v0.17

  • Fixed volumetric lighting not shadowing through leaves
    New low tree lod added when draw distance is High/Very High/Ultra High, increasing range before trees turn to billboards in distance
    Fixed lake and pond drink locations sometimes having icon in wrong place
    Fixed water not showing up in pot until inventory has been opened once
    Increased minimum fog distance and maximum fog distances and balanced light scattering, and increased time it takes to randomly change fog value (making things less foggy/washed out)
    Fixed beach rocks popping off too soon
    Fixed custom wall being on wrong layer and being culled too soon
    New art added: Small waterfall model
    More cliffs added/re-worked
    Improved shading on some plants
    Arms & legs can now be dried on the drying rack !
    New eye adaptation based on GPU generated histogram
    New filmic tonemapper
    Greeble Zones toggle distance now scales up accordingly with LOD ranges when Draw Distance quality setting is Very High or Ultra
    Improved greebles spawning performance and reduced pop-in
    Increased terrain mip map sharpness (won’t blur as soon)
    Fixed missing normal maps on pickup items
    Fixed distant calls from mutants not audible
    Fixed/polished water vision level – now turns on correctly and smoothly
    New art added: Cave in model (used to block dead ends in caves)
    Fixed player death anim not always playing after fall
    Fixed issues with standing up again after a fall
    Fixed camera not locking correctly on player death
    Fixed weapon sometimes becoming unresponsive after heavy axe swing
    Lowered player height in water whilst swimming
    Smoothed transition between swimming and diving
    You now need to tilt camera further down to transition from swimming to diving and added more slack to system to prevent jittering between the two states
    Fixed pine tree leaf texture cut off early
    Tuned rabbit, lizard, squirrel and raccoon audio and added new lizard fast run sounds
    Increased cave ambient leak in lights, and added extra ambient lights to caves
    Less shiny/distracting tarp in inventory
    New art added: Tree stump roots (replaces old half tree log)
    Cave lighting tweaked/improved
    Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
    Swimming upwards is now faster than swimming down. Added more drifty movement when swimming to feel more like being in water. Improved swim/dive speeds. Can now jump properly if in water and pressed again an object to get out.
    Tweaked drown death formula: rate & damage were reduced
    Air breathing count down now starts when water covers at least 50% of the screen
    Doubled bare air breathing capacity (without rebreather)
    Various small script optimizations (7-8% CPU freed)
    Foundations now block the player and AIs
    Fixed target missing shader
    Geese lake made deeper, and easier to swim in
    (multiplayer)collision added between players
    Added gasp for air sound effect
    New sound effect for eating poison berries added
    New sound effect added: Player drowning
    Fixed logs shaking like crazy in multiplayer
    Changed name of Level of Detail in options menu to Draw Distance
    Fixed bed using leaves instead of rope as ingredient
    Arm, leg and head now show present amount over total in ghost building ingredients (like all other ingredients)
    Added arm, leg and head to build missions
    Changed drink zones to big unique ones per water area that repositions icons based on player’s position
    Can no longer drink while in water and made drinking at edge of pond/lakes easier
    New water drink poison sound effects
    Partially below terrain Foundations no longer go all the way down to the cave below and end up being very expensive
    Fixed foundations log material
    Fixed square leaf in inventory
    Fixed plants not burning away and instead popping off
    New art added: Long log hollow
    Brightened squirrels making them easier to see
    Fixed missing light and particles on held flare
    Fixed bug causing trees to flash on/off during opening cutscene
    Lowered intensity of fire light and added in new fire particle!
    Lowered throw force on molotov
    Improved look of burning tree materials
    New camp fire particle effect for regular fire and fire pit
    Fixed fire built floating above ground
    lighter stays out now when floating in water, player holds lighter slightly higher when in this mode
    New heavy stick attack! Hold down attack with stick type weapon to do a heavy damage swing
    Object sheen now only visible if there is some ambient light hitting object (won’t make cave’s look like disco’s)
    Improved look of cliff rocks
    Player now respawns in MP with full stamina
    Added new tree stump to beach
    Lowered chat text in MP to not overlap drop icon
    Improved lake water – lakes and ponds now have depth and box projected reflections, and better bump textures
    Fixed some small inventory glitches
    Fixed oversized sticks in some saplings when hit
    New graphics option to tweak reflections on ocean
    (multiplayer) fixed bug where boars could appear as deers on client pcs
    Fixed water & drink icon not visible in water collector
    Fixed item holder being empty when loading a saved game as host
    (multiplayer) Fixed bug where other players couldn’t see light from other players lighter or flashlight.
    (multiplayer)Fixed animals sometimes moving without playing animation


    Quelle: http://survivetheforest.com/