New options menu setting ‘Render Type’ will allow you to switch between new deferred renderer(recommended for modern computers) and Legacy renderer (recommended for older computers)
Full pbr shaders on all items. Reworked most textures to fit new lighting.
Reflection probes added.
New ocean shader (work in progress)
Better bow aiming – sight added to bow. bow tracks better with camera view when aiming up and down. Looks better now when viewed by another player
Animals will now attempt to dodge trees, obstacles and other animals
Fixed rebreather’s air resetting to 0 after loading a saved game
(Multiplayer) Reworked the network prioritization algorithm to provide more relevant updates of remote entities to players (Smoother, less jittery enemies)
Upgrade balance: Inverted bonus curve, it now goes from small (10%) to big (100%)
Fixed booze upgrades still not showing up for some weapons
Added a small outline to chat text to make it visible in bright lighting conditions
Fixed issue preventing to lock floors/roofs on multiple walls on the same height level
Grabber system now turned off when in in inventory/book/pause menu or while placing a building (ie, placing a building near water will no longer trigger drinking)
New snapping grid gizmo to help with manual placing of experimental floors & roofs (tip shows the current lock position and is big enough to be seen from either side of a wall)
Experimental Roofs now snap back to closest edge on current support (ie the wall you’re putting it on)
Goose simulator added. Geese will now fly between lakes and swim around acting like geese
Fixed Bon Fire not lightable
Fixed flying food on rock fire pit
Fixed burn lizard scale
Added generic meat burnt
Fixed drying generic meat
Fixed Treehouse + Treehouse Chalet floor not buildable
Deer will now drink at lakes
Fixed issue where deer would run right through trees!
Dead birds now have a chance of spawning feathers when hit
Revamped cooking to allow eating burnt food but with far lesser gain
player will now see himself briefly dragged away into a cave when knocked out but not killed.
New art added: Improved airline foodcart
Fixed bug where climbing rope for first time would sometimes cause it to release right after climbing
New trees! New bark and leaf types.
New billboard system with lit billboards and rotation
Unity 5 reflection probe system added
New clouds/sky
All shaders switched to use new unity pbr
Dirtied up and improved regular enemy textures
New pbr skin shader!
In game controls remapping, both in Title & Main scene options
Falling particle leaves now accumulate on ground
Fixed logs flying up into air when trees were cut
Fixed physics on some trees not colliding with terrain when falling
New art added: dead small trunk
Graphics options: added rendering patch selection
Graphics options: added new setting to turn off sunshine occlusion
Graphics options: added new setting to tune Level of Detail
Graphics options: SSAO setting now also changes sample count
Graphics Settings now properly show the saved preset name after restarting the game
Graphics Settings: Renamed “Laptop” level to “Ultra Low”
Fixed survival book entries not clickable on occasion
New art added: new version of plane food! plane tray, styrofoam cups and trays
New bushes- replaced 2 of the worst looking bushes with new type
New lake shader added! reflective and with murkiness
New dead trees! Better textures and models, and now all cuttable!
Better shark ragdoll
Jump animation added to player
New combat move – Flying axe attack. Attack downwards with axe while jumping to perform a powerful ground chop.
When falling from high up, player will briefly stumble to his hands and knees
You can now cook arms and legs (and … eat them – but you probably shouldnt)
Dead trees replaced and now cuttable!
New log type for buildings that matches carried log
(audio) New player sounds!
(audio) New female skinny audio!
New blueberry bushes!
New multiplayer octree based priority calculation
New art: Re-done plane seats
Fish and sharks are now also in multiplayer games!
Touch bending grass added! enemies, rabbits, animals and player will now slightly rustle the grass as they move through it (this is a first pass at this, next version will include better bending)
You can now climb fishing stands
Experimental Walls now block AIs (mutant & animals) from going through it
Fixed fire particles staying up after cutting down a burning tree
new world art: cliff wall variations.
Lighter now stays equipped when exiting/entering ropes
Added some additional optimizations and memory tweaks for 32bit machines that have less than 4gigs of usable ram
Fixed molotov fire never shutting down
Quelle: http://survivetheforest.com/