DayZ Standalone Update 0.55.127059 (Experimental)
Zu experimental Updates gibt es nie öffentliche Changelogs, alle Infos kommen von anderen Spieler.
Größe: 533 mb
[Tags are as following]:
[World]: Updates to the map of Chernarus.
[Loot]: New lootable items that spawn.
[Bug]: A bug is when something doesn't work as intended.
[Mechanic]: New game features such as extended cooking or crafting etc.
Confirmed:
[Animations] Idle menu animations
http://www.youtube.com/watch?v=Txl7J0ItfxM#ws
[Loot] Landmines
http://www.youtube.com/watch?v=Z4xYh_nZu_M#ws
[Loot] 7.62x54 rounds
[img width=700 height=393]http://i.imgur.com/a2w0Z69.jpg[/img]
[Loot] Bear traps spawning now, deployed and video Note: Breaks your legs when stepped on!
[Loot] Landmines are now spawning, demonstration for science
[Mechanic] Central loot economy is in now!
[Mechanic] New crosshair!, also seen here
[Mechanic] New crosshair when weapon raised (IZH-43 Shotgun)
[Mechanic] "Zoom in" (holding the right mouse button) zooms in less now
[Mechanic] New open/closing door icons
[Mechanic] New ladder down icon, ladder up icon
[Mechanic] View contents icon changed
[Mechanic] Truck icons have changed
[Mechanic] Can now obtain birch bark, also here and it can be used to create a fireplace kit
[Mechanic] Can now obtain oak bark
[Mechanic] Blaze95 now uses .308 rounds
[World] Map changes
[World] New medical building outside of Elektro, another pic
[img width=700 height=437]http://i.imgur.com/9k8mSPu.jpg[/img]
[World] First new camp
[img width=700 height=393]http://i.imgur.com/s0HQz7g.jpg[/img]
[World] Second new camp
http://imgur.com/a/8eSVH
[World] Third new camp
http://imgur.com/a/kmcPs
Bugs:
[Bug] Water pump spammable again
[Bug] Landmine hit detection not working properly
[Bug] Ice Axe one handed, can't be swung
Gamefiles
[World, loot]
http://imgur.com/a/NouGw
[World, loot]
http://dayzcommunity.ru/novye-…-obnovleniya-0-55-127059/
[Mechanic] Changes in server_data.pbo
Changes in server_data.pbo (loot tables and crafting)
Spawn points for Landmines and Bear Traps added:
"Trap_Bear"
"Trap_LandMine"
New building spawn point added. (Could be a new building or an old building made enterable):
class Land_CampHouse_white:
"Search for Ashwood stick" changed to:
"Cut Ashwood branch off"
New user action to cut bark from trees:
class SearchForBark {
displayName = "Cut bark off";
Two types of bark available:
'Consumable_Bark_Oak'
'Consumable_Bark_Birch'
Loot Tables here:
Bear Trap added to hunting knife spawns.
Land Mines added to shovel spawns.
Fruits renamed by removing the "Fresh" infront of the class names, example: "Fruit_PotatoFresh" to "Fruit_Potato". Most likely just internal.
Some kind of tagging variable added to police loot spawns, possibly part of loot economy?
Land_CampHouse_white added new loot spawn location, nothing special misc camping like gear, clothes etc.
Land_CampHouse_brown added as well.
Land_CampHouse_red added.
Land_sunshade added.
Search for Ashwood stick text changed to "Cut Ashwood branch off".
Variants of the same tree now don't have duplicate function and instead inherit the functions from one parent variant.
SearchForBark function added must be holding a knife or axe on some trees.
Add Resin function removed on the trees that give bark.
Chopping firewood may or may not give a different amount of wood now, some condition changes indicate it, so I'm not certain.
Internal rename of the berries, Berry_Canina and Berry_Sambucus now Fruit_CaninaBerry and Fruit_SambucusBerry respectively.
Major changes to a lot of diseases that were not used before ( they were already in the files ) including Cholera, CommonCold, Influenza, Angina, Salmonellosis (some cooldown was removed).
Consumable Changes:
Cleaning Rags now should be possible with different containers of Disinfectant, this confuses me as before it was alcohol tincture that cleaned ruined rags. Are they classified as the same now? Would need some testing.
Consumable_Bark_Birch added class definition.
Consumable_Bark_Oak added class definition.
Consumable_Nails added class definition.
Cooking Changes:
Craft_Fireplace_WoodenStick_OakBark added.
Craft_Fireplace_WoodenStick_BirchBark added.
Craft_Fireplace_Firewood_OakBark added.
Craft_Fireplace_Firewood_BirchBark added.
Now fireplaces take 3x3 in inventory and have 6x2 of space.
A new event handle added to the cooking pot, can't make out what it means, best guess would be attaching detaching to gas cooker / tripod related.
Quelle: http://www.reddit.com/r/dayz