Hey Survivalists,
We’re serving up an Alpha 11.2 patch today that has many user requested fixes and improvements. Read on to get the skinny.
This should be compatible with saved game but if you experience any problems please re-install the game and start a brand new game.
Added
Added physics to wooden bow arrows
Added new Vsync option added to the graphics menu
Added new video options mouse over tooltips to explain the various rendering options and their impact on performance
Added RWG draw time optimizations
Added new Exposed BiomeCacheSize property to rwgmixer.xml
Changed
Changed increased shotgun block damage and reduced blunderbuss block damage to match
Changed fixed biome masking so zombies don’t spawn at night if you have cleared the area during the day or vise versa
Changed reduced assets loading at game start fixes 32 bit users crashing at start bug
Changed scrap metal block into scrap metal pile
Changed Navezgane’s “city” spectrums to use the forest spectrum
Changed deleted unused spectrums
Changed lessened plains fog
Changed improved granite specular
Changed increased damage on mp5
Changed Video options defaults to a lower setting to support new players with low to mid range systems. Default Video options are as follows: view distance of 7, 50% LOD, FOV 60, textures on quarter, trees on medium, and everything else on low/off.
Changed set new patches or newly downloaded games to launch in minimal deafault graphic settings
Changed: Infection stage 1 doesn’t lower your stamina as much
Changed: Food poisoning doesn’t lower wellness so much
Changed loading screen is now faster
Changed reduced leaning/swaying while crouched
Changed deserts to be slightly (5%) more common (Robert)
Changed standardized the options menu buttons video, audio and control options to have 4 buttons ok, cancel apply and default
Changed improved client rendering performance with camera code
Fixed
Fixed single Player inventory migrating to Server bug
Fixed town block/biome edge distance check causing them to not spawn. You should see more towns and roadside rural locations in the random gen world
Fixed explosion damage not working
Fixed Voice Chat debugging output in a release build
Fixed “Inventory full” Duplication bug
Fixed large wood log spike’s collider size and player damage
Fixed dedi stops spawning zombies bug
Fixed weights on various items using new auto calc weight feature
Fixed Auto calc weight for rebar frames and blunderbuss
Fixed zombies spawning with negative y-coords
Fixed spawning and breaking your legs bugs
Known Issues
Known issues option menu changes have reset all settings including graphics, audio and key bindings are now default