v0.16

  • New options menu setting ‘Render Type’ will allow you to switch between new deferred renderer(recommended for modern computers) and Legacy renderer (recommended for older computers)
    Full pbr shaders on all items. Reworked most textures to fit new lighting.
    Reflection probes added.
    New ocean shader (work in progress)
    Better bow aiming – sight added to bow. bow tracks better with camera view when aiming up and down. Looks better now when viewed by another player
    Animals will now attempt to dodge trees, obstacles and other animals
    Fixed rebreather’s air resetting to 0 after loading a saved game
    (Multiplayer) Reworked the network prioritization algorithm to provide more relevant updates of remote entities to players (Smoother, less jittery enemies)
    Upgrade balance: Inverted bonus curve, it now goes from small (10%) to big (100%)
    Fixed booze upgrades still not showing up for some weapons
    Added a small outline to chat text to make it visible in bright lighting conditions
    Fixed issue preventing to lock floors/roofs on multiple walls on the same height level
    Grabber system now turned off when in in inventory/book/pause menu or while placing a building (ie, placing a building near water will no longer trigger drinking)
    New snapping grid gizmo to help with manual placing of experimental floors & roofs (tip shows the current lock position and is big enough to be seen from either side of a wall)
    Experimental Roofs now snap back to closest edge on current support (ie the wall you’re putting it on)
    Goose simulator added. Geese will now fly between lakes and swim around acting like geese
    Fixed Bon Fire not lightable
    Fixed flying food on rock fire pit
    Fixed burn lizard scale
    Added generic meat burnt
    Fixed drying generic meat
    Fixed Treehouse + Treehouse Chalet floor not buildable
    Deer will now drink at lakes
    Fixed issue where deer would run right through trees!
    Dead birds now have a chance of spawning feathers when hit
    Revamped cooking to allow eating burnt food but with far lesser gain
    player will now see himself briefly dragged away into a cave when knocked out but not killed.
    New art added: Improved airline foodcart
    Fixed bug where climbing rope for first time would sometimes cause it to release right after climbing
    New trees! New bark and leaf types.
    New billboard system with lit billboards and rotation
    Unity 5 reflection probe system added
    New clouds/sky
    All shaders switched to use new unity pbr
    Dirtied up and improved regular enemy textures
    New pbr skin shader!
    In game controls remapping, both in Title & Main scene options
    Falling particle leaves now accumulate on ground
    Fixed logs flying up into air when trees were cut
    Fixed physics on some trees not colliding with terrain when falling
    New art added: dead small trunk
    Graphics options: added rendering patch selection
    Graphics options: added new setting to turn off sunshine occlusion
    Graphics options: added new setting to tune Level of Detail
    Graphics options: SSAO setting now also changes sample count
    Graphics Settings now properly show the saved preset name after restarting the game
    Graphics Settings: Renamed “Laptop” level to “Ultra Low”
    Fixed survival book entries not clickable on occasion
    New art added: new version of plane food! plane tray, styrofoam cups and trays
    New bushes- replaced 2 of the worst looking bushes with new type
    New lake shader added! reflective and with murkiness
    New dead trees! Better textures and models, and now all cuttable!
    Better shark ragdoll
    Jump animation added to player
    New combat move – Flying axe attack. Attack downwards with axe while jumping to perform a powerful ground chop.
    When falling from high up, player will briefly stumble to his hands and knees
    You can now cook arms and legs (and … eat them – but you probably shouldnt)
    Dead trees replaced and now cuttable!
    New log type for buildings that matches carried log
    (audio) New player sounds!
    (audio) New female skinny audio!
    New blueberry bushes!
    New multiplayer octree based priority calculation
    New art: Re-done plane seats
    Fish and sharks are now also in multiplayer games!
    Touch bending grass added! enemies, rabbits, animals and player will now slightly rustle the grass as they move through it (this is a first pass at this, next version will include better bending)
    You can now climb fishing stands
    Experimental Walls now block AIs (mutant & animals) from going through it
    Fixed fire particles staying up after cutting down a burning tree
    new world art: cliff wall variations.
    Lighter now stays equipped when exiting/entering ropes
    Added some additional optimizations and memory tweaks for 32bit machines that have less than 4gigs of usable ram
    Fixed molotov fire never shutting down

    Quelle: http://survivetheforest.com/