy-for-life!
    * New Items: SCUBA Gear set. Heck yeah!
    * Fixed a bug where mateboost was breaking after a dropping a dino... and other bad things were happening due to that too :P
    * Titanboas now drop eggs ;) Titanboa kibble is for Gigantopithecus, Dodo Kibble is now for Ptera
    * Max Player level raised to 80 and max player XP raised to 185,000
    * Various improvements to the Dye UI layout and flow (you can now switch dyes dynamically when dying items, etc)
    * AZERTY/Slovak Keyboard bindings now work
    * _THE_ TRIBE BUG IS FIXED! No more randomly messed-up Tribes!!!! (going forward ;)


    * We now support global, dynamic Official Server bans. So please please don't use hacks, or we'll have to find out, and then we will have to ban... :( . Also, player run servers will have the option of using our global ban list, or pointing to any online ban list that they want. That goes in your server's GameUserSettings.ini:
    [ServerSettings]
    BanListURL="http://playark.com/banlist.txt"


    * ARK Server Manager now works remotely and can install/manage Mods/Maps/TC's remotely :)
    * New option to use toggle-talk instead of push-to-talk
    * Being Kicked from a session during connection (including Bans) no longer results in you getting stuck a loading screen. Now you'll actually get back to the main menu with correct message.
    * Fixed a SpawnEgg() load crash some people were getting
    * Added a server-configurable chat spam interval
    * Fixed an issue with destroying wires causing destroying of attached objects
    * Fixed a color modifier brightness exploit
    * Fixed issue with not getting more Jerky created from Preserving Bin if you already have Jerky+Meat in it
    * Lazarus Chowder now lasts 10 min instead of 15 min

    Einmal editiert, zuletzt von Adebar ()

  • Current Version: v201.3


    * Fixed a server crash


    v201.2


    * Fixed issue with 'Survival of the Fittest' server player counts being incorrect after match reset.
    * IED's don't use demolition explosion type anymore, as they were not intended to. (effectively cuts their damage against structures by about 60%). They are anti-personnel/defensive.
    * Cut taming time on Gigantopithecus by about 25% and he won't stay aggro'd forever now either.
    * Scuba tank now slowly recovers your stamina if you are not moving in water.


    v201.1


    * Reduced Gigantopithecus natural aggro range by 20%, and it'll no longer target wild animals -- only nosy humans/tamed animals. Also, its aggro will no longer reset its waking tame. Note that ANY damage resets the progress of a non-violent tame!
    * Fixed SCUBA Goggles scaling/offset not matching heads
    * Made multiplayer session list instantly cancel the join if you are not able to join for some reason, rather than making you wait for the time-out.
    * Fixed interpolation of character when mounting/dismounting dino

  • Hey Ade,


    hat sich derweil performancemäßig schon wieder was getan?


    Vor zwei Wochen lief es nämlich schon flüssiger als vor 4 Wochen. Hoffen ja immernoch, dass mein Schläpptop das irgendwan mal packt.

  • v201.4


    * You can no longer escape a bear trap by climbing a ladder
    * You can no longer paint/deface another team's structures in PvE
    * AutoTurrets will now shoot at Prone players
    * Gigantopithecus properly gains food when fed during Tame (this was likely making Taming much more difficult as if he drops below 40% Food he'll rapidly lose Tame Affinity)
    * Dolphins can be tamed again
    * cheat GiveAllStructure: gives every structure that's connected to the current chain to you.
    * cheat SetTargetPlayerBodyVal int (0-30), float (0-1): changes a character's body scaling for that region
    * cheat SetTargetPlayerColorVal int (0-2), float (0-1): changes a character's body color for that region

  • v201.5:

    * Floating-To-Valhalla Ragdolls fixed
    * Improved death-momentum calculation for ragdolls
    * Fixed inability to place C4's after placing rotational actors, or to place them on certain walls
    * Fixed singleplayer/local disappearing structure object visuals (campfires, preserving bins etc)

    Einmal editiert, zuletzt von Adebar ()


  • Hey Ade,


    hat sich derweil performancemäßig schon wieder was getan?


    Vor zwei Wochen lief es nämlich schon flüssiger als vor 4 Wochen. Hoffen ja immernoch, dass mein Schläpptop das irgendwan mal packt.


    Am besten testest du mal aus.

  • v202.0


    * New Creature: Doedicurus! You're gonna love his totally awesome special abilities, that go further than the Dossier -- let's just say, The Blue Blur might be making an appearance on ARK :)
    * New Item: Primitive Organic Automated Turret
    * New Item: Automatic Spray-Paint 'Gun'
    * Servers can now edit a multiplier for player and dino level-upgrade amounts per-stat (and also different numbers in the case of wild dinos).
    * Prevent-Friendly-Fire option for PvE servers
    * Do a Barrell Roll!
    * Shooting arrows/projectiles at unconscious tiny dinos now actually hits them properly
    * Fixed aiming of character weapon shooting when carried by a Flyer (previously was very difficult to hit stuff due to a bug)
    * Added server option to disable "Friendly Fire" (among tribesmates/tribesdinos/tribesstructures) on PvE
    * Whistles and other attached sounds now play properly when riding dinos
    * Emotes now work properly when riding dinos
    * Fixed another exploit involving players getting under the terrain, and if you do get under the terrain somehow you will be teleported back above it.
    * You can now attach electric generators to electric cables after placing cables, they will snap accordingly
    * Fixed an exploit where filled water containers could be used forever in recipes that require a filled water container
    * Fixed an exploit where you could fill water canteens/jars up fully at a watertank even if you did not have enough water to do so (essentially allowing you to infinitely generate water).
    * Fixed issues where you could erroneously create floating structures using fence foundations + pillars
    * The destruction time of eggs on the ground is now the same for all eggs, 30 min
    * Radio Engram exists again

    Einmal editiert, zuletzt von Adebar ()

  • v202.2


    * Putting Canteens/Waterskins into taps connected directly to intakes now properly refills them, doesn't break them anymore. Sorry about that!
    * Total Conversions are now listed at the bottom of the sessions list when not in a TC
    * Failure to join a TC (such as SotF) no longer results in two overlapping popups
    * Fixed a crash that some singleplayers were getting after a load
    * Fixed another game-load crash case (associated with some Doedicurus functionality)

    Einmal editiert, zuletzt von Adebar ()

  • v203.2


    * 203.2: Fixed client-side memory leak! (also helps perf!)
    * 203.1: Gates & Gate Foundations no longer get destroyed when attached to fence foundations (fence foundations are considered valid support for them now).
    * Falling vaults don't float on wires anymore and they can fall multiple times now
    * Sotf notifications now show up to 4 tribesmates on the tribe eliminated notification, if a sotf server is set to allow 4-player tribes.
    * Defaulted max tamed dinos to 5000 up from 3700
    * Blueprint cost overrides now are used correctly for reals.
    * Spraygun now uses paint up properly
    * Ptero now drops its carried character if it barrel rolls
    * Now craft-all is limited to 100 iterations to avoid craft-all spam stalls. convenient enough for now ;)
    * A dino that was ridden will now take fall damage once if it was unboarded in mid-air.
    * Door interaction shouldn't get stuck anymore on client
    * Player-level-up multipliers are now used properly when respawning
    * Ptero don't allow barrelrolling when encumbered
    * Torpored doedicurus will now exit ball-state properly
    * Glasses now correctly placed on doedicurus
    * All mammoth attacks now will harvest properly
    * Fixed a rare server crash involving pickupable structures (sleeping bags, turrets, etc)
    * Support for Giant Moon Meteor Extinction Event!

    Einmal editiert, zuletzt von Adebar ()

  • v204.0


    * New Creature: Mesopithecus! This little buddy can ride on your shoulder and help you out of all sorts of scraps... ;)
    * New Item: Primitive Smoke Grenades!
    * Angled Roofs for Thatch/Wood/Stone/Metal tilesets! Courtesy of MechanizedIT, thank you, you're the best!!
    * Max Tamed Dino cap on Official Servers properly raised to 5500
    * Species X Plants will now auto-heal properly, phew!
    * Folders on Engrams list stay visible correctly when re-opening Crafting Menu
    * Creating a Tribe while Taming a Dino no longer loses the Tame
    * Sarco buff
    * Fixed bug with limiting NPC's when using certain mods (i.e. bug would cause huge # of Plesios underwater)
    * Gigantopithecus can now manually harvest fiber

    Einmal editiert, zuletzt von Adebar ()

  • v204.1


    * Fixed bug that was detaching carried Monkey on clients
    * Fixed randomish missing mod engrams
    * Fixed overspawning plesios in mods
    * Fixed (likely) bug that was causing some players to be invisible for the host on non-dedicated sessions



    v205.0


    * Fixed a server crash on startup (unversioned hotfix)
    * "Survival of the Fittest: Unnatural Selection" (Game Mode, Tournament... Ride the Dragon and Dominate the ARK!)
    * Survival of the Fittest servers can launch with "-gameplaylogging" commandline option to output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records... :)
    * ARK Server Manager & ARK Remote now support Remote Management/Mod Installation of Linux Servers!
    http://steamcommunity.com/app/…ns/10/530649887219814834/



    v205.2


    * Argentavis/birds client-side landing is back to how to used to be. -- client-side only input change, you don't need to relaunch your servers.
    * Doedicurus can roll again now :) -- client-side only input change, you don't need to relaunch your servers.



    v205.3


    * 'Unnatural Selection' Tournament Build!
    * Optionally launch with ?EnableDeathTeamSpectator=true (or EnableDeathTeamSpectator in [ServerSettings] of INI) to allow non-admin SotF players to spectate attached to only their own living team members after death.
    * Fixed disappearing thrown Monkeys (we think)



    v206.0


    * Added Server PvP Auto Demolish options and PvE Auto Dino Unclaim options


    GameUserSettings.ini
    [ServerSettings]
    PvPStructureDecay=true
    DisableDinoDecayPvE=false
    PvEDinoDecayPeriodMultiplier=1.0
    (or the commandline ?PvPStructureDecay=true, etc)


    * Added option for unofficial Servers to have all admin commands logged to chat, to help Admin trustworthiness. Clients can see whether the servers have this setting enabled in the Pause menu.
    ?AdminLogging=true
    or
    GameUserSettings.ini
    [ServerSettings]
    AdminLogging=true


    * Significantly reduced Dino system memory overhead -- but the further fix of 50% memory reductions will come in subsequent update.
    * Extinction of the "Extinction Event" Servers
    * Session List now filters out Workshop mod games that are on incompatible Workshop mod version
    * Eliminated repeated "Installing Mod..." blips when at the main menu
    * New "Low Quality VFX" option makes rain and underwater cheaper. Will link up more effects in the future.
    * Fixed some incorrect structure damage type settings on metal/stone roofs/slopes
    * Fixed a case where you could get insta-killed when dismounting from your creature such as the Gigantopithecus


    * Dev Kit: Added capability for Total Conversions to use inherited PrimalGameData to stay in sync with live game.
    * Dev Kit: ALL editable variables are now automatically read/write exposed to Blueprint. Unlimited Power!!!!

  • v206.2


    * Fixed rain vfx particles staying on, becoming detached, not disabling , etc
    * Linux Voice Chat should now work :)
    * Fixed potential server crash
    * Fixed client crash with translated options UI
    * Existing Structures can now always be "Replaced" even if they are considered "in range" of an enemy structure

  • v207.0


    * Driveable Dune Buggy Modding example (we'll let modders have the first crack at vehicles with this example :)


    Gonna be interesting ;)


    (also available for server admins to spawn for experiments, and so is the Dragon)


    cheat spawnactor "Blueprint'/Game/PrimalEarth/Dinos/Dragon/Dragon_Character_BP.Dragon_Character_BP'" 1 1 1


    cheat giveitem "Blueprint'/Game/PrimalEarth/Vehicles/VH_Buggy/Blueprint/PrimalItemVHBuggy.PrimalItemVHBuggy'" 1 1 false -- for proper driving physics on dedicated servers, highly recommend that server admins who use the Buggy run their server with INI change:
    "steamapps\common\ARK\Projects\ShooterGame\Saved\Config\WindowsServer\Engine.ini"
    [/script/engine.physicssettings]
    Server_MaxSubsteps=5
    Server_MaxSubstepDeltaTime=0.1
    Note: On Dedicated Servers, additional substeps are currently somewhat unstable and may lead to crashes. Hence experimental, we will fix the stability with the substeps soon.


    * New Creature: Pachycephalosaurus!
    * New Item: Water Raft!
    * New Item: Scuba Pants, providing excellent hypothermic insulation, but only when in water.
    * New Item: Craftable "Amnesiac Soup" that resets all of your Engrams and Skill Points!
    * Paintings / Warpaints can now be saved, loaded, and shared! (they require the corresponding indicated amount of paint to apply, of course!) -- can someone make a Bitmap to ARKPaint converter now? ;)
    * Human and Dino Warpaint
    * Collidable Saddle Platform & Build-on-Saddles: make your big ♥♥♥ brontos and plesios into mobile bases, build just about anything up from them! Build ladders to climb up onto them, whatever -- the possibilities are nearly endless!!! ;) We originally were gonna limit it to sleeping bags and turrets, but let's just go all-out and make it work with everything, like so:
    Note: Plesio platform-saddle coming in future update v208.
    * Scuba Torso Top included in Tank Item
    * Auto Anti Hack Banning (Speed currently, Aimbotting coming shortly): experimental server commandline option -antispeedhack
    * Ogg Music now plays on Mac and Linux (main menu, loading, spawning, etc)
    * New ServerSettings "DisablePvEGamma=true" option now prevents gamma changes in PvE
    * DestroyWildDinos cheat command, instantly destroys all Wild Dinos. Useful if you want to force repopulation of the ARK... sounds apocalyptic. Similarly, DestroyStructures
    * When placing a FenceFoundation/Wall/DoorFrame/GateFrame, you can now press the Use-Key to rotate them 180 degrees when snapped (i.e. to "flip" them)
    * Eliminated Server lag/stalling associated with clients that have poor connections getting a BUNCH of structures sent to them all at once
    * There's now an on-screen overhead icon when a Dino of yours is in range of one of your Troughs.
    * You can now place crop-plots on Structures
    * You can now name Refrigerators... Maltheus :)
    * 50% of the Inventory weight of a Monkey on your shoulder is now put on you ;)
    * Rocket Launcher no longer consumes 2 ammo per shot; only 1 ammo per shot now.
    * There are various new craftable dye colors including Cyan ;)
    * Fixed Claiming of dinos on PvE! (thankfully the timers are saved, was just an input issue)
    * Custom Chat bindings now work properly when menus are open
    * Fixed UI crash associated with "blueprint skins"
    * Server admins can now ban via SteamID when a player isn't currently connected


    New Primitive Server INI: http://pastebin.com/RSscMfB7

  • v208.0


    * Fixed some server crashes
    * Fixed issue with wall signs & activated powered electronics not attaching to platform structures
    * Fixed Brontos/Rafts getting pushed by structures built onto the them
    * Fixed invisible character materials after equipping armor in singleplayer/local play
    * Wild Dinos (i.e. Sharks etc) will no longer attack rafts
    * Fixed a save-painting crash
    * Fixed platform-attached climbing ladder funkyness
    * Fixed Torch/Fire Lights not being attached correctly on moving platforms
    * Rafts physics no longer get stuck underwater at low server fps
    * Platform saddles can no longer be colorized when structures are already placed on them (for now).
    * Fixed a client case where all saddle-platform structures could be detached depending on network payload order
    * You can no longer spawn at platform-saddled beds/sleeping-bags that are "thru"/near enemy structures
    * Brontos can now properly climb ramps / base on structures again
    * Rafts/Buggies (vehicles) no longer show "Feeding Trough" icon ;)