Alpha 11.2 Patch Is Out!

  • Hey Survivalists,
    We’re serving up an Alpha 11.2 patch today that has many user requested fixes and improvements. Read on to get the skinny.


    This should be compatible with saved game but if you experience any problems please re-install the game and start a brand new game.


    Added


    Added physics to wooden bow arrows
    Added new Vsync option added to the graphics menu
    Added new video options mouse over tooltips to explain the various rendering options and their impact on performance
    Added RWG draw time optimizations
    Added new Exposed BiomeCacheSize property to rwgmixer.xml
    Changed


    Changed increased shotgun block damage and reduced blunderbuss block damage to match
    Changed fixed biome masking so zombies don’t spawn at night if you have cleared the area during the day or vise versa
    Changed reduced assets loading at game start fixes 32 bit users crashing at start bug
    Changed scrap metal block into scrap metal pile
    Changed Navezgane’s “city” spectrums to use the forest spectrum
    Changed deleted unused spectrums
    Changed lessened plains fog
    Changed improved granite specular
    Changed increased damage on mp5
    Changed Video options defaults to a lower setting to support new players with low to mid range systems. Default Video options are as follows: view distance of 7, 50% LOD, FOV 60, textures on quarter, trees on medium, and everything else on low/off.
    Changed set new patches or newly downloaded games to launch in minimal deafault graphic settings
    Changed: Infection stage 1 doesn’t lower your stamina as much
    Changed: Food poisoning doesn’t lower wellness so much
    Changed loading screen is now faster
    Changed reduced leaning/swaying while crouched
    Changed deserts to be slightly (5%) more common (Robert)
    Changed standardized the options menu buttons video, audio and control options to have 4 buttons ok, cancel apply and default
    Changed improved client rendering performance with camera code


    Fixed


    Fixed single Player inventory migrating to Server bug
    Fixed town block/biome edge distance check causing them to not spawn. You should see more towns and roadside rural locations in the random gen world
    Fixed explosion damage not working
    Fixed Voice Chat debugging output in a release build
    Fixed “Inventory full” Duplication bug
    Fixed large wood log spike’s collider size and player damage
    Fixed dedi stops spawning zombies bug
    Fixed weights on various items using new auto calc weight feature
    Fixed Auto calc weight for rebar frames and blunderbuss
    Fixed zombies spawning with negative y-coords
    Fixed spawning and breaking your legs bugs


    Known Issues


    Known issues option menu changes have reset all settings including graphics, audio and key bindings are now default


    Quelle: http://7daystodie.com/alpha-11-2-patch-is-out/